Rig A Tony
Softwares: Daz Studio 4
License: This is licensed for commercial or non-commercial use.
Product Notes
Since Daz Studio doesn't have a basic humanoid skeleton to assist in rigging I've made this to help take some of the tediousness out of rigging humanoid figures.
What you have are two figures, one in the A-pose and another in the T-pose. The geometry is unattached between selection groups. You can pose and rescale the figure to match the figure you want to rig then bake the rotations in the Joint Editor. You can then use the transfer utility to transfer the rig to your new figure.
You will have to touch up the weight maps because they'll be pretty brutal but it's still faster than building the entire skeleton and painting the weights from scratch.
Use as you please.
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Comments
Thanks for sharing=-)
Thank you!
Thank you so much! Now my whacky custom figures are one step closer =)
Nice work.

Thank you!