Softwares: Daz Studio 4
License: This is licensed for commercial or non-commercial use.
Contents of the zip file:
Folder Documentation - Readme
Folder Runtime - needed textures
Folder Shader Presets - shader
Simply unpack the entire contents of the zip file into your content folder.
Select an object and apply the shader to it.
I shot the photo of the microfiber blanket myself and made the needed maps.
Change settings for fiber length and density in the surface area under Geometry - Displacement: Displ.Strength - values from 0.01 - 2 possible
min. and max. Displacement should get the same values except for the presign; SubD Displ. Level - fiber density - values from 0 - 12 possible (lower value = lower density)
The shaders are seamless, so you can use the settings for "horizontal" and "vertical tiles" to specify how often the shader is repeated on the selected surface