License: This is licensed for non-commercial use only.
Just a clock to hang on the wall. Made with Blender and exported in .obj to Daz Studio making it a .duf file. The clock hands can be spinned (bones are rigged and you'll find there the parameters for the hours and for the minutes but the hours are not constrained by minutes. I still have to learn about it).
The texture map is in the repertory content/runtime/kingrise/time-img.png. The shaders presets are from Iray Daz studio software. If anybody can help me to constraint hours by minutes when I spin the clock hands or to improve the functionnality, it could be nice ;-)
Thank you to all the contributors, here, on Renderosity !
Kilroy 3:55AM | Fri, 15 January 2021
Hi Latextuv, thank you for the comment... The wall, it's so easy... I only added a New primitive plane rotated it in x-axis 90Â° then I applied a shader preset from the default daz studio software. You can find them in the content library pane in shader presets/Iray/NVIDIA MDL Examples/ and I applied Ceramic tiles small on that mesh then I modified the surfaces editor the parameters Horizontal Tiles and vertical Tiles as needed