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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Apr 30 11:02 am)
In the above image, I had increased th bounces from 4 to 8 - I could try more, but it really should be caught on the first bounce, so I'm not too hopeful that that would help. Thanks for the suggestion though.
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D'oh! I hadn't tried the new hair yet - thanks for the update. I've been trying some things as well (plugging a reflection node into the transparency/translucncy channels of the mirror node, etc.) but hadn't found any work-arounds yet.
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I played around with the Material Room and render settings for sixteen hours, and have reached the conclusion that it's the way the renderer handles (or doesn't handle) transparency gradients. I've reduced transmaps to two colours (pure black and pure white, no grey), and the reflection renders properly. It's the in-between shades of grey that cause problems.
Sirkrite... I hate to be the bearer of bad news, but.. you got the same results that I did ;). I made the background a bright color on purpose, so that it would show up better... if you change your bakground to hot-pink, it'll show the problem (righ now, the bleed-through is just gray, so it blends in).
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Actually.. I'm not sure what I just said is true.. but I'd be interested to see an image with a hot-pink background, just to be sure.
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thought so (see post #8). reflecting object just takes the trasparency information when reflecting as if it was it's own material. my nasty suspicion is that it isn't really reflecting with bouncing lights, but it renders a fake from the "other side" and then map it on... so it makes me wonder: how did kupa produced that reflection image - i think it was at rdna - does anybody have it still?
Hmmm.. I noted at the time that reflections of reflections didn't work correctly, but now you've got me curious to see that image he made again (it seems to me that there WAS dynamic hair in that image)... off to search, back in a bit with the link...
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Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=834875
Ok, something's fishy.. I found the original post (see link, scroll down to post #31). His image is definately showing dynamic hair. I wish he (or someone from CL) would pop in here and show us the settings used to achieve that, since no one who's bought the product has been able to reproduce it. Maybe he was (already) using the 'patched' version ? ;).Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=868945
BTW, when I went looking for that thread, I found an earlier one on this subject that I hadn't seen (link attatched).Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
yeah, i still think it was a fake. if you look at it closely, you'll notice several things: - she is not only mirrored, but inverted. her left shoulder is slightly higher left then in the mirror. in the mirror it's vice versa. - her right ear isn't covered with hair. in the mirror it'S covered to the half. - the reflection on the big ball in the mirror isn't possible that way. the image should be way smaller then the real ball infront of her. - her reflection on the ball has no hair. yet it's fully there in the mirror. to me this is a serious manipulation that borders almost to a ehm... let's not say it...
I think the problem is in the scaling.. it scales the reflection up as well (so far that you don't recognise it as a reflection). I still hadn't tried this, but you might be able to scale the prop up, then export the .obj and re-import it.. this will reset the scale values to 100% and that might fix it. The 'walls' I used were part of a room prop... they were already scaled to that size.
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As you can see by the attatched image, there is a problem when rendering transparent/semi-transparent object reflections. Apparently, when the ray-tracer runs into an object that has some transparency, it simply substitutes the background color instead of the objects behind the transparent item. Note that this is not limited to transmapped items... the fingernails have no transmap, but do have some transparency dialed in. Is this one of the items being worked on in the first patch? BTW, this happens in both draft and production modes (this image is production mode) and I've tried all different kinds of material settings... if there is some work-around or correct settings you can show me, that would be great. Thanks, - KeithCinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.