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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Jul 12 2:15 pm)



Subject: Antonia - Opinions?


fivecat ( ) posted Mon, 14 February 2011 at 9:22 PM · edited Mon, 14 February 2011 at 9:23 PM

I've been working on a spandex morph (remove genital/smooth butt crack) but I'm not having much luck.  So much mesh is pushed up into the body, it is proving difficult to get rid of the creases. I think I'll work on something else for a while and maybe try again later.


Cage ( ) posted Mon, 14 February 2011 at 9:56 PM

Quote - Cool but will they all work with Antonia 1.0.0?

As far as I can tell, yes.  The figures on which I'm using them are updated for 1.0.  The only change in the geometry between Antonia 118 and Antonia 1.0 is the width of eyes, which is why a subtraction pose is needed for the head.  Otherwise, they're fine.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


lesbentley ( ) posted Mon, 14 February 2011 at 10:15 PM

@BluEcho,

 

That looks really wonderful, especially with the Nana May texture! :thumbupboth:


lesbentley ( ) posted Mon, 14 February 2011 at 10:28 PM

BluEcho,

I really love the Nana Mae image you posted. One thing though. The eyebrows look a bit dark  and well tended for an old person. I know it's still a WIP, so just ignor me if you already have plans to cover that.

Les.


Faery_Light ( ) posted Mon, 14 February 2011 at 10:32 PM

les, I'm planning on making a more light colored, sparse set for her.

And I'll need to adjust the shader so her skin is less shiny as well.

She will be posted on Antonia's free site when finished. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Cage ( ) posted Mon, 14 February 2011 at 11:55 PM · edited Thu, 12 February 2026 at 3:02 PM

file_465507.jpg

BlueEcho, that really is marvelous!  How do you do that?  People who can texture skin and hair amaze me.  :thumbupboth:

I have some spandex morphs, but they're pretty basic.  I find that if the crevice between the buttocks is smoothed out too much, the result looks bad with deep leg bends (which may be due to my limitations as a morph-maker).  The genital crevice has been smoothed out by pulling the vertices only on Y and Z and it looks halfway decent, but the thigh bend JCMs do emphasize the genitals when the thighs are bent, particularly toward the back.  I think we'll have to have additional (or altered) JCMs in order to get hip2 spandex to work.  That might be something best developed using the low-res version and then converted upward, but I haven't tried that idea yet.  :unsure:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Cage ( ) posted Mon, 14 February 2011 at 11:59 PM · edited Tue, 15 February 2011 at 12:08 AM

file_465508.txt

Here's an insertion pose for the spandex morphs, such as they are.  This will insert the morphs into PBMCC_09 on the hip (for the navel) and PBMCC_08 and 09 for the hip2 (genital and buttocks).  These are passable for basic use, but we really could use something better.  :sad:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


fivecat ( ) posted Tue, 15 February 2011 at 12:14 AM

Quote - I have some spandex morphs, but they're pretty basic.

That's looking really good, Cage. Better than what I did. You and Wolfie are way ahead of me on morphs, so maybe I'll just back off and let the more talented do the morphs.


Cage ( ) posted Tue, 15 February 2011 at 12:21 AM

Quote - That's looking really good, Cage. Better than what I did. You and Wolfie are way ahead of me on morphs, so maybe I'll just back off and let the more talented do the morphs.

No, please don't quit!  :sad:  I thought maybe posting these would help as some kind of point of reference for making something better, so you can see what's worked so far and where it fails.  I don't want anyone to back off from making things for Antonia.  :crying:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Cage ( ) posted Tue, 15 February 2011 at 12:25 AM

Quote - The way I see women, there are three areas that really seem to create a distinction between characters.  Nose shape, breasts, and belly button.  Everyone seems to have distinctly different shapes in these three areas and these, at least for me, tend to make/break a character.  You can put the same texture on a character but if you change these three areas, each character will appear different, sisters perhaps, but different.

