Forum: Poser - OFFICIAL


Subject: Working on a thing...

Cage opened this issue on Jan 28, 2026 ยท 88 posts


Cage posted Sat, 27 June 2026 at 5:17 PM

Long ago, I mused here at Rosity that Daz was freaking me out, since my mother is named Vicki and her brother was named Michael.  That's how long ago it was, back in the before times.  Someone responded to that post by suggesting that I must be called Stephanie.  So I was maybe a bit relieved when Daz went all Genesis, because the only Genesis I knew stole the dessert from my lunchbox in third grade, and she later punched me in the stomach in fourth grade, but we weren't related at all!

Anyway, this is that Michael, morphed and texture-projected onto L'Homme.  It's worked pretty well.  The second and third images are here because it occurred to me that I haven't shown all of you (yes, you, my purely notional audience) the final set of marker dots that are being used to capture a resemblance.  As well, perhaps you remember me babbling about how I would have to find a way to compensate for Pauline's brow.  L'Homme, here, has a similar mesh in many ways -- I've been assuming the current L'line of L'Poser L'figures was derived from Paul and Pauline -- and one of those similarities is that brow.  L'Homme has a brow that will force itself into your morphs, if you don't take steps to remove it, and also a lump on his nose.

The trick to removing these is to move the marker dots of the head inward or outward relative to the head's surface.  Since the final morph is created from the deltas between the positions of the markers on the head side and those on the pic side, moving a pic marker along a vector is equivalent to moving the corresponding head marker along a vector pointing in the opposite direction.  Which means we can de-emphasize L'Homme's brow and nose lump by moving the markers in those areas inward.  The opposite is true, as well.  Those five markers running up and down each cheek down directly correlate to any facial anatomical landmarks, but they're there because we still need the ability to sculpt those areas.  By moving those inward on the head, beneath its surface, it is easier to define the cheeks of the pic-face without exaggeration that moves too far from the reference points in the source picture.


Okay, nobody panic!  The images came in with a jumbled order, so the second and third images are the first and third images!  Okay?  Stop panicking!


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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.