Eldar house part 1 of 3 by seachnasaigh ()

3D ModelsProps • 703 downloads

Free Eldar house     part 1 of 3 by seachnasaigh

Operating System(s):  Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista, Mac OS 9, Mac OS X, Linux

License:  This is licensed for commercial or non-commercial use.

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Product Notes

~*~Eldar house~*~elvish house and environment playset for Poser P4/PP will not recognize my material tiling; you would need to adapt a lot of materials. P5-P8/PPro2012 will need to replace my movie node materials (water and the biolumenescent lamps) with an image map node, and hide or delete the biolumen "emitter" prop; the automatic IDL light-casting will not work right. In P9 (Sr3.1) and later, the water and the biolumenescent lamps are automatically animated (no keyframing needed). The biolumen also cast light if rendered with IDL engaged. To gain specular highlight effects, the biolumen are supplemented with point lights in the supplied pz3 scenes. For other 3D studios, the geometry OBJs are separate from the Poser prop files. Geometries are in runtime:geometries:seachnasaigh:EldarHouse. Render with displacement enabled (min displacement bounds set to 1); many of the materials depend on it. If you want light-casting from the biolumen and can afford the render time, render with IDL engaged. A few materials use SSS (subsurface scattering); the wine in the bottle on the bunk headboard and the leaves of the balcony recliner chairs. Render with SSS engaged if you want their full effect. This is a big set. Increase the "yon" parameter of your camera (try 1600). If you are viewing the house from outside, you may choose to furnish the house with the billboard versions of the furnishings, in order to save on system resources (RAM usage and render time). For closer interior shots, you can use the fully modeled furniture. The animated materials (water, biolumen) seamlessly loop in 32-frame increments. If you want to change where the footpaths run on the terrain, paint a modified RGB (red/green/blue) and black discriminator map.black=grassy ground coverred=stony vine-covered steep areasgreen=bare footpathsblue=muddy streambed Alternate sky backdrops are in runtime:textures:seachnasaigh:seach enviro. Please make some effort to place your main infinite light such that it agrees with the position of the sun (or moon, for night skies) on the backdrop wall. If need be, you could Y-rotate the backdrop wall to match the light direction. copyright seachnasiagh 2013 This playset is free for both personal and commercial rendering. Do not redistribute. Both freebie and commercial add-ons (alternate texture packs, new furniture pieces, etc.) are welcome.

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Freestuff Comments

smandle ( posted at 4:11PM Sun, 02 October 2016

Thank you.

Ometeotl ( posted at 5:50PM Mon, 26 January 2015

Thank you very much for all your efforts - and sharing your creations with us!

starlitemoon ( posted at 11:28PM Sun, 27 October 2013

Thank you very much

sirrick ( posted at 1:05PM Tue, 24 September 2013

Fantastic, great work. Thanks for this.

thelufias ( posted at 4:52AM Thu, 12 September 2013

Awesome...thank you

Aquariante7 ( posted at 11:37AM Thu, 05 September 2013

Wow, this is awesome, thank you. :)

Palaemon ( posted at 9:13AM Thu, 05 September 2013

Thank you very much !

ziamarina ( posted at 8:47AM Thu, 05 September 2013

Fine ! Thank you !!!

KeeperM ( posted at 8:09AM Thu, 05 September 2013

Very pretty set, I cannot wait for the third installment!

JeharraVixen ( posted at 1:46AM Thu, 05 September 2013

This is absolutely beautiful. Thanks!

seachnasaigh ( posted at 4:24PM Tue, 03 September 2013

I hope you have fun with it, Caty! ^^ Zips 2 and 3 will hopefully clear QA over the next few days. Bear in mind that you'll need all three zips.

caty77 ( posted at 1:37PM Tue, 03 September 2013

Oh, wonderful work! Thank you!

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