Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon
Poser - OFFICIAL F.A.Q (Last Updated: 2026 May 26 4:23 pm)
Is that good? I dunno. I'm still working on it. I've been working on auto-scaling, as well as symmetry adjustments. The Poser tests showed me that some of my scaling assumptions were wrong. I've been reducing the face sizes, when I need to enlarge them slightly. Anyway, working on the tools.
Since I only post when I have something to say, these are a few comparisons I screen-capped.



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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Thanks. I think it's getting to be withing measurable distance of its end. I'm wrapping up the morph brush and 3D paint feature sets and beginning to think about how to approach distribution.
If anyone knows anything about using pip with Poser's Python installation, will they please stand up and wave their arms or something. I searched for it here on the forums and found a few hints, but not much. Mainly, that search surprised me with a 2007 thread about the initial release of the Quasimodo Freakshow Face Thing to which I referred at the top of the thread. What a flame-fest! Apparently there is a history of trouble, relating to programs like these, and now that I've learned about the controversy I do have some qualms about this project. My internet skills are badly degraded in recent years, along with my google-fu, and I would not be able to handle any kind of flamewar anything.
Here are more screengrabs that don't really show much that's useful, since I seem to have a knack for those.


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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
a lot of the old troublemakers have disappeared or retired or moved on so maybe it'll be better now. most of the arguments here these days are about AI anyway.
i'd say ask about pip in the python forum but that's been pretty quiet lately. might be worth a shot though.
still lost in the wilderness
Poser 13 Superfly pretty much only these days
I guess I neglected to mention that the reason for bothering to add 3D paint tools is that I worked out how to enlarge the projected textures. They are no longer locked into a default 256x256 size and can now be as large as you like. I've only set it up to handle up to 1024, reasoning that a 600 square source image can only be usefully enlarged so much, but a user can add blank templates as png to enable larger sizes.
I don't know if that manages to make any of the resulting textures useful to anyone, but with that possibility in mind, I've added symmetry tools for the projected texture and those paint tools. Here's a quick glimpse of sym-tests for 1024 textures.

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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
I have a working Windows exe build, finally. It uses Python 3.6 and will run on my Windows 7 device. I assume that indicates desirable backwards-compatibility, more than it suggests some likely failure on more recent versions of WIndows. The whole thing is 136 MB zipped, currently with no manual or guide. I have a manual started but... it got away from me a bit. I got through all of the "the Blargis-twaddler twaddles the Blargis" stuff, and once I got to the point of needing to outline procedures clearly and concisely, the whole thing degenerated into worse gibberish than this sentence. I am no Anthony Hernandez, if he was the one who worked on the Curious Labs Poser manual way back when. Was he? Anyone?
Anyway, this is not too huge-big, but neither is it small. I'm not sure how anyone is supposed to distribute anything, nowadays. It also has not been tested for bugs by anyone but me, and I figure we all know how bad the programmers can be at finding all of their own bugs.
Thoughts, suggestions, anything?
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Usually you will find bugs immediately after you release software. ;)
Is your objective to sell it? In that case, you need to find some testers to try it out, and maybe someone to edit/rewrite your instructions. It's possible to sell software on this site of course.
If your objective is to give it away, you could put it up using whatever web space or file sharing site, post the link, and just tell people it is a very early alpha release. They will undoubtedly find bugs.
Not sure how much free time I have, but I have done technical writing and editing etc.
Do they still make affordable web spaces and file sharing sites? I thought those had vanished, as part of the cultural impact of the 2020-ish period.
This is going to be free and open source, and the source code will be up on Github, eventually. One of the key parts of the process using Dlib comes with a restriction against its use in commercial projects. So apparently I wouldn't be able to take money from folks, even if I were inclined to do so. See, the whole manual is like this, babble-headed argle-bargle.
But it does sound like the process is not significantly different than in the past. Just that the available resources have changed. I'll have to hunt around.
Thank you, ChromeStar.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
I can try to compile a Mac version, but I have no way to test one, and I have no way of knowing how to debug effectively for Mac. Panda3D works on Mac, the process I've used with Panda can produce a Mac build. At the very least, one should be able to load Panda3D, Dlib, Numpy, and Pillow (PIL) onto that Mac, and run it as a Panda script. Assuming DLib works on Mac.
Basically, I have no idea. The Windows build took a fair amount of debugging, to find little things that WIndows didn't like, with several hours of going back and forth between debugging and compiling on a laptop, then testing on a Windows 7 device across the room. But there's no Mac there, on the other-other side of that room! Just... I dunno. I assume I would need a very, very patient, dedicated, and knowledgeable Mac-user as a beta-tester and collaborator.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Cage posted at 9:08 AM Tue, 5 May 2026 - #4506068
I sure would appreciate it if you could pull off a Mac version or find an experienced Mac user/programmer to make the build; I would love it even more if it were backwards compatible with Python 2.7 as I'm using Poser 11 Pro and have been for years now. I do have Poser 13 but it's not installed yet on my 2010 5,1 Mac Pro tower because I'd have to upgrade the OS to Monterey at the very least and it requires jumping through quite a few hoops to make the upgrade. I'm too faint of heart to jump through those hoops ...I can try to compile a Mac version, but I have no way to test one, and I have no way of knowing how to debug effectively for Mac. Panda3D works on Mac, the process I've used with Panda can produce a Mac build.
Basically, I have no idea. The Windows build took a fair amount of debugging, to find little things that WIndows didn't like, with several hours of going back and forth between debugging and compiling on a laptop, then testing on a Windows 7 device across the room. But there's no Mac there, on the other, other side of that room! Just... I dunno. I assume I would need a very, very patient, dedicated, and knowledgeable Mac-user as a beta-tester and collaborator.
What is Panda3D? I've never heard of it.
Panda3D is a free, open source 3D game-programming system that can be programmed using C++ or Python. https://www.panda3d.org/ I have programmed this whole thing using Python 3.6, so there's no way to make it work with 2.7. Just to be clear, this is not a Poser plugin or PoserPython script. This is a standalone project that has been built for use with Poser. It helps create morphs for grouped heads from obj geometries. That's useful for Poser, and I don't even know it's compatible with how Daz does things nowadays, so I figure it's just good for Poser.
The easiest route to using the thing on Mac would be to install a version of Python >= 3.6, then install Panda3D into that Python installation. The script can run as plain, un-compiled Python, and it can run without Dlib, although that does make parts of the process less user-friendly. I've been running as plain Python on Linux.
If you're adventurous, you can try to install Cmake on your Mac and see if you can build Dlib. https://stackoverflow.com/questions/54719496/how-to-install-dlib-for-python-on-mac I haven't seen reports of anyone managing it, but it is hypothetically possible.
My experience with Apple products began in 1983 and ended in 1985, aside from running a Mac emulator on Raspberry Pi once or twice, in 2017. Everything in that realm is a mystery to me. I could help guide someone through the basics of Python and Panda3D on a Mac, insofar as it wouldn't be too different from what I've been doing, but anything OS-specific is an unknown.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Apparently another possibility is WineBottler. https://winebottler.kronenberg.org/ When I used Wine on Linux, it would run some things, like PPro14, but would not run other programs. A couple of my Poser side-utilities just wouldn't run, and I could only get 3DCoat to work by locating a Linux version of the program.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Couldn't you just put the installation files themselves on Github then?Do they still make affordable web spaces and file sharing sites? I thought those had vanished, as part of the cultural impact of the 2020-ish period.
This is going to be free and open source, and the source code will be up on Github, eventually. One of the key parts of the process using Dlib comes with a restriction against its use in commercial projects. So apparently I wouldn't be able to take money from folks, even if I were inclined to do so. See, the whole manual is like this, babble-headed argle-bargle.
I dunno. I'll have to check Github policy. I thought it was more for source code, not for compiled programs. I might be wrong about that!
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Well, that makes things much more approachable. That is good to know. Thank you.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
I've been distracted from the distribution aspect by another wave of debugging and the addition of some new tools. I moved the 'fix fisheye' tool to a new section Postwork with a few similarly-conceived functions.

