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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Jul 12 5:53 pm)



Subject: Antonia - Opinions?


shante ( ) posted Mon, 14 February 2011 at 12:05 AM

Quote - @shante:Oh, that just means she was created using the 118 Version and mapping.

So you have to load the 118 character and apply the textures and morph to it. :)

 

Yeah but which version is 118? I didn't see that version up on the "Official"site?


odf ( ) posted Mon, 14 February 2011 at 12:15 AM

Quote - > Quote - @shante:Oh, that just means she was created using the 118 Version and mapping.

So you have to load the 118 character and apply the textures and morph to it. :)

 

Yeah but which version is 118? I didn't see that version up on the "Official"site?

118 is ancient history. Unless you're a developer, you should not (and should not have to) look at any version before 1.0.0

As I've said before, I'm here to help anyone who's interested in updating their old content to conform to 1.0.0. All they have to do is ask.

-- I'm not mad at you, just Westphalian.


Cage ( ) posted Mon, 14 February 2011 at 12:20 AM · edited Mon, 14 February 2011 at 12:24 AM

file_465454.txt

> Quote - Yeah but which version is 118? I didn't see that version up on the "Official"site?

Content for Antonia 118 will work with AntoniaA.  The only problem might be the head morph difficulty (with the broad eyes), as seen earlier in the thread.  This will only show up if a head morph is loaded as .obj.

I've been correcting that problem using a subtraction morph.  The attached pose will insert the Antonia 118 head shape into morph slot PBMCC_49 on the head.  Set this morph to -1.0, to remove any unwanted shaping problems, if they occur.  Then spawn a new, combined morph which integrates the shaping corrections.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


SaintFox ( ) posted Mon, 14 February 2011 at 12:33 AM

@wolfie: I for my part am not hurt, in fact I understand your reasons. But as odf said: This figure is not meant as a competiting product to any commercial figure. In fact it is far more, you just have to look into the readme:

If you redistribute Antonia or any
derivative work, you must, according to the license (see below),
acknowledge me as the original creator of the figure, but you do not
have to ask for my permission.

(...)

You are free:

*    * to Share — to copy, distribute and transmit the work*
*    * to Remix — to adapt the work*

Under the following conditions:

*    * Attribution — You must attribute the work in the manner*
*      specified by the author or licensor (but not in any way that*
*      suggests that they endorse you or your use of the work).*

With the understanding that:

*    * Waiver — Any of the above conditions can be waived if you get*
*      permission from the copyright holder.*

Do you get the point? If you, for instance, have an idea how... let's say the eyes could be made more advanced by creating a nictating membrane for Antonia-Cat and you create this membrane from the eye's geometry itself you do not have to find a way to seperate it from the eye and build a nifty little injector (or create a completely new eye). It is no problem if there geometry of the original eye in your file! (Please!!! If I understood something wrong correct me, odf!).

That's the deal - and the other part of the deal is that Antonia now is in the hands of the community and odf does not have to act like a store who has to offer bugfixes or fullfill wishes. We are all still here. We are of course open for suggestions. It is natural that now, where the stable version is available people come up with ideas for add-ons and advanced features. And I very much hope that neither odf nor we who created our bits and pieces to make her as complete as possible are left alone with those wishes. In fact I was hoping a lot that things happen that I already see: People picking Antonia up and creating what they would like to see for her. Maybe the one or other even dares to do things he never did before because Antonia is free of charge and so he or she doesn't have to spend money for his experiments.

See: I never ever touched poses beside one time and the result looked like a broken marionette - the only thing I ever tried again was adjusting fingers and feet. The I got Antonia and I got the permission to use Schlabber's poses as a starting point. And something happened: I was able to tweak and twist these poses to match Antonia, I even created my own impressions of these poses, turned fighters into dancers and so on. And I began to get an idea of the power such a free "tool" has.

 

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


lesbentley ( ) posted Mon, 14 February 2011 at 12:33 AM

@Cage,

Quote - I'm here, but my feelings are currently hurt by the lack of love for AntoniaA.  Where'z the luv??!?1?

