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(Last Updated: 2025 May 17 9:54 pm)
Yay
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👿 Poser 13 and soon 14 ❤️
Damn it, thought they rehired one of the original developers of Poser on macOS and intern would be working on a fully capable Apple Silicon~Metal release; so as a result I recently purchased Poser 13 in anticipation of future proof upgrades. This deprecation for macOS Poser doesn't make the least bit of sense given the fact that Apple has upcoming releases of M series (Max/Ultra/Extreme) GPUs with capabilities that'll mirror the fastest Nvidia GPUs on the market. I don't understand why only now is it feasible to cut off macOS while it's at the cusp of a sustainable, lucrative industry revolution!
Yep another nail in the coffin of Poser as you abandon Mac OS. This will drive me to Daz obviously which I don't want as I have been a loyal Poser user for over 20 years.
This seems illogical and short sighted. Already the volume of new poser content is slowing to a trickle so lets cut off a complete section of our user base...
It seems the owners of Poser want to consign it to history.
Hubert.Holin posted at 3:21 PM Fri, 7 March 2025 - #4494115
Too bad. I've enjoyed Poser since version 4. Back then, I used Windows but switched to a Mac (for work) as the better option for dev/sysadmin cross platform, including mostly *nix servers and routers. Was it version 5 that was the first Mac version? Currently, I have a 16" MBP M3Max with 128GB RAM, 16CPU cores, 40GPU cores (ML). It crushes everything I through at it, including generative AI and cyclesX.Last Poser for macOS! For Bondware it may have been a "difficult decision", but for us Mac users, it is simply a betrayal.
Oh well. At least we can finally get to stage 7. Took 2 decades.
To be honest, I kept upgrading Poser to support the team. With their dropping my platform, that ends.
Be grudgingly I've submitted a support ticket for Poser macOS stating in short that: There's a way to continue support on macOS without interrupting their Windows development team, here via https://www.codeweavers.com/portjump whom appear to be very competent and capable. I asked that they seriously reconsider their decision to trash future Poser macOS support given the fact that Apple has announced major expansion in the up coming years.
"This will free development resources to explore creation of Poser-like tools that can run inside web browsers on any modern operating system."
Um, what? We have no decent new content coming out, we remove support from an entire OS, but we will dumb Poser down so it can do...what? Browser creation of cartoons?? AI?? So people won't get the full software but buy clone apps?? What sort of...
Yeah, they're killing this software. There wasn't a decent asset for the figures themselves coming out in months, except architecture and nature elements which are admittedly lovely but anything for the figures themselves was...less than impressive and looks like it was done still in washed-out Poser 7 lights rendered with an engine that was old in 2010. No new textures or morphs since when? And look at what comes out as asset for the other software on this same site?
I am beyond disillusioned.
Be grudgingly I've submitted a support ticket for Poser macOS stating in short that: There's a way to continue support on macOS without interrupting their Windows development team, here via https://www.codeweavers.com/portjump whom appear to be very competent and capable. I asked that they seriously reconsider their decision to trash future Poser macOS support given the fact that Apple has announced major expansion in the up coming years.
We've investigated solutions like Codeweavers. It works about as well as you'd expect. As in not at all. This is what Poser13 looks like in a Codeweaver "bottle" on an M1. Most emulators do a much better job than that.
And, Apple "development" scares me even more. Every OS update has been a new disaster for years now. Apple actually crippling OpenGL support in OS15.1 is, for us, the last straw.
Another example, With OS15 Apple has made it absolutely IMPOSSIBLE to install Poser 11 or 12. In the past you could just bypass Apple's blessing screen with one click. No more. "For you safety" you can't install software that you own on their computer. If you are on Poser 12 make sure you have that apps folder backed up because you can never, ever install it again. That isn't security. That isn't safety. It's just wrong.
Carkey posted at 12:33 AM Sat, 8 March 2025 - #4494127It sounds like you've experimented with Codeweavers CrossOver a Windows OS emulator for macOS because you mentioned an attempt at running Poser 13 in a bottle on Apple Silicon, however CrossOver was not the tech I was referring to in my previous message. PortJump is Codeweavers porting technology that (their programmers utilize) enables you to bring your Windows software to macOS as a native code signed app (Subscribed Apple Developers use code signing via Xcode or similar so that macOS's gate keeper a.k.a. Privacy & Security settings will allow Apps downloaded from the MAS and known devs across the net to run legitimately).Be grudgingly I've submitted a support ticket for Poser macOS stating in short that: There's a way to continue support on macOS without interrupting their Windows development team, here via https://www.codeweavers.com/portjump whom appear to be very competent and capable. I asked that they seriously reconsider their decision to trash future Poser macOS support given the fact that Apple has announced major expansion in the up coming years.
