G8F Everyday Doorway Poses 3

3D Figure Essentials Poses and Expressions posted on Sep 06, 2021 1316 downloads

Softwares: DAZ Studio 4.9.4 (Needed for G8F/M)

Base Figures: Genesis 8 Female

License: This is licensed for commercial or non-commercial use.

Product Notes


Please find these everyday doorway poses, set 3. The poses are based around my freebie 'Rigged Wall and Door' Prop(https://www.renderosity.com/freestuff/items/87514/rigged-wall-and-door-prop-corrected). These are set around the door being opened to 0°, and G8F is positioned in the right place by the pose. The hip X & Z Translation is used to position the character by the door. There are three poses, a blooper pose where G8F tries to push a pull door and bumps into it, four mirror poses and a zero pose. All the un-mirrored poses are shown in the promo image.

Hope you find them useful.


Exclusive Sale Items in the Marketplace



Freestuff Comments


)

richardandtracy Online Now! 3:28AM | Tue, 07 September 2021

The bottom left blooper pose is a pose where the character expects the door to be a 'Push to Open' door, while it's actually a 'Pull to Open' door. And she's just walked into it. Her nose is quite bent to one side. Poor lass. [snigger] . And, yes, I have done this very thing myself.

)

richardandtracy Online Now! 3:25AM | Tue, 07 September 2021

Of the poses in this doorway poses set 3, I'm least certain about the 'Kicking the Door' pose. I try to act out each pose first to get an idea of how it works before I pose the character. On that one, the character can be in an unstable position because it's a dynamic pose. However, I couldn't be while acting out the pose, otherwise I'd have needed to go through the actions of kicking in one of our fragile Original Victorian Panel doors. So, instead I had to act out a pose where I could stand on one leg for a couple of seconds (while being sniggered at by the family) and pretend to kick the door. I am concerned that the pose shown more of the acting out pose and less of the real kick pose than it should. I think it's roughly right, but you may feel it needs more dynamism.

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.