When you release Zoe, I'm sure I will be able to summon up a bit of love for AntoniaA!

Quote - If no one more capable wants to write a re-naming script for either poses or actors, whichever way this all turns out, I'll happily jump in and contribute scripts. Assuming that's what you're asking.

Yes, the words "Python" and "Cage", are indelibly linked in my mind.


odf ( ) posted Mon, 14 February 2011 at 12:40 AM

Quote - I'm here, but my feelings are currently hurt by the lack of love for AntoniaA.  Where'z the luv??!?1?  :scared: :lol:

She's my baby and I still love her. The more conventional 'standard' mapping has some problems, most notably around the eyes, and its creator has been MIA for quite a while, so they've never been fixed.

-- I'm not mad at you, just Westphalian.


Cage ( ) posted Mon, 14 February 2011 at 12:41 AM

Quote - @Cage,

When you release Zoe, I'm sure I will be able to summon up a bit of love for AntoniaA!

Yes, the words "Python" and "Cage", are indelibly linked in my mind.

Once I get Harley and the diaper posted, I'll get back to Zoe.  I'm still hoping to get those up tomorrow, but it may end up being Tuesday.  Harley is AntoniaA, too.  :laugh:

If you want to try an early copy of Zoe, I'll send you one.  I could use some feedback from someone familiar with the character.

I'll be happy to write the scripts if they're needed.  :laugh:  There are worse things to which one could be indelibly linked than Python.  :lol:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Cage ( ) posted Mon, 14 February 2011 at 12:42 AM

Quote - She's my baby and I still love her. The more conventional 'standard' mapping has some problems, most notably around the eyes, and its creator has been MIA for quite a while, so they've never been fixed.

I love AntoniaA, too.  :wub:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


SteveJax ( ) posted Mon, 14 February 2011 at 12:54 AM · edited Mon, 14 February 2011 at 1:03 AM

*                           I for one would be happy with a WW Compatible Antonia and then 
                           maybe someone could just create an Injection Pose file that would 
                           rename all the body parts to fit them to the original figure.*

*             An Injection Pose can't change the internal name of  body parts, but a py script 
             probably could. CAGE, ARE YOU THERE?*

LOL ! Ok, so maybe I was confused by the fact that I've used Injection poses WITH a python script to create morph channels for PMD injections. Does that make any sense? Ya'll still knew what I meant in the end.

 

*             If no one more capable wants to write a re-naming script for either poses or 
             actors, whichever way this all turns out, I'll happily jump in and contribute 
             scripts.    Assuming that's what you're asking. 

Well I am certainly LESS capable than you and I could probably bash out a renaming script if I wasn't so enthralled by MetaData Builder at the moment! :tt2:


shante ( ) posted Mon, 14 February 2011 at 1:11 AM

 I am a dunderhead.

I admit it.

But i am a loyal dunderhead and when I find somethng to beieve in I sorta marry it.

When I saw some of the recent renders of Antonia I sorta fell in love. Yeah I've been watching this thread for a VERY long time and TREULY regret not having any skills to have been able to contribute to her development, but it only recently struck home what was here. I literally gasped when I saw some of the new renders. When I went to the thread at DAZ I felt like I was selling a real live model to a community in love with others better established and...well....."Normal" in their constructs, and working and offerings.

Antonia to some is the ugly new kid on the block, no morphs, no tits, no clothes, no characters or great variety of skins or accessories, etc. But there IS something I saw that I loved. I just FINALLY after such a long wait and see attitude,  downloaded all the stuff for her I could find and if I can get past all the confusion that does exist as Wolfie said as to what works with what, I want to start working with her right away.

Maybe if I couldn't find a real life MUSE I can use Antonia to get excited about creating "different" again. I am hoping. I know seems kinda pathetic but there you have it.

That is what I think Wolfie was talking about. She is special in many ways but to get into the hands of the masses she needs calm and simplicity and not heated confusion around her. I want the show to go on and not die after the first season. That was what I think Wolfie was aluding to and I agree.