That is interesting.  I've been noticing the importance of eyebrows recently, myself.  Their shape, placement and, particularly, how far apart they are.  This seems to make a surprising amount of difference when creating a character morph.  The distance between the eyes seems important, too.  I've never really noticed navels or, as you note in an unquoted part of your post, knees.  But variety in these areas does seem like it would contribute a lot to a character.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


fivecat ( ) posted Tue, 15 February 2011 at 12:34 AM

I want to avoid a lot of overlap on what morphs are made.  There is no point in me trying to create a morph that's already been done. That doesn't mean I won't do something that hasn't been covered yet. 😄


odf ( ) posted Tue, 15 February 2011 at 12:42 AM · edited Tue, 15 February 2011 at 12:51 AM

I've created an experimental branch on github with the renamed hip actors as suggested by PhilC. The renaming of actors has also been applied to all the poses Antonia comes with. Please remember that at this point, this is only for test purposes. I'll make it official when I get a green light from PhilC that the changes are sufficient for him to go ahead with WW support (presuming we don't come across any prohibitively big issues, which would be surprising).

Here's the direct download link: http://github.com/odf/Antonia.Polygon/zipball/v1.0.0-WW. Again, this is for testing only.

ETA: To clarify, it would be surprising if we did come across any prohibitively big issues.

-- I'm not mad at you, just Westphalian.


SteveJax ( ) posted Tue, 15 February 2011 at 12:47 AM

Crossing my eyes, fingers and toes and hoping for the best.


Zev0 ( ) posted Tue, 15 February 2011 at 1:19 AM · edited Tue, 15 February 2011 at 1:20 AM

I know this is a long shot but do you think there would be future support for 3D universe's texture converter2 app? That would solve all our problems. Just convert texture to V3, modify and then revert back to Antonia.

My Renderosity Store


SteveJax ( ) posted Tue, 15 February 2011 at 1:31 AM

That would probably involve paying a licensing fee to 3D Universe for the conversion files. With an Open source project like this, I find that highly unlikely. That being said, I wouldn't mind having a copy of DPH's V3 remap of Antonia for that reason.


odf ( ) posted Tue, 15 February 2011 at 1:52 AM

I'll get DPH's remap ready for Antonia 1.0.0 shortly, but I'll need to consult with him about hosting, licensing and such.

-- I'm not mad at you, just Westphalian.


Zev0 ( ) posted Tue, 15 February 2011 at 2:31 AM

umm explain what this is? Is it a v3 map or antonia map? or a converter?

My Renderosity Store


odf ( ) posted Tue, 15 February 2011 at 3:12 AM

Quote - umm explain what this is? Is it a v3 map or antonia map? or a converter?

It's a UV mapping for Antonia that lets her take textures made for V3.

-- I'm not mad at you, just Westphalian.


Zev0 ( ) posted Tue, 15 February 2011 at 3:32 AM

Hope this happens:)

My Renderosity Store


SteveJax ( ) posted Tue, 15 February 2011 at 6:02 AM · edited Tue, 15 February 2011 at 6:03 AM

Ok, I finally got the XMP MetaData files finished for Antonia and all the freebies that I personally have for her zipped up and posted to shareCG here. They're zipped up in a runtime folder optimised for ease of creating the XMP files and not the orginal freebie zip file structure so the end results will need to be moved to wherever you have them in your own runtimes. I left them in this file structure because it makes the most sense to me personally. Enjoy.


WandW ( ) posted Tue, 15 February 2011 at 7:51 AM

Quote - That would probably involve paying a licensing fee to 3D Universe for the conversion files. With an Open source project like this, I find that highly unlikely. That being said, I wouldn't mind having a copy of DPH's V3 remap of Antonia for that reason.

I recall when TC2 came out that he said he could create a plug-in if a cr2 remapped to take V4 textures could be provided.  It probably would be worth checking with him-I'm sure he wouldn't mind selling another plug-in if the demand is there...

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Faery_Light ( ) posted Tue, 15 February 2011 at 8:03 AM

I wouldnt mind having a TC2 plugin for her, would make my updates easier. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Kerya ( ) posted Tue, 15 February 2011 at 8:07 AM

Quote - > Quote - That would probably involve paying a licensing fee to 3D Universe for the conversion files. With an Open source project like this, I find that highly unlikely. That being said, I wouldn't mind having a copy of DPH's V3 remap of Antonia for that reason.

