Filter: Safe | Sat, May 30, 4:42 AM CDT
Home Latest Trending Departments Softwares Figures Themes Contributors Forum

Saving Memory and Diskspace in Poser


Softwares: Poser Pro 11

License: This is licensed for commercial or non-commercial use.


Product Notes


An explanation of how Poser uses Memory/Cache and a way to save memory in scenes with more than one character


Best Selling Marketplace Items by This Vendor



Comments

willyb53
2:32PM | Tue, 31 October 2023

With regard to props: It depends :D If the prop has internal geometry,then Poser will have decoded it already and will not duplicate the obj file, just create a new PP2 file.. If the prop has external object file, then it will make little if an difference. Bill

NikKelly
7:56AM | Tue, 31 October 2023

Thank you. The 'Aha !!' over naming is important, resolves a head-scratcher. IIRC, using 'copy' on props/characters *used* to need much lower resource than loading each a-fresh: Is this still true ?? FWIW, we really, really need a 'Flight Engineer' console for Poser, helping to keep track of resources and system limits. For instance, my GPU renders are limited by scene complexity, but when to reduce twin GPU cards' 'vols & buckets', or switch from twin GPU cards to CPU, or CPU on queued Render 'Box' often needs seeing if trial-run renders black, or just crashes...

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.