He is not a dunderhead nor is anyone here...just me....and I need calm simplicity to fall in love with something so please simplify this girl and her stuff to make it easier for other dunderheads out there if you want to see any support for her by way of creative visuals and product support (which I would think she was developed fo in the long term and therefore what this is all about!).

Thanks to all for the work done so far and I hope everything gets smoothed over nice nice!

 

Ciao for now!  :)


SteveJax ( ) posted Mon, 14 February 2011 at 1:17 AM

I think what many are missing here is just what "Open Source" truely means. ODF was never out to beat the vickies. He was in love with an idea to create and to share. That's the spirit that this community originally was born from. Users sharing thier hard work sweat and tears helping each other learn. It wasn't about "The Money" or "The Victory", it was about the trip we take in getting there! The learning. The gaining of experience. The really good stuff that money and coupons and vouchers and sales just can't buy for you. That's how I see Antonia!


odf ( ) posted Mon, 14 February 2011 at 1:57 AM · edited Mon, 14 February 2011 at 1:58 AM

Thanks SaintFox and SteveJax! That's the spirit.

Speaking of user-friendliness, there is one thing, though, that I whole-heartedly agree with: it would be really, really nice if everyone who put content for Antonia online in the past could check it for compatibility with the 1.0.0 version (and remember older textures might have to use the 'A' variant) and either update or remove those that don't work correctly. I said I'd help with the conversions, and I mean it. If you're stuck and have no idea which tools to use, or if you have a morph set with 97 morphs which take an hour each to convert manually, don't hesitate to call on me.

Also, if it's not on BluEcho's site, please add a link to the Wiki (or if you decide to pull your item, take the time to visit the Wiki and remove the link). There may not be lot of content and other support for Antonia yet, but it would really good if what's out there worked and could easily be found.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 14 February 2011 at 2:05 AM · edited Mon, 14 February 2011 at 2:05 AM

@wolfie: Just to clarify my post on the top of this page, I did not mean to say you (or anyone else, for that matter) were complaining. It was more of a hypothetical figure of speech, which probably doesn't translate all too well into English. So, sorry if I offended you.

-- I'm not mad at you, just Westphalian.


wolfie ( ) posted Mon, 14 February 2011 at 2:05 AM

Content Advisory! This message contains nudity

Here is what I been tinkering on.  Meet AnnaC.  I used the morphs I created for Antonia.  Les is working up an INJ for the morphs and I am sure he will announce when he has them all worked out.  They, like Antonia, are free for yall to use as you see fit.  After Les gets the morphs set, I will convert this figure to use those morphs and release her to yall as another free character (no texture, just the morph pose).

This was rendered in Poser2011, lightless scene using the SF skin (non-vss for simplicity).  The hair is Koz's updo.  Click the image to see more images of her showing more detail.


SaintFox ( ) posted Mon, 14 February 2011 at 2:16 AM

Nice work!! The neck muscles and the bellybutton especially are sweet details and most of all very desirable new features. And I know at least two dozens of artist who will throw roses where you walk for the morph you've made for the buttocks.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


wolfie ( ) posted Mon, 14 February 2011 at 2:18 AM

Quote - @wolfie: Just to clarify my post on the top of this page, I did not mean to say you (or anyone else, for that matter) were complaining. It was more of a hypothetical figure of speech, which probably doesn't translate all too well into English. So, sorry if I offended you.

@odf, Rofl!  Offended?  How?  You gave me the best free character I have ever received.:m_drool:  Right now, I am not sure you could offend me :m_wink:  Well, maybe you could, but it would get you banned here and I simply can't see you trying that hard :m_bouncy:


odf ( ) posted Mon, 14 February 2011 at 2:20 AM

Ah, I'm glad you see it that way. Fantastic morphs, by the way!

-- I'm not mad at you, just Westphalian.


wolfie ( ) posted Mon, 14 February 2011 at 2:21 AM

Quote - Nice work!! The neck muscles and the bellybutton especially are sweet details and most of all very desirable new features. And I know at least two dozens of artist who will throw roses where you walk for the morph you've made for the buttocks.