I recall when TC2 came out that he said he could create a plug-in if a cr2 remapped to take V4 textures could be provided.  It probably would be worth checking with him-I'm sure he wouldn't mind selling another plug-in if the demand is there...

If Antonia were remapped to take V4 textures you wouldn't need a TC2 plugin ...

As it is you can use TC2 to convert textures to V3 textures - if that remap is released.


Faery_Light ( ) posted Tue, 15 February 2011 at 10:01 AM

@odf:found some problems but don't know if it is due to something I'm doing, the programs or my system.

My operating system is Windows 7 Home Premium.

1: loaded in Poser 7 and her waist loads invisible even though the parameter is set for visible (this is true for all Antonia cr2 files).

2: loaded in DS 3, everything shows up but she distorts when premade poses are applied.

Good news:No problems on loading textures in either program.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Gareee ( ) posted Tue, 15 February 2011 at 10:49 AM

Stupid question.. does Batgirl work with the 1.0 release, or does it need to be fixed to work with it first?

The problem with this thread is that there is so much developement stuff in it that might or might not work, that using it for information if very difficult now.

I'm not sure what the solution might be, because even if a new 1.0 thread was started, and we were all urged to use it, all the currently useful infomation in it would have to make it over there somehow.

Batgirl "sold me" on Antonia when I first saw her. Its temptng to make her a poser batcycle.

 

Way too many people take way too many things way too seriously.


bagoas ( ) posted Tue, 15 February 2011 at 12:13 PM

Quote - I've created an experimental branch on github with the renamed hip actors as suggested by PhilC. The renaming of actors has also been applied to all the poses Antonia comes with. Please remember that at this point, this is only for test purposes. I'll make it official when I get a green light from PhilC that the changes are sufficient for him to go ahead with WW support (presuming we don't come across any prohibitively big issues, which would be surprising).

If it is the intention to keep both versions up, maybe the renamed actors (and changed hierarchy, let's not forget that) version could better have another name to keep the two apart. I'm suggesting 'Betsy' to leave ample space for development until we hit 'Zulema' (meaning 'peace', lol!). Another alternative is (second hand) Rose, wearing second hand clothes. 


Faery_Light ( ) posted Tue, 15 February 2011 at 12:21 PM

Update on my last post:

I closed poser and re-opened it to default settings.

Then I made sure that the default figure's body was selected and I deleted him.

I set the new window as preferred, opended a new window and loaded each of the Antonias with renamed hip2.

Now everything shows as it is supposed to and my textures work with her, my morphs work with her.

It appears that my preferred settings were messed up when I deleted the defaul guy, must have just had his hip selected...lol.

xuu4u_ Antonia_ExtremeGymPoses will make her do odd things such as stretching her waist and abdomen beyond belief.

Same with AS-Team POSES01.

Poses done by applying the parameter dials work fine.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


wolfie ( ) posted Tue, 15 February 2011 at 12:36 PM

Quote - > Quote - umm explain what this is? Is it a v3 map or antonia map? or a converter?

It's a UV mapping for Antonia that lets her take textures made for V3.

@odf,

OMG!! :b_stunned:

I didn't even know there WAS a V3 mapping!  Is there one for V4 textures too? (God I hope so because I just deleted all my old V3 and V2 runtimes)


wolfie ( ) posted Tue, 15 February 2011 at 12:36 PM

Quote - > Quote - umm explain what this is? Is it a v3 map or antonia map? or a converter?

It's a UV mapping for Antonia that lets her take textures made for V3.

@odf,

OMG!! :b_stunned:

I didn't even know there WAS a V3 mapping!  Is there one for V4 textures too? (God I hope so because I just deleted all my old V3 and V2 runtimes)


Cage ( ) posted Tue, 15 February 2011 at 1:09 PM

Quote - Stupid question.. does Batgirl work with the 1.0 release, or does it need to be fixed to work with it first? The problem with this thread is that there is so much developement stuff in it that might or might not work, that using it for information if very difficult now.
I'm not sure what the solution might be, because even if a new 1.0 thread was started, and we were all urged to use it, all the currently useful infomation in it would have to make it over there somehow.

Batgirl "sold me" on Antonia when I first saw her. Its temptng to make her a poser batcycle.

