Wed, Apr 24, 4:10 AM CDT

Eldar house part 2 of 3

3D Models Props posted on Sep 04, 2013 814 downloads

Operating System(s): Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista, Mac OS 9, Mac OS X, Linux

License: This is licensed for commercial or non-commercial use.

Product Notes


~*~Eldar house~*~elvish house and environment playset for Poser P4/PP will not recognize my material tiling; you would need to adapt a lot of materials. P5-P8/PPro2012 will need to replace my movie node materials (water and the biolumenescent lamps) with an image map node, and hide or delete the biolumen "emitter" prop; the automatic IDL light-casting will not work right. In P9 (Sr3.1) and later, the water and the biolumenescent lamps are automatically animated (no keyframing needed). The biolumen also cast light if rendered with IDL engaged. To gain specular highlight effects, the biolumen are supplemented with point lights in the supplied pz3 scenes. For other 3D studios, the geometry OBJs are separate from the Poser prop files. Geometries are in runtime:geometries:seachnasaigh:EldarHouse. Render with displacement enabled (min displacement bounds set to 1); many of the materials depend on it. If you want light-casting from the biolumen and can afford the render time, render with IDL engaged. A few materials use SSS (subsurface scattering); the wine in the bottle on the bunk headboard and the leaves of the balcony recliner chairs. Render with SSS engaged if you want their full effect. This is a big set. Increase the "yon" parameter of your camera (try 1600). If you are viewing the house from outside, you may choose to furnish the house with the billboard versions of the furnishings, in order to save on system resources (RAM usage and render time). For closer interior shots, you can use the fully modeled furniture. The animated materials (water, biolumen) seamlessly loop in 32-frame increments. If you want to change where the footpaths run on the terrain, paint a modified RGB (red/green/blue) and black discriminator map.black=grassy ground coverred=stony vine-covered steep areasgreen=bare footpathsblue=muddy streambed Alternate sky backdrops are in runtime:textures:seachnasaigh:seach enviro. Please make some effort to place your main infinite light such that it agrees with the position of the sun (or moon, for night skies) on the backdrop wall. If need be, you could Y-rotate the backdrop wall to match the light direction. copyright seachnasiagh 2013 This playset is free for both personal and commercial rendering. Do not redistribute. Both freebie and commercial add-ons (alternate texture packs, new furniture pieces, etc.) are welcome.


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Freestuff Comments


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smandle 4:10PM | Sun, 02 October 2016

Thank you.

Ometeotl 5:53PM | Mon, 26 January 2015

Thank you

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starlitemoon 11:28PM | Sun, 27 October 2013

Thank you

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thelufias 4:53AM | Thu, 12 September 2013

Marvelous...thank you

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RedPhantom 7:37PM | Thu, 05 September 2013

thanks. Look forward to using this.

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Aquariante7 11:38AM | Thu, 05 September 2013

Thank you so much for sharing. :)

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Palaemon 9:14AM | Thu, 05 September 2013

Thank you very much !

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ziamarina 8:44AM | Thu, 05 September 2013

Great ! Thank you !!!

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ziamarina 8:43AM | Thu, 05 September 2013

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infinity10 2:07AM | Thu, 05 September 2013

Thank you !

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JeharraVixen 1:24AM | Thu, 05 September 2013

Beautiful! Thanks for sharing

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quietrob 10:31PM | Wed, 04 September 2013

Thanks so much!!

)

caty77 11:24AM | Wed, 04 September 2013

Thank you!



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