:blushing: Why, thank you.  She was just a day project.  Soon as Les gets the morphs packaged you will have all the tools I had to make her and, as I said, I will make a pose file for her using those morphs.  I made some notes while tinkering with her (and the morphs) and have a few ideas on some more morphs to compliment these.


SteveJax ( ) posted Mon, 14 February 2011 at 2:52 AM · edited Mon, 14 February 2011 at 2:56 AM

*                 Thanks SaintFox and SteveJax! That's the spirit.*

*               Speaking of user-friendliness, there is one thing, though, that I whole-
               heartedly agree with: it would be really, really nice if everyone who put content 
               for Antonia online in the past could check it for compatibility with the 1.0.0 
               version (and remember older textures might have to use the 'A' variant) and 
               *either update or remove those that don't work correctly. I said I'd help with 
               the conversions, and I mean it. If you're stuck and have no idea which tools 
               to use, or if you have a morph set with 97 morphs which take an hour each 
               to convert manually, don't hesitate to call on me.

Well I for one would love to know which online texture pace go with which UV mapping so I can correctly document them in the XMP files I'm working on for Antonia's freebies. It will certainly help releive anyone's confusion if I get the XMP files done quicker than DAZ Soon! :tt2:

*               This was rendered in Poser2011....*

My best confused Scooby Doo immitation going "Huh?!?" Do you possibly mean Poser Pro 2010? There isn't a Poser 2011 unless you have a pre release copy of Poser Debut due out.... well today actually since it's past midnight and now the 14th.


Zev0 ( ) posted Mon, 14 February 2011 at 3:35 AM

Noob question.. what is the difference between Antonia and AntoniaA?

My Renderosity Store


odf ( ) posted Mon, 14 February 2011 at 3:49 AM

Quote - Noob question.. what is the difference between Antonia and AntoniaA?

Different UV mappings. In other words, one can't take textures made for the other.

-- I'm not mad at you, just Westphalian.


Zev0 ( ) posted Mon, 14 February 2011 at 4:04 AM

From your side Odf what is the prefered Uv map? Antonia or AntoniaA? I dont want to create for one that is not going to be used.

My Renderosity Store


odf ( ) posted Mon, 14 February 2011 at 4:10 AM

Quote - From your side Odf what is the prefered Uv map? Antonia or AntoniaA? I dont want to create for one that is not going to be used.

That's a tricky one. Personally, I prefer AntoniaA, the one I made myself. But it's got some seams in unusual places, so people complained a lot, and when the other mapping came along, that's what most wanted to use.

-- I'm not mad at you, just Westphalian.


SteveJax ( ) posted Mon, 14 February 2011 at 4:19 AM · edited Mon, 14 February 2011 at 4:20 AM

Ok, here's the breakdown as I have found it so far:

Antonia Textures:
BE4Danika_File_1.zip
SF-DL-Toni-Polgon-Base-Texture_File_1.zip
Toni_Polygon_MakeUp_Expansion_File_1.zip

AntoniaA Textures:
Akasha_File_1.zip
Antonia-Base-Texture_1.zip
BE4-APG-2ndSkin01__File_1.zip
BE4akashaAPG_File_1.zip
BE4antoniaPolygon_File_1.zip
BE4CelenAPG_File_1.zip
BE4Celene_File_1.zip
BE4GranTia_File_1.zip
Toni_for_Antonia_(A_version)_File_1.zip

As far as I can tell, support wise, for a UV mapping that people bitched about? AntoniaA sure has more texture support!!

This is going to help me with the XMP MetaData so if any of this is wrong, tell me now. I'm gonna sleep and tomorrow work on the XMP requirements section for the Pose and Mat files in these.

 


Zev0 ( ) posted Mon, 14 February 2011 at 4:29 AM · edited Mon, 14 February 2011 at 4:31 AM

LOL antoniaA it is then. Thanks guys, I'll try for both just to experament.

My Renderosity Store


odf ( ) posted Mon, 14 February 2011 at 4:33 AM

Quote - As far as I can tell, support wise, for a UV mapping that people bitched about? AntoniaA sure has more texture support!!