And while I've still been too chicken to fully set up anything at Github, I do have some compiled testing files for Mac, in my Rosity file locker. If you are running Mac OSX 10_13... whatever '10_13' means, here... you are welcome to try these files. There is no guarantee that they will work. I've used the same Panda3D featureset that successfully compiled the Windows version I mentioned earlier, but that's no guarantee that it will work, apparently. Still, theyt might, and you can try them, if you're so inclined. If you wanted to go further and tell me about what happens when you try them, that's helpful for debugging and development.
https://www.renderosity.com/filelocker/57475/download?key=4050
These are required support files.
https://www.renderosity.com/filelocker/57473/download?key=9497
Note that the files needed to compile Dlib for Mac are not available -- Mac users who want Dlib need to compile it on their own target devices -- but I've set this up to work without Dlib. Some basic instructions:
Once you've unzipped everything, the three folders provided should be placed together with the app, in the same directory. You should place the whole thing in some location on your computer where you have write access, because this script will try to write temp files to one of those three folders.
If the app runs for you, perhaps the best thing is to go into the "Face Recognition" tab and the "File" menu, then "load files according to tab", near the bottom. Then browse for a "pic" ini and a "head " ini and load them, Once you have those in place, you can futz about with the tools and examine how things work. Your head should probably be the Antonia Head ini, as the Posette, V1, and Pauline example head files will require you to browse for an obj. Keep it simple, at the start.
Without Dlib, the complications will come with the process of setting up a new head obj or pic-set. Not too-too 'complicated', but with fewer time-saving conveniences. I guess that comes later, if you're still interested, and assuming the whole thing is working for you.
Finally, I've also placed in my Filelocker a zip with a Wings3D file that will allow you to examine some results exported directly from the script. The four Antonia-1.2 heads shown here are in the file, so any of you who have been curious about the quality of its morphs can take a look.

https://www.renderosity.com/filelocker/57480/download?key=1451
Bandwidth is limited, but I figure the five of us who are still hanging around here at the forums can't possibly use it all. Right?
Anyway, I'm going to finish up this debugging pass and get back to working out how to do this with Github.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
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That's Antonia_1.2, there, wearing this morph with no modifications, as well as a couple of those low-res projected textures to modify the face shader.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.