We've investigated solutions like Codeweavers. It works about as well as you'd expect. As in not at all. This is what Poser13 looks like in a Codeweaver "bottle" on an M1. Most emulators do a much better job than that.
Disappointed that Renderosity has almost stopped supporting Poser
and now is virtually a DAZ Lite store.I have purchased every Poser
version since Poser 5, but not likely to purchase 14 unless it
provides support for Daz characters and content which appears
to me vastly superior to anything made for Poser since Victoria 4.
[...] as I have been a loyal Poser user for over 20 years.
Loyalty is the most unreasonable reason to keep using a software.
A piece of software should not be a cult.
Poser is outdated and pure nostalgia at best. No company has dymed the Poser boat yet.Disappointed that Renderosity has almost stopped supporting Poser
and now is virtually a DAZ Lite store.I have purchased every Poser
version since Poser 5, but not likely to purchase 14 unless it
provides support for Daz characters and content which appears
to me vastly superior to anything made for Poser since Victoria 4.
So-called modern figures solutions, be it daz, rellusion or anything else I've seen these last few years are what we call in French "Buck Factories", in which the customer is swiftly first interested, stars in the eyes, then rapidly loosing huge amounts of money (you know... G7, G8, g9, G10, and the likes in the other worlds).
I'll stay back, with Poser and whatever easy-to-use 3D doll work in, simply because I love creating pics for myself. I understand the difficulties for the vendors, but know that AI has invaded and almost destroyed the internet, I'm not sure that any form of 3D world will remain accessible to ever poorer final customers.
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👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gaming, Asus Tuf Gaming RTX 4070 OC Edition, 1+2 TB SSD's, 6+4TB HD
👿 Mac Mini M2, Sequoia 15.2, 16GB, 500GB SSD
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👿 Poser 13 and soon 14 ❤️
Just want to underscore the report of the bug mentioned by rushniem. It's a bit of a nudge to have to turn shadows back on for all the lights in a scene after I reload it. I haven't come across anything else that's a problem for me, so far. Stay tuned, I suppose.
As for the rest of the babble regarding Poser support and marketing I can only speak for myself and I am a satisfied user. My loyalty derives from my ability to make the software do what I want it to do. I am grateful to all the content creators that still support Poser and wish there were more but I can only be one customer =( . Happy with P13 and plan to buy P14 if it ever becomes available.
Molly
....Apple has upcoming releases of M series (Max/Ultra/Extreme) GPUs with capabilities that'll mirror the fastest Nvidia GPUs on the market.....
I got a good chuckle out of that...... Best of luck with that....
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
Carkey posted at 7:34 PM Fri, 7 March 2025 - #4494120Yeah you're right, the fastest Nvidia GPUs on the market currently are unbeatable without portable limitations involved. I couldn't edit my initial post in time, but it's only true when Nvidia GPUs RUN-OUT-OF-VRAM against Apple Silicon GPUs Unified Memory architecture in comparisons of laptops that are unplugged from direct power to run only on battery or when desktops have to utilize swap memory that'll choke an Nvidia GPU that's run out of VRAM.....Apple has upcoming releases of M series (Max/Ultra/Extreme) GPUs with capabilities that'll mirror the fastest Nvidia GPUs on the market.....
I got a good chuckle out of that...... Best of luck with that....
The shadow "bug" only affects Mac. Apple broke OpenGL horrifically in OS15.1 Point and Area light will preview totally blacked out. We simply can't fix what Apple broke in the OS at the Application level. To prevent scenes from loading totally blacked out the only thing we can do is disable hardware shadows on load. If you don't upgrade to OS 15 and never allow another Mac OS update you'll be fine. If you already updated send your appreciation to Apple for breaking OpenGL. Again this is Mac Only.
Apple first **introduced Metal** at **WWDC 2014** as a high-performance graphics API for iOS 8. It was later expanded to **macOS** in **2017** with the release of **macOS High Sierra (10.13)**.