I'm trying to get Harley Quinn for Antonia 1.0 posted to my site today.  After that's done, I'll start updating Batgirl for version 1.0. 

You can do a quick edit yourself, if you want to use her in the meantime.  Just open the .cr2 file and alter the geometry file paths for the figures to reflect the Antonia 1.0 .obj files, rather than the Antonia 124 versions.  I don't think I can post a pose to do that, because the .cr2 contains multiple figures.

Everything on Batgirl will work with AntoniaA, version 1.0.  The geometry listings just need to change, to be able to use it.  A full update needs to include the different joint, JCM, and ERC tweaks which have been added since 124, however.

There's a Poser Batgirl Cycle already, by DrunkenDragon, at HeroMorph!  :woot:

http://heromorph.com/hmdownload/index.php?main_page=product_info&cPath=72&products_id=428

There's also a Batcave and a '66 Batmobile.  Good stuff.

 

There aren't as many compatibility problems as people seem to think.  Any of the development releases should work with 1.0.  Version 118 heads require that correction morph for the eyes.  Older textures need to be used with AntoniaA.  All of it should still work.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


shuy ( ) posted Tue, 15 February 2011 at 1:25 PM

Is it possible change hip names, convert clothes with WW and change names again in cloth and figure.

I do not know python, but I've seen incredible script which you made, then mayby somebody write renaming script, if you do not want to change names manually.


Cage ( ) posted Tue, 15 February 2011 at 1:31 PM

Quote - Is it possible change hip names, convert clothes with WW and change names again in cloth and figure.
I do not know python, but I've seen incredible script which you made, then mayby somebody write renaming script, if you do not want to change names manually.

It is definitely possible.  This is one of the ideas which has been discussed, above.  For WW compatibility, we'll end up needing a script (or program) to prep .cr2 and .obj files by re-naming actors, or one which prepares poses by re-naming actors.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Thalek ( ) posted Tue, 15 February 2011 at 2:43 PM

I still favor the idea of a single script that would let you choose to either modify the figure files or the pose files.  Maximum versatility in a single package.


patorak3d ( ) posted Tue, 15 February 2011 at 3:31 PM

As promised AntoniaFBM

Double check my work.  i've included the morph objs so you can correct anything that needs it.

 

 


Cage ( ) posted Tue, 15 February 2011 at 3:31 PM

Quote - I still favor the idea of a single script that would let you choose to either modify the figure files or the pose files.  Maximum versatility in a single package.

That would make a lot of sense.  :thumbupboth:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


odf ( ) posted Tue, 15 February 2011 at 3:34 PM

Quote - xuu4u_ Antonia_ExtremeGymPoses will make her do odd things such as stretching her waist and abdomen beyond belief. Same with AS-Team POSES01.

That's to be expected. To work with the renamed body parts, the same name changes have to be made in all those pose files.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Tue, 15 February 2011 at 3:49 PM

Quote - Is it possible change hip names, convert clothes with WW and change names again in cloth and figure.

I do not know python, but I've seen incredible script which you made, then mayby somebody write renaming script, if you do not want to change names manually.

It is possible, but it would be tedious for users.

As much as I hate making a big change like this right after a 1.0 release, I have to admit that PhilC is right. The best way to go is to change the names of the body parts in the basic figure. This means that all pose files (including morphs injectiongs where the hip/waist is involved) would need to be updated, and we'll have to provide a script that allows users to make the change in existing pose files.

But that's only involving content made for Antonia, which I think we can handle. There's not that much of that around yet, and even though it's a little bit annoying, content creators just have to remember to prepare for the upgrade when WW support arrives and version 1.0.1 becomes official. The alternative would be to have to use an extra script whenever one wants to convert a clothing item to Antonia.

-- I'm not mad at you, just Westphalian.


Cage ( ) posted Tue, 15 February 2011 at 3:59 PM

Any thoughts on when 1.0.1 will be made official?  Is it worth releasing things for 1.0.0 now, or should one wait for 1.0.1?

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


odf ( ) posted Tue, 15 February 2011 at 4:06 PM

Quote - Any thoughts on when 1.0.1 will be made official?  Is it worth releasing things for 1.0.0 now, or should one wait for 1.0.1?