As far as I can tell, all the textures you've listed are either by SaintFox or BluEcho, and the ones for AntoniaA were all made before the new mapping was available. So maybe you should ask those two ladies which one they preferred. :laugh:

-- I'm not mad at you, just Westphalian.


Zev0 ( ) posted Mon, 14 February 2011 at 4:47 AM · edited Mon, 14 February 2011 at 4:48 AM

Lol delete one of the charecters. Two is confusing me. But I'll do my homework. Just hope in future people specify "this texture is for AntoniaA" instead of just uploading the texture set and you have to guess what version its for. Thanks again odf for creating such a wonderful character. Really gives us artists room to spread our wings.

My Renderosity Store


Thalek ( ) posted Mon, 14 February 2011 at 5:15 AM

Ah, my apologies, ODF.  I didn't realize this was never intended to be a user/newbie-friendly figure, but a learning/teaching platform instead.  How I could have read all these pages and missed the point . . . . [sigh] well, it wasn't the first time that happened, and doubtless won't be the last.  [wry smile]  My misconceptions are my own, and not anyone else's fault.

Again, thanks for all of your work, as well as everyone else who contributed to Antonia!


SteveJax ( ) posted Mon, 14 February 2011 at 5:32 AM

Quote - > Quote - As far as I can tell, support wise, for a UV mapping that people bitched about? AntoniaA sure has more texture support!!

As far as I can tell, all the textures you've listed are either by SaintFox or BluEcho, and the ones for AntoniaA were all made before the new mapping was available. So maybe you should ask those two ladies which one they preferred. :laugh:

Well I forgot to list Cage's Batgirl which is also for AntoniaA and his upcoming Zoe will also be AntoniaA. I'd beg him for it but I don't think I have time to give him the feedback he's requesting at the moment. And I'm pretty sure I saw mention of another AntoniaA texture set he was working on.

All this readme cutting and pasting to XMP files is keeping me busy as a bee. Still, that's only 3 people and only 2 of them have made Skins for the new UV Antonia, BluEcho's Danika and Saint Fox's Antonia Base Textures. I'm sure the ladies will jump in here and say which UV they prefer.


odf ( ) posted Mon, 14 February 2011 at 5:43 AM

@SteveJax: You're right. Cage has stated that he's a big fan of Antonia A. Personally, I also still like SaintFox's original Tony texture for Antonia A very much. In fact, Antonia A is a good example of not conforming to the mainstream and instead trying out new ways. The discussions we had back when I worked on that mapping make for quite an interesting read, if you can find them. From some of the posts, you might think putting the seams where I put them would incite the downfall of Poserdom. :laugh:

-- I'm not mad at you, just Westphalian.


SteveJax ( ) posted Mon, 14 February 2011 at 5:53 AM

Well there's NO WAY I'm going to wade back through nearly 300 pages just to find that bit of discussion. Hehehe... As it is, I only ever checked this thread about every 6 months til Antonia 1.0 started looking close at hand. After the LAST Popular "A" figure debacle, I'm leery of jumping on any band wagons! Even free ones like Antonia. :m_laugh:


WandW ( ) posted Mon, 14 February 2011 at 6:58 AM

Quote - After the LAST Popular "A" figure debacle, I'm leery of jumping on any band wagons!

That must have been before my time-if it's the male 'A' figure, it is a nice figure-sorry I missed the fun... 😉

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


Faery_Light ( ) posted Mon, 14 February 2011 at 9:17 AM

To try and answer the question on which mapping I prefer...

Well the old mapping had a better genital mapping but the upper torso was very difficult to texture.

The new mapping is better for texturing the upper torso but it makes it very difficult to texture the genitals.

I would have preferred a UV map like the G2 females have.

But for Antonia I'd say the old mapping would be better for me. :)

And let's not forget DPHoadly's remap, it combined the best of both.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


shante ( ) posted Mon, 14 February 2011 at 9:59 AM

Quote - To try and answer the question on which mapping I prefer...

Well the old mapping had a better genital mapping but the upper torso was very difficult to texture.

The new mapping is better for texturing the upper torso but it makes it very difficult to texture the genitals.

I would have preferred a UV map like the G2 females have.

