Forum: Poser - OFFICIAL


Subject: Working on a thing...

Cage opened this issue on Jan 28, 2026 ยท 88 posts


Cage posted Sat, 27 June 2026 at 6:29 PM

Something that I'm really noticing with L'Homme is a problem with the InnerEye material.  For some weird reason, the InnerEye -- the eyesocket, inside the head -- is inset into the geomtry as though modeled using the Wings3D 'Intrude' function.  There's an internal layer of polygons that pointlessly lies right underneath the SkinHead (an unfortunate name) material's outer surface.  It is far too close, really weird design choice.  Which means it keeps poking through the outer skin surface.  And I can't just push it back in using a normals-driven function, because the InnerEye extends into the visible edges of the eyelids, so trying to hide the eyesocket that way distorts the shape of the eyes.  Who the flip built this thing???  Because that person was drinking the weird sauce at the time.  I can only hope this sort of thing was fixed with version 2 of the figure, because that is just klunky.  I am not the only one who has noted this!  It was brought to my attention by a tester.

I may be ranting now.  Do you folks have some way of dealing with this problem?  If there's a known trick to compensate for this sort of thing, maybe I can integrate that fix into the script's process, to help remove a problem from a morph before it can happen.

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.