I need confirmation from PhilC that 1.0.1 will work with WW before I release it. I'll contact him via site mail in a bit, just in case he's stopped reading here. As soon as I get his green light, I'll let you know and release 1.0.1

But obviously I cannot make PhilC do things. If I could, I would have made him take a look at Antonia before version 1.0.0 came out, and all this confusion would have been avoided.

-- I'm not mad at you, just Westphalian.


wolfie ( ) posted Tue, 15 February 2011 at 4:17 PM

Quote - > Quote - Any thoughts on when 1.0.1 will be made official?  Is it worth releasing things for 1.0.0 now, or should one wait for 1.0.1?

I need confirmation from PhilC that 1.0.1 will work with WW before I release it. I'll contact him via site mail in a bit, just in case he's stopped reading here. As soon as I get his green light, I'll let you know and release 1.0.1

But obviously I cannot make PhilC do things. If I could, I would have made him take a look at Antonia before version 1.0.0 came out, and all this confusion would have been avoided.

As odd as it may sound, its entirely possible PhilC didn't notice her.  Gasp!  Whats this you say?  Well, I just stumbled on the thread a few days ago too.  Yep.

I will go hide in the corner now.


SaintFox ( ) posted Tue, 15 February 2011 at 4:19 PM · edited Tue, 15 February 2011 at 4:20 PM

Hello all,

no, I am not dead, I was just tired and needed a tiny break.

I've downloaded the version with the changed names and will try it out with morphs, poses and (just to be sure) with material poses.

Then two cool things happened: If you go to the poser-forum now you may see Antonia in it's banner here and there. The banners I once made never came alive as the moderators changed during the challenge and somehow the whole thing was forgotten. Now the challenge was made again and all the shiny new banners rotate, two of them with "Our Girl" ;o)

Next thing is that I've got this eMail by jumpstartme:

Hello Meike,

Just to let you know, I have gotten a category {and
sub-categories} set up in Freestuff for Antonia now :)

Thanks!

So whatever you create, you can now post it to the freestuff - and as we already have our page to collect add-on's I hope that you post it in freestuff as well after adding it to Antonia's growing collection!

 

And for those of you who are really really interested in the mapping discussion: It starts somewhere at page 88-90.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Faery_Light ( ) posted Tue, 15 February 2011 at 4:21 PM

SaintFox, thanks for the info. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


odf ( ) posted Tue, 15 February 2011 at 4:36 PM

Quote - As odd as it may sound, its entirely possible PhilC didn't notice her.  Gasp!  Whats this you say?  Well, I just stumbled on the thread a few days ago too.  Yep.

He's known about Antonia for years. My mistake was to tell him I was going for a stable release soon, but not giving him a particular date. So I guess I couldn't really have expected him to take a look before 1.0.0 came out. Mea culpa!

-- I'm not mad at you, just Westphalian.


fivecat ( ) posted Tue, 15 February 2011 at 5:39 PM

Quote - > Quote - Any thoughts on when 1.0.1 will be made official?  Is it worth releasing things for 1.0.0 now, or should one wait for 1.0.1?

I need confirmation from PhilC that 1.0.1 will work with WW before I release it. I'll contact him via site mail in a bit, just in case he's stopped reading here. As soon as I get his green light, I'll let you know and release 1.0.1

Can you ask him if hip/hip2 changed to waist/hip is necessarily preferable to hip/buttock?

 I think the latter is better as far as compatibility goes (poses, walk designer).  As I said before, I also think having an actor named hip that is not the root bone will cause all kinds of confusion.  People are used to doing translation and rotation on the hip actor, not the waist. As you saw on the walk designer, the hip translation keys that are meant to raise and lower the entire figure end up causing stretching and compressing of Antonia's non-root hip.

People WILL try to use pre-canned poses on her and when things don't work as they expect some will likely complain in the forums as to what a crappy figure Antonia is (sad, but true -- I've seen it before).


odf ( ) posted Tue, 15 February 2011 at 5:53 PM

@fivecat: I actually thought the walk designer example looked much better with the renaming. In my opinion, moving the whole figure up and down in a walk cycle is a massive mistake. That's part of the reason why Antonia has a different actor hierarchy than other figures: being able to pose the hip without moving the whole figure about is a huge advantage.

