
As you can see by the attatched image, there is a problem when rendering transparent/semi-transparent object reflections. Apparently, when the ray-tracer runs into an object that has some transparency, it simply substitutes the background color instead of the objects behind the transparent item. Note that this is not limited to transmapped items... the fingernails have no transmap, but do have some transparency dialed in. Is this one of the items being worked on in the first patch? BTW, this happens in both draft and production modes (this image is production mode) and I've tried all different kinds of material settings... if there is some work-around or correct settings you can show me, that would be great. Thanks, - Keith
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