SewerRat opened this issue on Dec 14, 1999 ยท 9 posts
bloodsong posted Tue, 14 December 1999 at 6:51 PM
heya; sewer, nice job! he looks kinda like a fox, maybe if you rounded the ears a bit more...? the uvcoordinates only apply to the main obj. when you add morph target objs, you don't add the whole obj, just the vertex location info. so don't worry about that. do remember to have the head in position and sized when you export it and the morphs. as for the head getting distorted when you bend... grab the head, hit ctrl-i and turn the bending off. then it won't distort. you might not have to mess with phi files and junk. what base human figure are you using? (boba fett, or a nude human?) you can try to edit that particular cr2 to point to your new combo obj and save it as a new library file. then all the joint parametering and hierarchying and rotation ordering will be done for you. dont worry about texturing until you get the model and library file all straightened out. then you can use uvmapper. just load your original obj (that your cr2 is using). also, remember if you re-save the obj, to delete the rsr's that went with it, so poser reads the new info. there, did that confuse you even more? ;)