Apple then **deprecated OpenGL and OpenCL** at **WWDC 2018** with the release of **macOS Mojave (10.14)**, officially encouraging developers to transition to **Metal**. While OpenGL is still available on macOS, it no longer receives updates or optimizations.
Although I've just discovered that Poser is an extremely useful addition to my new 3DCoat/Unity workflow and a less expensive alternative with a shorter learning curve than MotionBuilder, Cascadeur, Daz Studio Premier or anything else with a unique focus for animation on macOS (excluding popular 3D modeling software's that offer an A-Z experience like Blender, Cheetah3D, Cinema4D or Houdini just to name a few of course) it kinda saddens me that Poser macOS Metal development was interrupted plausibly by new ownership transitions during over the years OpenGL was fazed out by Apple.
I assumed that much about Poser Mac because over that same transition timeframe Cheetah3D's solo developer just recently accomplished his ground-up translation build from OpenGL to Metal on Intel(AMD) & Apple Silicon Macs but he had to make the tough decision to drop Intel(Nvidia) Mac support as of version 8, so is "Apple moving away from supporting graphic applications?" I highly doubt it given the fact that they've spent years in development of Metal that's actively used across literally every device they're currently shipping in the market. It simply appears that some 3D app developers were able to catch the wave during Apple's transition from Intel to Apple Silicon while others could not dedicate development resources even though there's plenty of knowledge and translation layers available to port their software. We're also witnessing this affect in the Game Dev market currently whereas developers are committing their entire teams towards the larger than Mac, Windows gaming platform although there is a very visible and growing market for Macs due to its even larger iOS market share that relies upon Apple Metal. Only now are developers of iOS (a.k.a. iPhoneOS, iPadOS, VisionOS) games and 3D apps are catching on to the fact that there's a sleeping beast on the market of users on macOS that's easier to port to from their iOS development than Windows and the secret sauce to that is developers are starting to take notice that the software they've fully optimized to run on Apple Silicon Macs actually out perform their Direct3D Windows counterparts in most cases and they're just getting started. I don't blame Poser developers at all for not overcoming their challenges in transitioning from OpenGL to Apple Metal but it does give me pause that leadership clearly lost their vision and understanding of the future macOS market. I just feel their decision to dismiss further Poser macOS development is leaving money on the table IMHO. That said I started with Poser2 - Poser?? for Graphics Design (can't recall the previous version but it was a couple of years after my Beige G3 PowerMac was discontinued) then rediscovered it again recently to fill an animation niche between 3DCoat and Unity workflow pipeline. I don't regret my purchase of Poser 13 given the fact that Bondware leadership got me with their bait and switch future roadmap support marketing tactics.
Carkey posted at 7:34 PM Fri, 7 March 2025 - #4494120....Apple has upcoming releases of M series (Max/Ultra/Extreme) GPUs with capabilities that'll mirror the fastest Nvidia GPUs on the market.....
I got a good chuckle out of that...... Best of luck with that....
Compared my M2 to even my old 2080Ti, 3x slower that my actual 4070 OC: 20 minutes or 30 seconds, even 1 minute and a half. Chuckling too
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👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gaming, Asus Tuf Gaming RTX 4070 OC Edition, 1+2 TB SSD's, 6+4TB HD
👿 Mac Mini M2, Sequoia 15.2, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Carkey posted at 1:15 AM Fri, 14 March 2025 - #4494251
Keeping standards is the best way to avoid potential dead-ends, even for Apple.Apple first **introduced Metal** at **WWDC 2014** as a high-performance graphics API for iOS 8. It was later expanded to **macOS** in **2017** with the release of **macOS High Sierra (10.13)**.
Apple then **deprecated OpenGL and OpenCL** at **WWDC 2018** with the release of **macOS Mojave (10.14)**, officially encouraging developers to transition to **Metal**. While OpenGL is still available on macOS, it no longer receives updates or optimizations.
Although I've just discovered that Poser is an extremely useful addition to my new 3DCoat/Unity workflow and a less expensive alternative with a shorter learning curve than MotionBuilder, Cascadeur, Daz Studio Premier or anything else with a unique focus for animation on macOS (excluding popular 3D modeling software's that offer an A-Z experience like Blender, Cheetah3D, Cinema4D or Houdini just to name a few of course) it kinda saddens me that Poser macOS Metal development was interrupted plausibly by new ownership transitions during over the years OpenGL was fazed out by Apple.
