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Alien Ship 02 - FBX Format


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As I am not into DS at all here is a simple fbx conversion which should work in Studio without merging all parts into one single object.
Attached is a txt file naming all UV mapped parts which have to be assigned according to their respective texture images.
The non mapped stuff should get procedural materials, i.e. glass for the windows and position lights, metallics for the greebles and antennae sockets and the like.

c by spacebones@artworx-media.de


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