Softwares: DAZ Studio 4 With IRAY
License: This is licensed for commercial or non-commercial use.
May I present a socket set, sockets 8, 10, 11, 12, 13, 14, 15, 17, 19, 21, 22, 24 & a 14mm plug socket. Along with that, there is a wrench, extension bars and a Tommy bar adapter. Furthermore there is a rigged socket set case which all the sockets go into.
I'm afraid I went rather over the top, and the engraving on the sockets is in mesh, not texture.
To use: drop the wrench into the scene, then the desired socket. They will default to a position where they may be parented to one another in the correct positions. If you want an extension bar, drop that in like the socket, parent to the wrench or Tommy bar, and move the wrench 12.5 or 25cm (if the longer morph is 100%) in Y, drop in the socket and then parent that to the extension bar. The lot can then be moved as one piece.
I hope it's useful. It took a lot of time and effort to model each bit.
The normal and displacement textures for the case are shared with my running track freebie.
richardandtracy 4:15AM | Mon, 30 May 2022
Thanks for your comments, I just hope it'll be useful every now & again.
pcyren_782 9:44AM | Fri, 27 May 2022
Thank you very much for this socket set! Just what my garage needs.
richardandtracy 10:13PM | Tue, 12 April 2022
Thanks. Yes, it did take some time to do. I was working off and on at it for about 3 months. Admittedly, did a lot else too. The case was the biggest task, especially getting all the sockets in the right place.
jdwtrxk Online Now! 6:54AM | Tue, 12 April 2022
Bet that took some work....once again a prop nobody thinks of and everybody can use at one time or another.....
richardandtracy 1:51PM | Thu, 10 March 2022
Thank you. The models of each bit did take quite a time to do
IAmNobodySpecial 4:45PM | Wed, 09 March 2022
That's a great looking model, thank you so much for sharing it with us!
richardandtracy 12:13AM | Wed, 02 February 2022
Thank you for your kind comments. This has, undoubtedly, been a much more complicated modelling job than I had expected. I also ended up writing a 300 line de-triangulate method for my modeller to reduce the number of sharp triangles when converting the model from SolidWorks to obj via .stl. Admittedly only the case benefitted due to how long it took to get the code to work.
akorinsikenkoy 9:55PM | Tue, 01 February 2022
Thanks you guys, very much. They look as real as real!