But for Antonia I'd say the old mapping would be better for me. :)

And let's not forget DPHoadly's remap, it combined the best of both.

 

A lot of the textures SteveJax mentioned I couldn't find. I remember reading about the Batgirl tex along the way but for me that seems like a lifetime ago and though he did mention the name of the creator (sorry but I don't remember even now) I did not find it or many of the others mentioned on the WIKI page or your page or any of the other sites hosting Antonia stuff. When I started to DL her I wanted to get everything and now not sure which is which.

I wanted to try the old auntie woman but need figure 118 or something and ODF mentioned it was old and olny available to developers. But what about some of the others?

I remember DPHoadley's mention of a remap and saw the results....I think I remember....somewhere along the length and breadth of this thread but could not find it.

So what ODF said needs to be done this dunderhead greatly agrees with. Please consolidate and simplify.

:(


wolfie ( ) posted Mon, 14 February 2011 at 9:59 AM

Quote - Ah, I'm glad you see it that way. Fantastic morphs, by the way!

@odf, that actually means alot to me.  With the morphs, I tried to keep things subtle.  Minor changes.  She is pretty the way she is and its not easy to improve on that and keep her nature intact.  Varieity is the spice of life so I figured the morphs could help with that.  Small tweeks here and there.  Slight change to the nostrils.  Subtle smoothing under the breast.  Gentile size changes to the glutes.  Everybody seems to forget the kneecaps.  Everyone has slightly different knees.  I have notes for some others here and there.  Nothing drastic.

The way I see women, there are three areas that really seem to create a distinction between characters.  Nose shape, breasts, and belly button.  Everyone seems to have distinctly different shapes in these three areas and these, at least for me, tend to make/break a character.  You can put the same texture on a character but if you change these three areas, each character will appear different, sisters perhaps, but different.

Most of the characters I have bought cover 2 of the three.  I don't understand how some of these character creators can totally ignore the belly button.  They are almost as unique as fingerprints and all they can do is make them a pit in the abdomen.  I have yet to see a character come with an "outie".  When V4 first came out, I stopped buying characters after a bit because every one of them had the same belly button with the same texture/shape from Sarsa's merchant resource (with the piercing scar).

 

@SteveJax, You also have to take time into account with the texture list.  How log has each mapping been around to make textures for?  Listing 10 textures from one and 2 from the other is misleading if you don't know the one with 10 has been around for 2 years and the one with 2 has only been out for a couple months.


obm890 ( ) posted Mon, 14 February 2011 at 10:00 AM · edited Mon, 14 February 2011 at 10:03 AM

Quote - @SteveJax: You're right. Cage has stated that he's a big fan of Antonia A. Personally, I also still like SaintFox's original Tony texture for Antonia A very much. In fact, Antonia A is a good example of not conforming to the mainstream and instead trying out new ways. The discussions we had back when I worked on that mapping make for quite an interesting read, if you can find them. From some of the posts, you might think putting the seams where I put them would incite the downfall of Poserdom. :laugh:

I like Antonia A's compact mapping, the other version seems to have a crazy amount of empty space on most maps. I can appreciate that A's extra seams might make it more difficult for the texture creators, but the benefit to the users in resource economies will be significant, I would think.

If there was a vote on which version to push as the standard, I'd vote Antonia A.



shante ( ) posted Mon, 14 February 2011 at 10:26 AM

Quote - > Quote - Ah, I'm glad you see it that way. Fantastic morphs, by the way!

@odf, that actually means alot to me.  With the morphs, I tried to keep things subtle.  Minor changes.  She is pretty the way she is and its not easy to improve on that and keep her nature intact.  Varieity is the spice of life so I figured the morphs could help with that.  Small tweeks here and there.  Slight change to the nostrils.  Subtle smoothing under the breast.  Gentile size changes to the glutes.  Everybody seems to forget the kneecaps.  Everyone has slightly different knees.  I have notes for some others here and there.  Nothing drastic.

The way I see women, there are three areas that really seem to create a distinction between characters.  Nose shape, breasts, and belly button.  Everyone seems to have distinctly different shapes in these three areas and these, at least for me, tend to make/break a character.  You can put the same texture on a character but if you change these three areas, each character will appear different, sisters perhaps, but different.

