Storefront Door 2.0 by Echidnaean ()

3D Models • 519 downloads

Free Storefront Door 2.0 by Echidnaean

Software:   Daz Studio 4, DAZ Studio 4 With IRAY

License:  This is licensed for commercial or non-commercial use.

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Product Notes


Here is version 2.0, with cleaner geometry, UV maps, more presets, a double door option with double wide jamb addon, the new mahogany material, and an updated black aluminium material. This version renders the previous one obsolete. If you downloaded the previous version before it was removed I apologize for the inconvenience, it was necessary to make changes at a root level. It is recommended to discard the old file, both in your props folder as well as your data folder.

Currently planned additions - Variations in the glass pane, panels, mullion, grill, and lock rail.

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Freestuff Comments


Diletant59 ( 2:21PM | Wed, 03 June 2020

Большое спасибо За интересные вещи !

Echidnaean ( 6:22PM | Tue, 20 August 2019

You're welcome. :)

MarkCM ( 11:53AM | Tue, 20 August 2019

Thank you :)

Echidnaean ( 1:50AM | Sun, 04 November 2018

No problem!

genaris ( 11:20PM | Sat, 03 November 2018

Thank you !!! for this great item, Echidnaean. I've been wanting a good door with one of these commercial/public door sorts of door closer mechanisms; the sets/doors in the Daz store never seem to have these sorts of details! ;)

Echidnaean ( 11:29PM | Mon, 26 February 2018

You are welcome :) More on the way for this freebie, I just needed a break from it.

akorinsikenkoy ( 9:19PM | Mon, 26 February 2018

I appreciate your work. Thanks!

Echidnaean ( 4:33PM | Mon, 19 February 2018

Yes! There are some things I feel were only noticeable to me after reaching the point of publishing, and I could have modeled or prepared away to the end of time and never realized the importance of this or that, until I had to hand it off to someone else. Certainly I've gone from the ground up several times, and funny you should say that I'm about to do it again with this. I'm stubborn so in this case that helps ;) Specifically with this project I've learned that you really need to have all the ducks in a row before you rig. At least in the case of Daz.

Semicharm ( 1:14AM | Mon, 19 February 2018

I know the feeling. Trying to all of the little details right can feel like a gauntlet of a thousand paper cuts. And sometimes, you have to redo a lot just to fix one glitch...and run through the gauntlet again. LOL Eventually, you do get through the trials and at the end you come out will something cool. :D

Echidnaean ( 5:00PM | Fri, 16 February 2018

You are welcome. :) Keep an eye out for further updates. It's not yet at point where I can feel good with walking away from it yet.

miketee10021 ( 1:59PM | Fri, 16 February 2018

Thank you!

infopart ( 12:42PM | Fri, 16 February 2018

Thank You very much, this is an interresting project.

Echidnaean ( 11:36AM | Fri, 16 February 2018

Or if you would rather wait, I can convert them myself. I have some fixes to update and look into since I had a few reports that the material presets were not applying correctly. Some labeling will be made a bit more clear to see. I had one report that some of the weights were off and part of the frame was moving with the hinge. Please let me know if anyone else has these issues. I'm building a checklist that will help me avoid these issues on the next project.

Echidnaean ( 5:42AM | Fri, 16 February 2018

The file has been updated, I was alerted to an error in my file structure, with the textures. It should read "...runtime/textures/nacsientdreamer/StorefrontDoor" not ...runtime/textures/nacsientdreamer/Storefront_Door".

If that does not fix it I'll update it later in the day. Thanks so much for trying it out.

Echidnaean ( 5:25AM | Fri, 16 February 2018

I have to update the file again, due to another minor error. XD this is exactly why I wanted to get my feet wet with free items. So sorry. The file will be updated asap. I have to go to work all day or I would do it now.

Semicharm ( 3:48AM | Fri, 16 February 2018

Thanks for the update! Not sure why you went with TIF for the normal maps. Its compression is fairly weak compared to PNG. No big deal though. It's easy enough to batch convert them and use notepad++ to patch all the mats with a single click.

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