Cosplay Costume 1 update by Terrymcg ()

3D Figure EssentialsClothing • 2386 downloads

Operating System(s):  Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista, Mac OS 9

License:  This is licensed for commercial or non-commercial use.

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Product Notes


This is an updated version of the first cosplay costume I had made.Boots, skirt and the shirt are all slightly different. Plus I added shorts.I included some JCM's so there shouldn't be so much poke-through.(If the JCM's don't activate, just reload the costume.)There will be some slight poke-through with the forearms, so just use Vicky's "arms size" morph with a negative value.If there are problems with the costume, then please let me know. Seems I always mess up something -_-

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Freestuff Comments


maki_82 ( posted at 2:06AM Mon, 02 June 2014

Hi! I'm using DAZ so I don't know if this is problem with that, but whenever I load any of the clothing, it has a loading error and asks for the .obj of each file, and if I ignore it, it'll still load albeit without the texture. However, it's not conformed to the body and when I conform it, it floats above their head. Like if I load the skirt, if I try to fit it to V4, it suddenly jumps from her hips to above her head! Nice job, though!

MineFujiko ( posted at 4:46PM Fri, 16 August 2013

Thank you for sharing!

kev67 ( posted at 7:43PM Thu, 30 June 2011

Impressive work as always. Thanks!

bluegene ( posted at 8:09PM Sun, 13 March 2011

Thank you. Can never have too many superheroine costumes :)

thestarkiller01 ( posted at 12:31AM Mon, 31 January 2011

Actually, whenever there's significant pokethrough, I do one of two things. I'll either render two versions of the same image, one with the entire figure hidden, then just lasso the area of the costume that got poked through and create a new layer on top of the poke through. Or if it won't affect the final render negatively, I just make that specific part of the body invisible. Seems to work. Good work here, btw. :D

thestarkiller01 ( posted at 9:09PM Sun, 30 January 2011

Actually, whenever there's significant pokethrough, I do one of two things. I'll either render two versions of the same image, one with the entire figure hidden, then just lasso the area of the costume that got poked through and create a new layer on top of the poke through. Or if it won't affect the final render negatively, I just make that specific part of the body invisible. Seems to work. Good work here, btw. :D

leehilliard ( posted at 5:11AM Tue, 25 January 2011

incredible work.thanks

quiller ( posted at 8:44AM Sun, 23 January 2011

Thank you

pizzaface2101 ( posted at 6:50PM Sat, 22 January 2011

thankz

RoguePilot ( posted at 2:29PM Sat, 22 January 2011

The first one was great quality, so looking forward to using this one. Thanks

miketee10021 ( posted at 1:30PM Sat, 22 January 2011

Thank you!

tda42 ( posted at 12:02PM Sat, 22 January 2011

Thank you Terry. Quality is the pride of great modelers. Very nice job!

wolandepiphanius ( posted at 11:54AM Sat, 22 January 2011

Thank you for this. I used your first one and liked that very much.

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