I assumed that much about Poser Mac because over that same transition timeframe Cheetah3D's solo developer just recently accomplished his ground-up translation build from OpenGL to Metal on Intel(AMD) & Apple Silicon Macs but he had to make the tough decision to drop Intel(Nvidia) Mac support as of version 8, so is "Apple moving away from supporting graphic applications?" I highly doubt it given the fact that they've spent years in development of Metal that's actively used across literally every device they're currently shipping in the market. It simply appears that some 3D app developers were able to catch the wave during Apple's transition from Intel to Apple Silicon while others could not dedicate development resources even though there's plenty of knowledge and translation layers available to port their software. We're also witnessing this affect in the Game Dev market currently whereas developers are committing their entire teams towards the larger than Mac, Windows gaming platform although there is a very visible and growing market for Macs due to its even larger iOS market share that relies upon Apple Metal. Only now are developers of iOS (a.k.a. iPhoneOS, iPadOS, VisionOS) games and 3D apps are catching on to the fact that there's a sleeping beast on the market of users on macOS that's easier to port to from their iOS development than Windows and the secret sauce to that is developers are starting to take notice that the software they've fully optimized to run on Apple Silicon Macs actually out perform their Direct3D Windows counterparts in most cases and they're just getting started. I don't blame Poser developers at all for not overcoming their challenges in transitioning from OpenGL to Apple Metal but it does give me pause that leadership clearly lost their vision and understanding of the future macOS market. I just feel their decision to dismiss further Poser macOS development is leaving money on the table IMHO. That said I started with Poser2 - Poser?? for Graphics Design (can't recall the previous version but it was a couple of years after my Beige G3 PowerMac was discontinued) then rediscovered it again recently to fill an animation niche between 3DCoat and Unity workflow pipeline. I don't regret my purchase of Poser 13 given the fact that Bondware leadership got me with their bait and switch future roadmap support marketing tactics.
The very best example is: Linux. By far a more stable OS, compared to any other, even better than any Apple's OSes simply because it remains opened.
Why is it not more developped? no real standard (how many distibutions, with how many incompatible desks?)
That keeps which keep many program editors away, thus keeping customer away.
Blender is not a real example in that it has another financing model (<- not sure of the term but you get the idea)
Give me a natively running Poser able to efficiently chit-chat with my 4070 and I definitely throw way Win11, Win12, Win13...Win99, Microsoft and their brain-damaged world. And a good start could be a Debian-based solution, one of the very best, most stable solutions for desktops. (No affilations, just some experience in command-line chit-chat with Ubuntu and Python-based Odoo).
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👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gaming, Asus Tuf Gaming RTX 4070 OC Edition, 1+2 TB SSD's, 6+4TB HD
👿 Mac Mini M2, Sequoia 15.2, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Yeah you're right, the fastest Nvidia GPUs on the market currently are unbeatable without portable limitations involved. I couldn't edit my initial post in time, but it's only true when Nvidia GPUs RUN-OUT-OF-VRAM against Apple Silicon GPUs Unified Memory architecture in comparisons of laptops that are unplugged from direct power to run only on battery or when desktops have to utilize swap memory that'll choke an Nvidia GPU that's run out of VRAM.
That is only true with applications that use older versions of runtimes that can't do memory spillover. Which is basically all the Mac is doing...
If I run certain AI's on my system, most of them actually, I have 152 gig of available memory to run it on minus what the operating system takes up.. 12 + 12 + 128 - used system ram. 140 gig, give or take, 75 gig at a minimum due to how it is presently reserved... All used in a unified way.... That isn't just a Mac thing....
Cycles in Blender already supports spillover on 3 gpu different manufacturers.. Do you have 140+ gig to render with on your Mac?
Guess what? Poser could have that available just by updating the version of Cycles used and supporting spillover that is already in Cycles?
Stop comparing oranges to horses.... Your not preaching to the choir, you talking about the past as if it still applies to everything, then comparing that to a new limited Mac........
Stating things that are simply not true about PC's (like no vram extension thru spillover), is garbage. I do it every day....
My setup currently uses 50 cents of electricity a day, on average.... And that is monitored by the UPS, to the watt........ I could care less if it is portable...
