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Cinema 4D F.A.Q (Last Updated: 2024 Aug 27 11:07 am)
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Mandrake7062: I thought BodyPaint would slow you down! However, some often write that BodyPaint is complex to use and so others get conditioned into believing this to be so.
In fact, BodyPaint is no more complex than any other modern software - it only has functions and tools to get used to using.
Perhaps becoming more familiar with the basic functions and tools of BodyPaint with a simpler model would save you time in the long term - the Eagle has some complex work to get nice UV maps and It would be a shame to spoil your nice modelling with poor BodyPaint work.

When painting gets finished I can give the each of the landing gears a bit of variation by swapping some of the footpad detail around. There are polygon selection tags for each part so they make it much easier to move selected polygons around ie: The paper labels 'stuck' to the footpad.

Thanks Becco, left one is close enough, well guess I could fix both, kind of moot at this point.
Little depressed I guess, I'm at the top of my 3gig memory limit with TG2 or my render engine. I tried a real world render, as in atmosphere the simplest of landscapes, power fractaled fake grass, and I still had to back off on the booster, the chrome, and I still got errors.
I need Win 7 64 bit and TG2 64 bit with 12 gigs of memory, maybe then..
http://www.kdf-computers.com/download/eagle9a.jpg
Mandrake7062: I use 2GB memory so your 3GB would be a luxury for me. When I built this machine I was going to set up a duel boot 32/64 system but after more than a years' use I havene't found any need to (yet). I grew up with a just quarter Mb ram :-). Maybe you could render a few seperate images with Terragen and composite them together?

Three of the metal VTOLS' and a couple of model kit parts make use of Maxwells' true instancing and this saves 15,000 polygons at render time with only a negligable reduction in render speed.

Mandrake7062: Thank you. There is no support loop fitted to this version of the Eagle so that's why it isn't anywhere to be seen.
The AO I bake is just a greyscale image so could be used for many purposes. When I start texturing the Eagle I was going to try the AO bake in roughness and refection matererial channels. If you do some baking - remember to check the 'keep UV' box. Your original model will be hidden automatically and a copy made. I always delete the copy and apply material changes to the original object/s. I only use the baking to produce a greyscale image for use in my Paint software.



Mandrake7062: I have sent you a PM with download details for the UFO acrlic domes - they are not actually acrylic any more though because all Maxwell materials and tags have been removed.
contrafibbularities: Thank you. That in progress UFO render is still one of my favourites while I was making that model. I saved the Maxwell sky being used so I might render the final UFO model with some rotational motion blur in that sky. The only thing I didn't take note off was the Maxwell glare and light scattering settings I used - I can hopefully get something very similar though.

Mandrake7062: Your Eagle turned out fine too. I'm not saying anything about mine until it's finished - I have plenty of time to mess it up! I've been watching some early episodes of Space 1999 and the 1st Eagle looks a lot more basic in terms of painting so that will hopefully make things easier. What I've decided to do with the passenger pod is to UV map it so that texturing the red striped rescue pod colour scheme is made more simple.
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I have one cooking ;) now but yes a bit of both. The Body Paint is a whole new world, for me. I've had photoshop a long time and now i wish I had studied it more. I've only done the basic stuff and let it be. Making textures from scratch is difficult.