Most of the characters I have bought cover 2 of the three.  I don't understand how some of these character creators can totally ignore the belly button.  They are almost as unique as fingerprints and all they can do is make them a pit in the abdomen.  I have yet to see a character come with an "outie".  When V4 first came out, I stopped buying characters after a bit because every one of them had the same belly button with the same texture/shape from Sarsa's merchant resource (with the piercing scar).

 

@SteveJax, You also have to take time into account with the texture list.  How log has each mapping been around to make textures for?  Listing 10 textures from one and 2 from the other is misleading if you don't know the one with 10 has been around for 2 years and the one with 2 has only been out for a couple months.

 

Of course I agree about adding individualizing character options to the figure. But remember the eyes dwell on those parts that interest the individual. You mentioned belly button/navel. Though it's wonderful to see a nicely softly rounded deep oval navel on a woman belly, for me it is equally nice to let the eyes wander down.....to the feet. I am a foot freak and feet are important.I think I even addressed that desire to see nice feet/toe options for Antonia earlier in this thread. Thought the fwwt and toes are cute I douby there are any individual toe morphs for her. If I knew how to do it I would create my own and offer them but in all the years I ave worked with P4 I have not even been able to figure out how to create and use magnets.  :(

When V2 came out with all the additional mesh detail and character/body shape options there was someone (apparently another foot freak!) in the community who offered "Groty Foot & Toe morphs" for her. I snapped them up faster than you can say toe jam. They weren't perfect but greatly satisified my foot fetish. I avoid working with other characters now (though not sure I am correct) because I never see any renders where the artist used whatever foot/toe movement dials might be available and therefore assume they don't exist. Everytime I ask as to their existance I get the proverbial silence. A few created smaller toe morph for v4 but individual toe movement or "Perfect" toe morphs and other foot shapes?.....No!

Over  at the new Antonia thread at DAZ someone asked us all what morphs we all wanted. I ran up a huge list hoping she would actually create even half the requests.

That was all I could offer it seems.  :(

Thanks for these guy. Look nice from what I can see and look forward to getting them.


Faery_Light ( ) posted Mon, 14 February 2011 at 10:47 AM

shante, if everyone wants to keep using the current UV mapping, I will update my textures already in existance to be compatible, including Gran Tia.

But for the morph, i'h need to ask odf's hepl there. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Cage ( ) posted Mon, 14 February 2011 at 1:20 PM

Quote - Well I am certainly LESS capable than you and I could probably bash out a renaming script if I wasn't so enthralled by MetaData Builder at the moment!

I tend to operate on the assumption that anyone I encounter is more capable than I am, until evidence suggests otherwise.  :lol:  I'm not particularly good at programming or scripting, really.  I've just thrown time at Python and experimented.  Which is what I've liked about Antonia, too, all along.  The openness of the project and the room for experimentation.  You can end up with results which surprise you, when you really dig and play around and try things lilke that.  :laugh:

Quote - A lot of the textures SteveJax mentioned I couldn't find. I remember reading about the Batgirl tex along the way but for me that seems like a lifetime ago and though he did mention the name of the creator (sorry but I don't remember even now) I did not find it or many of the others mentioned on the WIKI page or your page or any of the other sites hosting Antonia stuff. When I started to DL her I wanted to get everything and now not sure which is which.

The Batgirl character (not actually a texture set, unless you count the displacement mapping for the costume) is available on the Antonia Stuff page, linked in my sigline.  It's for Antonia 124, however.  I still have to update it for version 1.0.  Once I have, I guess I'll at least put up the link to my page at the Free Site, if one can do that, or find some way to make sure people can find things more easily.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Cage ( ) posted Mon, 14 February 2011 at 1:39 PM · edited Thu, 12 February 2026 at 3:02 PM

file_465489.jpg

> Quote - I wanted to try the old auntie woman but need figure 118 or something and ODF mentioned it was old and olny available to developers. But what about some of the others?