Yes, this will break compatibility, and the point-and-click lemmings will whine. Let them! People have been complaining loudly about Antonia's 'big' nose and 'unattractive' figure from the beginning. You can't please everyone at the same time.

Also, if I understood Phil correctly, the issue with WW was that the actor named hip was not in the hip region.

-- I'm not mad at you, just Westphalian.


fivecat ( ) posted Tue, 15 February 2011 at 6:08 PM

Quote - @fivecat:  Yes, this will break compatibility, and the point-and-click lemmings will whine. Let them! People have been complaining loudly about Antonia's 'big' nose and 'unattractive' figure from the beginning. You can't please everyone at the same time.

 I find it amusing when people complain about the looks of a base figure -- like they completely miss the "base" part, and how you can morph and texture to get your barbie doll if that is your wish (but then that requires some effort -- oh dear!).  As someone who does like to do my own morphs, I like your choices with Antonia. > Quote - Also, if I understood Phil correctly, the issue with WW was that the actor named hip was not in the hip region.

Okay, if that's the case then waist/hip it is.


odf ( ) posted Tue, 15 February 2011 at 6:26 PM · edited Tue, 15 February 2011 at 6:28 PM

If I regret one thing about Antonia's base shape, it's the lips. She had some other peculiarities in her 'original' shape (meaning at the start of this thread) that people spotted and that I have subsequently corrected. There were the puffy areolae and the larger breasts for example. Also, her eyes were too big, and her pelvic floor was too low. I removed the labia detail from the base shape because it was a huge pain to work with when making JCMs.

And yes, her lips are just too full for a base figure, and unfortunately I've never been irritated by that enough to fix it. It's not wrong, and obviously I like the shape, but it would make morphing much easier if they had been toned down a bit. Oh, well...

The nose, on the other hand, I've never regretted. It's a normal-sized nose for a woman, and if one uses Poser with a proper focal length, it will look like a normal-sized nose for a woman. You want a base figure to look a bit 'bland', but still human-shaped. Starting with a doll face like the Vickies have will mean almost all your morphs will look doll-like, because very few people in this community have the skills or the patience to realize what's wrong with those faces and fix it. It's just too damn hard to make a realistic 3d human, take it from me.

[/rant]

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Tue, 15 February 2011 at 6:29 PM

...and if you dare to fix it and add some personality to Vicky you get complaints as well...

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


shante ( ) posted Tue, 15 February 2011 at 7:07 PM

Never liked Vicki out of the box....all the way to V2 it holds true. Nose too small in my opinion so that is no loss for me. Barbie proportions are getting boring. Every character that comes out is just a rehash of skinny, uber unnaturally waist and hips with unnaturally big breasts. I love big breasts....sometimes. But the dials that move the morphs give me the option of CHOICE. I hope the community comes on-board giving the already lovely Antonia those morphs for those of us addicted to dial spinning to get a variety of shapes in our character developments.

Those dials keep me busy and I usually love the results. I do wish some of the deletions you mentioned were not removed (bigger eyes, labial details, the puffy areolae and larger breasts).

I haven't used her yet so not sure but if these removed details were put back in via those much loved dials, that would be quite lovely IMHO and I would be happier than a dial spinning piggie in a Poser Morph Heap!!

And while you are at it include a little dial to make that Schnozz smaller for thos that love tiny breathers like Barbie Doll!  LOL


odf ( ) posted Tue, 15 February 2011 at 7:17 PM · edited Tue, 15 February 2011 at 7:18 PM

Quote - Those dials keep me busy and I usually love the results. I do wish some of the deletions you mentioned were not removed (bigger eyes, labial details, the puffy areolae and larger breasts).

There are dials in the chest actor to get the original breast and areola/nipple shapes back. They are called something like "Breasts classic" and "Nipples classic", if I recall correctly. There's also one in the hip to get back the labia details. A morph for larger eyes is slightly more involved, since one has to enlarge and move the eyeballs and morph the face at the same time. Morphing the eyeballs bigger won't work because they'd have the wrong rotation center. But that's not rocket science, either; it's definitely doable, and we'll see it happen sooner or later.

-- I'm not mad at you, just Westphalian.


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