Operating System(s): Windows 7
License: This is licensed for commercial or non-commercial use.
Have you ever had a part of a mesh that you really wanted to scale up or down, but those pesky scaling sliders just keep changing everything in weird ways that you don't want?
Or how about one of those times where a morph isn't quite providing the "mmf" you need for a certain skin effect?
This tutorial helps you overcome those limitations **while staying completely in Daz, and it's 100% free!**
In just a few simple steps you can learn how to create weighted D-Formers, allowing you to scratch an itch that scaling or your available morphs just can't quite scratch!
barbzthorpe 7:16AM | Tue, 01 September 2020
Thanks for tutorial, I've been trying to work out how to use dformers to make an Antonia Standard 1.2 face to use in DS4, thanks again Squarepeg3d.
Nenenthalia 2:01AM | Sat, 08 August 2020
Many thanks. <img class="emojione" alt="🙂" title=":slight_smile:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/32/1f642.png"/>
Miscreate 11:31PM | Fri, 31 July 2020
Nicely done, squarepeg. I will be interested in seeing how the weight attenuation works with Morph Loader Pro. Thank you!
cloudwatcher 11:27AM | Fri, 31 July 2020
Taking a look! I have tried so many times to figure out how these things work. It's perennially one of hose "gee I must be really stupid" features about DAZ Studio. These days I'm facile enough with Blender that I'll usually just hop across and create a morph for what I want, but that has its own issues too. Thanks!