The tower with 23+ terabytes of storage, 2 rtx gpu's, two monitors, 4 synths, 2 guitar modelers, 12 channel mixer, studio monitors, multiple powered USB hubs, MIDI routers, etc, etc... Price a Mac that can support that..... Oh, wait, they don't make one that will... And when they finally do again, it will cost 20+grand to do what mine does (7k to start)....
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
Rhia said:
Re: light bug. I cannot reproduce this, Is this Firefly or Superfly? What sort of lights? My lights work fine and shadows are cast properly after reloading a scene or changing lights.
To which I reply:
I use Superfly exclusively these days. Check the properties tab for lights. I find that when I load scenes I created in Poser 13.3.895 into 13.3.1009 the check box for shadows is not checked. No problem to go through and check it on all lights and things render fine. I'm uncertain at this point about reloading scenes in 13.3.1009. It's not a big deal but it's a nudge. If my two computers are the only ones in the world where this happens, I can live with it. =)
For what it's worth, both my machines run Windows 10 and have Nvidia graphics cards. The older box has an AMD CPU and the newer one has an Intel CPU. I'm not an expert on hardware but I'm thinking all the talk about Macs doesn't apply to me. ;-)
Molly
Carkey posted at 6:33 PM Thu, 13 March 2025 - #4494248Hi, the reason I came to this forum was to provide validated insight that the Apple Silicon Mac industry is worthy of future Poser support in hopes that its developers would reconsider their cancelation decision someday. I did not intend to highjack this thread with a Windows vs Mac debate because to do so would be a grave distraction within the Poser community obviously.Yeah you're right, the fastest Nvidia GPUs on the market currently are unbeatable without portable limitations involved. I couldn't edit my initial post in time, but it's only true when Nvidia GPUs RUN-OUT-OF-VRAM against Apple Silicon GPUs Unified Memory architecture in comparisons of laptops that are unplugged from direct power to run only on battery or when desktops have to utilize swap memory that'll choke an Nvidia GPU that's run out of VRAM.
That is only true with applications that use older versions of runtimes that can't do memory spillover. Which is basically all the Mac is doing...
If I run certain AI's on my system, most of them actually, I have 152 gig of available memory to run it on minus what the operating system takes up.. 12 + 12 + 128 - used system ram. 140 gig, give or take, 75 gig at a minimum due to how it is presently reserved... All used in a unified way.... That isn't just a Mac thing....
Cycles in Blender already supports spillover on 3 gpu different manufacturers.. Do you have 140+ gig to render with on your Mac?
Guess what? Poser could have that available just by updating the version of Cycles used and supporting spillover that is already in Cycles?
Stop comparing oranges to horses.... Your not preaching to the choir, you talking about the past as if it still applies to everything, then comparing that to a new limited Mac........
Stating things that are simply not true about PC's (like no vram extension thru spillover), is garbage. I do it every day....
My setup currently uses 50 cents of electricity a day, on average.... And that is monitored by the UPS, to the watt........ I could care less if it is portable...
The tower with 23+ terabytes of storage, 2 rtx gpu's, two monitors, 4 synths, 2 guitar modelers, 12 channel mixer, studio monitors, multiple powered USB hubs, MIDI routers, etc, etc... Price a Mac that can support that..... Oh, wait, they don't make one that will... And when they finally do again, it will cost 20+grand to do what mine does (7k to start)....
Previews need work anyway, since a lot of superfly materials don't preview correctly (or preview at all). OpenGL is getting long in the tooth. But I don't think there is another cross-platform alternative that supports Windows and Mac. Does that mean they would need to start developing for Vulkan on PC and Metal on Mac? Poser isn't a very big development team, that's a lot of resources to devote. I have no idea how the Mac sales compare, but it may be that there just isn't the base of support to justify it.
On the other hand, Blender runs on Metal -- although not for Intel Macs at all, not for AMD GPUs either. So maybe there is room to borrow more functionality and support a subset of Macs? But is supporting a subset of Macs justifiable?
I'd certainly love to see a move to previews more like EEVEE in any case. Dunno if that is possible.
All the GPU spillover stuff... is that relevant? I don't know about you, but I'm not rendering 100 Gb scenes. I'm not even rendering 20 Gb scenes (even though I can). It sounds like bragging about how many angels fit on the head of your pin. Yes, yes, you have a nice pin. I'm sure it fits many angels.
