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beautiful, thank you
Thanx ;)
Thanks for sharing, they're beautiful, but i had encountered a problem; when i load the cans, the texture comes out surrounding the obj instead than on it's right place. I use an old Poser 7 because i got no memory, cash or patience to deal with anything new. It's it me or it's something common? With the bottles, everything went peachy and i'm very thank you for that. Am i missing something??
Thank you.
Thanks so much
Nice work many thanks.
These will look great in my digital scrapbooking images. Thank You!
Absolutely Awesome!!! Ok, this is what I discovered. To work around no mat zones, which I have never learned how to do, I imported everything into Carrara. From there, you can separate, each can, can label, lid and lid label. As long as you shade each item separately in Carrara, you can use the textures. Group what you want to together. Then, I brought each item back into Poser and was able to use the awesome label textures!!! These are very well done props and textures!! Thank you so very much!!!
These are wonderful thank you so much for sharing I appreciate it :)
As yossam noted: the models aren't mapped, so the labels don't apply correctly; there's no way to apply the top label and the side label to can 1, for instance. Something's missing. I did try assigning poly's myself, but there were issues, proper scaling of side labels, mostly. I wouldn't mention it, except I was delighted to see the promo image, and already have the fantastic Gadu bottle sets, which were mapped and easy to surface with the provided labels, so I think something got overlooked in the upload..
Is it just me, or are the objects one solid object? The labels need to be separate from the cans or the textures will not map correctly.
Just gorgeous! Thank you very much... :)
a really nice job making these.. the detail is impressive.. the lids the edges and the textures are exceptional.. Monica
Very very neat....thanks very much.....And MarciaGomes...how did you beat me here LOLOL....
Fantásticos obj,obrigado.
thank you so much!
They are lovely and useful. Thank you!

for DS users: when you load an obj from the set (import size DAZ, 25% seems good), first you only have 1 default material. **BUT **if you look in the geometry editor (panel tool settings > geometry editor), you'll see different face groups for the zones corresponding (depending on which object) to can body, top, and/or label(s). simply select a full face group with the + next to the group name, right click on "surfaces" below, choose "create surface from selected", give the surface a useful name (like label top/side, can body). you can leave the default, doesn't matter. then, when you have all your new surface groups, go to the surface panel, assign in the diffuse the label images for labels and other surfaces where Gadu gave texture maps (they fit perfectly), and maybe shaders for glass, enamel etc. DONE! to pose it right use edit-object-move to floor. now you can save your object as duf prop, it will keep all new materials, size etc. :) it's wayyyy easier than UV wrapper or other 3d apps, which i tried out first before i noticed this above. because you already **HAVE **all necessary information for DS :)