Airflow Storage Bay
License: This is licensed for commercial or non-commercial use.
Product Notes
A versatile industrial building ideal for storing supplies like fuel or oils. Includes 29 assets: FBX (11 items, 20MB), OBJ (11 items, 77.2MB), and a Daz 3D file (7MB). The set features a fully assembled building, separate doors, hinges, signs, and stairs—ideal for kitbashing or detailed scenes. Comes with 7 texture maps per asset: Albedo, Alpha, Displacement, Emission, Metallic, Normal, and Roughness. Texture resolutions include 512, 1024 and 2048 totaling 95MB. Ready for game development, animation, or scene design.
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Comments
Thank you!!
Thanks for the feedback bsperan. I will look into why it does this. The FBX I usually use to take into Unity and the textures in the FBX automatically texture the asset. You should not need to recreate the file to the FBX assets.
Thanks for sharing this! It is incredibly detailed and fills a niche. Useful for scenes in an industrial park. After examining the files, though, I noticed that the .FBX files specify the full directory path for texture files. For example, one texture file path inside "TN_ASB_Door.fbx" is: D:\__RENDEROSITY ASSET DEVELOPMENT__\BLENDER\BLENDER REDEVELOPMENT ASSETS\TN_Airflow Storage Bay\TN_Airflow Storage Bay_Package Export\TNAFSB_Textures\TNASFB_4096\TNASB_CFloor_0001\TNASB_CFloor_0001_BaseColor.png. Would we need to recreate that folder structure... or manually re-assign all the textures? Well, we could still use the DAZ files. And the paths for textures inside .MTL files (.OBJ) seem short and simple.

Thank you very much! Well done!