Carkey posted at 5:28 PM Fri, 14 March 2025 - #4494267
Hi, the reason I came to this forum was to provide validated insight that the Apple Silicon Mac industry is worthy of future Poser support in hopes that its developers would reconsider their cancelation decision someday.Ironically, the insight you provided only applies to people that own a newer Mac. All Mac users are less than 6 percent of internet users and probably far far less in the terms of Poser users. Catering to a few percent of sales would not be productive for any developer.
Don't confuse current Apple sales numbers with actual user data, they are completely different things. On some days, more people use Linux than a newer Mac, and that is a fact, not conjecture. Mac total usage was 5.56% worldwide last month.... 5.56%.... Less than 6 out of 100. How many do you think use Poser out of the 5.56%? How many have an M Mac out of that? 1 out of a 100,000 Poser users is probably a conservative, but decent guess.....
I can understand people that have a Mac being upset. Don't get me wrong about that. But they should be upset at Apple, not the developers that can no longer afford to develop for two different systems, with one that changes all the time breaking things on top of it.
What will Mac users do when they drop what they have now, hardware wise? And worse yet, drop support for it entirely or do an update that breaks things, Like Poser 11 and 12 on a Mac that wont ever be fixed at this point..... Betting most Mac users don't think about that, because that doesn't affect their bottom line at all....... That pisses developers off, there is no need to break a prior operating system, and they did just that on purpose......
I really don't understand comparing an A100 server GPU to a mac either... That A100 will outrun an entire store of Macs.. An H200 will outrun an entire warehouse of them...... Comparisons like that are the equivalent of grabbing at straws because you don't have a valid point to begin with. Statements like that will do nothing to aid in getting Mac support because you don't have a valid argument to begin with.. A pc with a 4060, 3070, 2080 ti, etc, will be faster than an M4 in many things, including Optix rendering a Mac can not do, get over it already.... Anyone with both can attest to that... No one really cares that a Mac has unified memory you don't really need for Poser either.
Face it, there isn't any profit in Mac for many developers and Mac users should get used to it... It is only going to get worse when Apple forces native code to access low level hardware and commands..... And they will do that at some point, you can plan on it.... Most developers can not afford to develop for that low of a number of users, get used to it....
People should be upset at Apple for this, not the developers that are left with no choice but to drop support due to lack of sales on that platform......
Apple did this to themselves, but by all means blame everyone else for what Apple did to itself.....
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
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(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gaming, Asus Tuf Gaming RTX 4070 OC Edition, 1+2 TB SSD's, 6+4TB HD
👿 Mac Mini M2, Sequoia 15.2, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
shvrdavid posted at 12:04 PM Sat, 15 March 2025 - #4494283
Well correct me if I'm wrong but it appears to me that Bondware put the nail in the coffin on Poser for macOS because they've reached the limits of OpenGL deprecation that's capped at v4.1, so I find it suspicious that they'd kill distribution to their Mac base just because of Windows market share. I can easily list several examples of other 3D apps that not only transitioned support for macOS but also Linux and one of those cases I've mentioned in a previous post that's only a solo developer. It's obvious Poser Mac user base would decline rapidly over subsequent years after Apple announced that OpenGL would be deprecated in favor of Metal. Leadership appears to have not implemented a plan of action to prepare for the Apple Silicon transition plausibly because their IDE for OpenGL is also supported for their Windows distribution and that begs the question; for how long will their Windows support endure under the aging OpenGL framework?Carkey posted at 5:28 PM Fri, 14 March 2025 - #4494267
Hi, the reason I came to this forum was to provide validated insight that the Apple Silicon Mac industry is worthy of future Poser support in hopes that its developers would reconsider their cancelation decision someday.Ironically, the insight you provided only applies to people that own a newer Mac. All Mac users are less than 6 percent of internet users and probably far far less in the terms of Poser users. Catering to a few percent of sales would not be productive for any developer.Don't confuse current Apple sales numbers with actual user data, they are completely different things. On some days, more people use Linux than a newer Mac, and that is a fact, not conjecture. Mac total usage was 5.56% worldwide last month.... 5.56%.... Less than 6 out of 100. How many do you think use Poser out of the 5.56%? How many have an M Mac out of that? 1 out of a 100,000 Poser users is probably a conservative, but decent guess.....