This Old Auntie Woman morph? :lol:  Antonia 118 isn't available, but any morphs which shipped with the figure have been cleared to be shared.  I'll leave the morph set on the Harley character, when I post her.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


shante ( ) posted Mon, 14 February 2011 at 4:37 PM

Quote - > Quote - I wanted to try the old auntie woman but need figure 118 or something and ODF mentioned it was old and olny available to developers. But what about some of the others?

This Old Auntie Woman morph? :lol:  Antonia 118 isn't available, but any morphs which shipped with the figure have been cleared to be shared.  I'll leave the morph set on the Harley character, when I post her.

 

Cool but will they all work with Antonia 1.0.0?


fivecat ( ) posted Mon, 14 February 2011 at 5:20 PM · edited Thu, 12 February 2026 at 3:02 PM

file_465491.jpg

Is this the character you want?  She works on AntoniaA, which is included in the download zip for Antonio 1.0.


shante ( ) posted Mon, 14 February 2011 at 5:28 PM

I guess!?

Don't know. I downloaded everything I found out there but haven't had time to unzip and install it all yet. Was hoping for some clarity on what goes with what. I was lead to believe this needed version 118 or whatever to work and that that version wasn't available to me. So until I could work it out I was going to hold off trying to work with her. Now you say she is included with Antonia 1.0.0.........!?


Faery_Light ( ) posted Mon, 14 February 2011 at 5:56 PM

@shante: I haven't had much free time due to two brothers having serious surgeries the same week just before Christmas.

And Mom and I moving down to be with the one of them.

I have been care-giver to both, Mom and my brother.

Today my brother went back for another serious surgery to repair his previous one.

what you have seen in reguards to Grantia needing 118 version was put there before odf made the latest set compatible with all.

I will edit that information soon, as time permits so please just disreguard it and use the Antonia-a character to load any older textures.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


fivecat ( ) posted Mon, 14 February 2011 at 5:57 PM

No, the AntoniaA figure is included with Antonia 1.0 (not the texture shown in my image). AntoniaA uses the old mapping so that the old textures can be used.  She is identical to Antonia except for the UV mapping. The character in the image is from BE4, called BE4GranTia. She works with AntioniaA.

The figures included in the Antonia 1.0 zip are:

Antonia.cr2  --  base figure

AntoniaA.cr2 --  base figure with old UV mapping, so that textures created on older builds can be used.

Antonia-lo.cr2 and AntoniaA-lo.cr2 -- low resolution versions of the above two figures.

Textures that work with Antonia.cr2 & Antonia-lo.cr2:   SF ToniPolygon

Textures that work with AntoniaA.cr2 & AntoniaA-lo.cr2:  BE4Celene, BE4GranTia


odf ( ) posted Mon, 14 February 2011 at 6:25 PM

Thanks for explaining that, fivecat! I should have added that info to the README, and I will, but maybe we could also start working on an FAQ section for the wiki.

Any volunteers?

-- I'm not mad at you, just Westphalian.


SteveJax ( ) posted Mon, 14 February 2011 at 6:28 PM

I'm slowly creating XMP files for all of these textures which will explain which MC6 and which mat poses go with which antonia.


fivecat ( ) posted Mon, 14 February 2011 at 6:29 PM

I'm sure there are more textures available than the ones I listed above. Someone who has been participating longer than I have in this project will need to add to my list.


Faery_Light ( ) posted Mon, 14 February 2011 at 8:57 PM · edited Thu, 12 February 2026 at 3:02 PM

file_465496.jpg

Here is a side by side image of my latest Antonia morph.

The one with the Nicol texture is the full face morph with no added wrinkles or such on the mapping.

The Nana Mae image is the full morph using a texture I'm working on specifically for her and has some added wrinkles as well.

This is based on the GranTia set but is for the current  1.01 version.

I'll try to post some full shot images to show the entire morph tomorrow or when time permits.

Edited to say, zoom in for a better view.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


fivecat ( ) posted Mon, 14 February 2011 at 9:20 PM

Quote - Here is a side by side image of my latest Antonia morph.

That's looking really good, BluEcho.


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