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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Jan 21 12:50 am)



Subject: WIP - Skaven (Rat people)


SewerRat ( ) posted Tue, 14 December 1999 at 12:11 AM · edited Tue, 20 January 2026 at 12:20 PM

Content Advisory! This message contains violence

file_118857.jpg

ummmm....ok don't be too harsh on me (please) since this is the first character I've really created properly Skaven are rat-people who live in a kind of feudal society beneath large cities and towns, scrounging for what they can steal, and attacking easy targets...but basically they are cowards unless in large numbers thanks to pdBlake, and especially bloodsong for pointing me towards the morphs to make the head with, the pants are from a boba fett model, whoever made it, it's really nice =) congrats and thanks! I've still got to make a fur bump map and I'd like to get a texture map working, but I'm not sure if I'm good enough. the head/neck are from a modified cat model which I exported/imported...is this the best way to do it? playing with the hiearchy editor would crash poser. Now I've gotta re-create all the morphs to move the head around, open the mouth etc. right? Also it would take two texture maps, one for the cat and another for the human nude male, so I guess that's not as good as it could be, but managable for me. The head gets a bit screwed up if you twist it, so the twisting has to be done to the neck, but I think that'll get fixed if I turn off bending when importing the head This was just a personal model but if anyone posts it I'll be happy to put it in funstuff if someone is willing to fix it up a bit, make it use one texturemap, or walk me through it so I can do that myself. criticisms/comments please SewerRat


SewerRat ( ) posted Tue, 14 December 1999 at 4:05 AM

oh yeah...and before anyone else says it, no this is NOT a self portrait =) (I'm not quite that well muscled) SewerRat


LoboUK ( ) posted Tue, 14 December 1999 at 4:52 AM

Nice to see the Skaven putting in an appearance. Very nice looking model, the only thing I would say is that the eyes don't look right - they are too feline for a rat-man :) The easiest way to get just the one texture map is to remap the whole think with UVMapper (the link is on the right). That will give you just the one texture map. Paul


LoboUK ( ) posted Tue, 14 December 1999 at 4:54 AM

of course, it'd probably be better to remap the whole thing rather than the think :) Paul


SewerRat ( ) posted Tue, 14 December 1999 at 4:58 AM

Lobo: I've never done this before...do I export the whole figure as one large obj file, apply new texture mapping co-ords to it, save it, put into some poser gemetries directory, import....then I'll have to assign some phi file to it, right? where do I get that from? Or am I thinking about this wrong? I've never used UVMapper...I'll check it out =) The head is a morph from the cat (of course)...I exported it as an obj and imported it again, but that lost all the morphs, is there an easier way to do this which will save the morphs? SewerRat


LoboUK ( ) posted Tue, 14 December 1999 at 5:27 AM

Steve has got turorials on his site which will tell you how to use UVMapper, and there are some other tutorials in the tutorial section as well. If you get irrevocably lost, drop me a line. Why don't you save out the head with each of the morphs applied (at max setting) as an OBJ file? Then apply them to the head as morph targets. That should work provided you haven't remodelled the head in another programme. Paul


SewerRat ( ) posted Tue, 14 December 1999 at 5:34 AM

yeah that's what I was planning to do for the head I guess I was kinda putting it off in the hopes that someone would say "hey, there's this magic button you didn't notice which will move the head with all the morphs" But it's no big deal either way =) if I do that 'tho, will the texture maps get messed up because the morph thingy will have the original cat texture map co-ords and the rest would have the custom ones I create? I'm looking on the UV mapper site, but it seems to rely on you changing the mapping of an existing figure, it says not to use an exported obj...gunna keep searching for another tutorial file =) (sorry if I'm stupid about this...all this stuff is mighty new to me) SewerRat


bloodsong ( ) posted Tue, 14 December 1999 at 6:51 PM

heya; sewer, nice job! he looks kinda like a fox, maybe if you rounded the ears a bit more...? the uvcoordinates only apply to the main obj. when you add morph target objs, you don't add the whole obj, just the vertex location info. so don't worry about that. do remember to have the head in position and sized when you export it and the morphs. as for the head getting distorted when you bend... grab the head, hit ctrl-i and turn the bending off. then it won't distort. you might not have to mess with phi files and junk. what base human figure are you using? (boba fett, or a nude human?) you can try to edit that particular cr2 to point to your new combo obj and save it as a new library file. then all the joint parametering and hierarchying and rotation ordering will be done for you. dont worry about texturing until you get the model and library file all straightened out. then you can use uvmapper. just load your original obj (that your cr2 is using). also, remember if you re-save the obj, to delete the rsr's that went with it, so poser reads the new info. there, did that confuse you even more? ;)


SewerRat ( ) posted Tue, 14 December 1999 at 8:25 PM

confuse me? by all rights it should have but I get what you mean totally (dear god, does that mean I'm learning?!) I worked out the bending of the head =) I'm just using the normal P4 nude base figure, I'll try with this =) And I got the texture mapping thing happening (thanks to UV Mapper, man is that software easy to use or what? all hail non-bloatware!) SewerRat


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