I can understand people that have a Mac being upset. Don't get me wrong about that. But they should be upset at Apple, not the developers that can no longer afford to develop for two different systems, with one that changes all the time breaking things on top of it.
What will Mac users do when they drop what they have now, hardware wise? And worse yet, drop support for it entirely or do an update that breaks things, Like Poser 11 and 12 on a Mac that wont ever be fixed at this point..... Betting most Mac users don't think about that, because that doesn't affect their bottom line at all....... That pisses developers off, there is no need to break a prior operating system, and they did just that on purpose......
I really don't understand comparing an A100 server GPU to a mac either... That A100 will outrun an entire store of Macs.. An H200 will outrun an entire warehouse of them...... Comparisons like that are the equivalent of grabbing at straws because you don't have a valid point to begin with. Statements like that will do nothing to aid in getting Mac support because you don't have a valid argument to begin with.. A pc with a 4060, 3070, 2080 ti, etc, will be faster than an M4 in many things, including Optix rendering a Mac can not do, get over it already.... Anyone with both can attest to that... No one really cares that a Mac has unified memory you don't really need for Poser either.
Face it, there isn't any profit in Mac for many developers and Mac users should get used to it... It is only going to get worse when Apple forces native code to access low level hardware and commands..... And they will do that at some point, you can plan on it.... Most developers can not afford to develop for that low of a number of users, get used to it....
People should be upset at Apple for this, not the developers that are left with no choice but to drop support due to lack of sales on that platform......
Apple did this to themselves, but by all means blame everyone else for what Apple did to itself.....
Technology has always continued to advance for PCs & Macs over the decades so it's going to be inevitable that Poser needs to adapt to these transitions or become obsolete.
Carkey posted at 3:11 PM Sat, 15 March 2025 - #4494287
Well correct me if I'm wrong but it appears to me that Bondware put the nail in the coffin on Poser for macOS because they've reached the limits of OpenGL deprecation that's capped at v4.1, so I find it suspicious that they'd kill distribution to their Mac base just because of Windows market share.
My guess is the sales have killed the Mac version, and that was probably the primary reason. Yes there are other things, like what the did to Programs that use Opengl, Microsoft stopping assembler support for cross platform (which could be a big one too), etc, etc... But I seriously doubt those are the primary reason for the decision..
At the end of the day Poser is a business, not a charity. And that red ink speaks loudly in any column.......
If Mac sales were 50% of all Poser sales, it would obviously be more than worth developing Poser for Mac... But that obviously isn't the case here.
I ran Poser on a first gen I7 for 15 years before upgrading the motherboard and processor. I did upgrade GPU's thou. So I spent about 2k in 15 years, then upgraded to 13th gen Intel and rtx 4000 series gpu. Every program I have still works, and it is still the same install of Windows done years ago....
No one on a Mac can say the same thing, no one... Mac hardware from years ago, is completely abandoned.... It affected Poser 11 and 12 that previously ran on those systems, in a very negative way as well.... Everyone with a Mac has spent far more than I have in 15+ years as well.
The current M Macs will be no different and the abandonment has already started due to a lack of sales, of software....
That is literally what drives the change. When it affects Apple, the current M chip will be history........
A point many are obviously not going to be real fond of.
It is a vicious cycle that comes with the choice of owning a Mac..... Ask yourself how many times they have already done this......
I can think of 4 times in 20ish years, and it could actually be 5 depending on how you look at it.... So every 4 or 5 years, on average, with a documented history of doing so...
Those that own a Mac willingly bought it with a known, and documented history, of total abandonment....
Apple has yet to announce what chip will be made at the 2nm process... But they already announced Cupertino is already designing the M6 with Wafer-Level Multi-Chip Module packaging.... M5 may already be the last of the current design....
BOHICA..... Bend over, here it comes again....
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
shvrdavid posted at 4:02 PM Sat, 15 March 2025 - #4494290Carkey posted at 3:11 PM Sat, 15 March 2025 - #4494287
Well correct me if I'm wrong but it appears to me that Bondware put the nail in the coffin on Poser for macOS because they've reached the limits of OpenGL deprecation that's capped at v4.1, so I find it suspicious that they'd kill distribution to their Mac base just because of Windows market share.
