Softwares: Poser Pro 11
License: This is licensed for non-commercial use only.
Here is the new version of my Superfly shader. I have added sub-surface scattering to it in this version. For those unfamiliar with my shader I have cobbled this together from info I have gotten watching tutorials on Cycles material for Blender. I am not a blender user but have a copy on my computer.
The shader is made up of three nested compound nodes but is intended to be used without ever having to go deeper than the main node. Most everything you should need is exposed so you can plug maps, masks, or anything else into it's inputs like you would on the Poser root node or the Physical surface root.
The shader should make physically accurate textures that use roughness modulated Fresnel reflections. With it you will be able to make most materials you need: plastic, wood, metal, rubber, leather, etc. I have now incorporated SSS into the shader which can be controlled by a mask if you need.
I still consider this a work-in-progress and if anyone has good ideas for it or finds mistakes i
Thorwald 10:14PM | Tue, 30 March 2021
Appreciate your generosity, look forward to seeing how to work mats for superfly.
RAMWorks 8:43PM | Tue, 14 July 2020
Thanks so much Ghosty! Your a gem! <img class="emojione" alt="😁" title=":grin:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/32/1f601.png"/>
ThunderStone 6:51PM | Sat, 30 May 2020
Thank you, Ghostship. This is what I needed to get started on my own texturing.