Forum: Poser 13


Subject: Poser 13.3.1009 Update is out

Versum opened this issue on Mar 07, 2025 ยท 37 posts


Carkey posted Fri, 14 March 2025 at 5:28 PM

shvrdavid posted at 1:50 PM Fri, 14 March 2025 - #4494258
Carkey posted at 6:33 PM Thu, 13 March 2025 - #4494248

Yeah you're right, the fastest Nvidia GPUs on the market currently are unbeatable without portable limitations involved.  I couldn't edit my initial post in time, but it's only true when Nvidia GPUs RUN-OUT-OF-VRAM against Apple Silicon GPUs Unified Memory architecture in comparisons of laptops that are unplugged from direct power to run only on battery or when desktops have to utilize swap memory that'll choke an Nvidia GPU that's run out of VRAM.  

That is only true with applications that use older versions of runtimes that can't do memory spillover. Which is basically all the Mac is doing...

If I run certain AI's on my system, most of them actually, I have 152 gig of available memory to run it on minus what the operating system takes up.. 12 + 12 + 128 - used system ram. 140 gig, give or take, 75 gig at a minimum due to how it is presently reserved... All used in a unified way.... That isn't just a Mac thing....

Cycles in Blender already supports spillover on 3 gpu different manufacturers.. Do you have 140+ gig to render with on your Mac? 

Guess what?  Poser could have that available just by updating the version of Cycles used and supporting spillover that is already in Cycles?

Stop comparing oranges to horses.... Your not preaching to the choir, you talking about the past as if it still applies to everything, then comparing that to a new limited Mac........

Stating things that are simply not true about PC's (like no vram extension thru spillover), is garbage. I do it every day....

My setup currently uses 50 cents of electricity a day, on average.... And that is monitored by the UPS, to the watt........ I could care less if it is portable...

The tower with 23+ terabytes of storage, 2 rtx gpu's, two monitors, 4 synths, 2 guitar modelers, 12 channel mixer, studio monitors, multiple powered USB hubs, MIDI routers, etc, etc... Price a Mac that can support that..... Oh, wait, they don't make one that will... And when they finally do again, it will cost 20+grand to do what mine does (7k to start)....


Hi, the reason I came to this forum was to provide validated insight that the Apple Silicon Mac industry is worthy of future Poser support in hopes that its developers would reconsider their cancelation decision someday.  I did not intend to highjack this thread with a Windows vs Mac debate because to do so would be a grave distraction within the Poser community obviously.
I understand that sharing current Apple research as it may relate to Poser's future roadmap could lead to some heated debates regarding the comparisons of professional GPUs on the market but what I've said isn't entirely my own opinion, with that in mind knowing every use case would be impossible to demonstrate let along communicate using digestible terminology that everyone can understand however I digress to simply share just one of many real world demonstrations regarding the aforementioned responses that appear to suggest that what I've previously stated is somehow obsolete in today's workflow environment.  There are vids on the web that validate all that I've shared previously and No I never stated that Nvidia GPUs don't utilize "spill over" (a.k.a swap memory when they've run out of VRAM during task).  This is entertaining to compare the cost of an 80GB-VRAM Nvidia GPU (without the computer and peripherals mentioned in your post) to a 256GB-Unified Memory Mac Studio (still leaves plenty of room to purchase all the aforementioned peripherals to match the cost of an Nvidia GPU that'll match that amount of RAM).
 
I'm simply saying that if I where the owner of a company whom designed software for two separate platforms and decide to ditch one of those platforms for greater focus on the other that I would not provide an excuse to all my end users that the ditched platform was canceled because they didn't continue to update OpenGL frameworks that they decided several years beforehand via notifications to all developers to discontinue in favor of a Metal framework that ultimately yields a better overall user experience.  This is not a dig at the Poser user experience of Windows users, the focus of conversation here is purely for Mac users are affected by this recent cancelation decision (If you've read what the moderator has previously stated regarding Apple).