My guess is the sales have killed the Mac version, and that was probably the primary reason. Yes there are other things, like what the did to Programs that use Opengl, Microsoft stopping assembler support for cross platform (which could be a big one too), etc, etc... But I seriously doubt those are the primary reason for the decision..
At the end of the day Poser is a business, not a charity. And that red ink speaks loudly in any column.......
If Mac sales were 50% of all Poser sales, it would obviously be more than worth developing Poser for Mac... But that obviously isn't the case here.
PCs and Macs have advanced, but very little has been removed or forced a complete re write on a PC. I can run programs from years ago, and still do..
I ran Poser on a first gen I7 for 15 years before upgrading the motherboard and processor. I did upgrade GPU's thou. So I spent about 2k in 15 years, then upgraded to 13th gen Intel and rtx 4000 series gpu. Every program I have still works, and it is still the same install of Windows done years ago....
No one on a Mac can say the same thing, no one... Mac hardware from years ago, is completely abandoned.... It affected Poser 11 and 12 that previously ran on those systems, in a very negative way as well.... Everyone with a Mac has spent far more than I have in 15+ years as well.
The current M Macs will be no different and the abandonment has already started due to a lack of sales, of software....
That is literally what drives the change. When it affects Apple, the current M chip will be history........
A point many are obviously not going to be real fond of.
It is a vicious cycle that comes with the choice of owning a Mac..... Ask yourself how many times they have already done this......
I can think of 4 times in 20ish years, and it could actually be 5 depending on how you look at it.... So every 4 or 5 years, on average, with a documented history of doing so...
Those that own a Mac willingly bought it with a known, and documented history, of total abandonment....
Apple has yet to announce what chip will be made at the 2nm process... But they already announced Cupertino is already designing the M6 with Wafer-Level Multi-Chip Module packaging.... M5 may already be the last of the current design....
BOHICA..... Bend over, here it comes again....
Carkey posted at 3:11 PM Sat, 15 March 2025 - #4494287
Well correct me if I'm wrong but it appears to me that Bondware put the nail in the coffin on Poser for macOS because they've reached the limits of OpenGL deprecation that's capped at v4.1, so I find it suspicious that they'd kill distribution to their Mac base just because of Windows market share.
My guess is the sales have killed the Mac version, and that was probably the primary reason. Yes there are other things, like what the did to Programs that use Opengl, Microsoft stopping assembler support for cross platform (which could be a big one too), etc, etc... But I seriously doubt those are the primary reason for the decision..
At the end of the day Poser is a business, not a charity. And that red ink speaks loudly in any column.......
If Mac sales were 50% of all Poser sales, it would obviously be more than worth developing Poser for Mac... But that obviously isn't the case here.
PCs and Macs have advanced, but very little has been removed or forced a complete re write on a PC. I can run programs from years ago, and still do..
I ran Poser on a first gen I7 for 15 years before upgrading the motherboard and processor. I did upgrade GPU's thou. So I spent about 2k in 15 years, then upgraded to 13th gen Intel and rtx 4000 series gpu. Every program I have still works, and it is still the same install of Windows done years ago....
No one on a Mac can say the same thing, no one... Mac hardware from years ago, is completely abandoned.... It affected Poser 11 and 12 that previously ran on those systems, in a very negative way as well.... Everyone with a Mac has spent far more than I have in 15+ years as well.
The current M Macs will be no different and the abandonment has already started due to a lack of sales, of software....
That is literally what drives the change. When it affects Apple, the current M chip will be history........
A point many are obviously not going to be real fond of.
It is a vicious cycle that comes with the choice of owning a Mac..... Ask yourself how many times they have already done this......
I can think of 4 times in 20ish years, and it could actually be 5 depending on how you look at it.... So every 4 or 5 years, on average, with a documented history of doing so...
Those that own a Mac willingly bought it with a known, and documented history, of total abandonment....
Apple has yet to announce what chip will be made at the 2nm process... But they already announced Cupertino is already designing the M6 with Wafer-Level Multi-Chip Module packaging.... M5 may already be the last of the current design....
BOHICA..... Bend over, here it comes again....
This thread has turned from informative to argumentative and is veering towards personal attacks so it's now run it's corse
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I use Poser 13 and win 10
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Just noticed a new update for Poser 13
version 13.3.1009 is out
https://www.posersoftware.com/downloads