SewerRat opened this issue on Dec 14, 1999 ยท 9 posts
SewerRat posted Tue, 14 December 1999 at 5:34 AM
yeah that's what I was planning to do for the head I guess I was kinda putting it off in the hopes that someone would say "hey, there's this magic button you didn't notice which will move the head with all the morphs" But it's no big deal either way =) if I do that 'tho, will the texture maps get messed up because the morph thingy will have the original cat texture map co-ords and the rest would have the custom ones I create? I'm looking on the UV mapper site, but it seems to rely on you changing the mapping of an existing figure, it says not to use an exported obj...gunna keep searching for another tutorial file =) (sorry if I'm stupid about this...all this stuff is mighty new to me) SewerRat