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(Last Updated: 2026 May 09 11:13 pm)



Subject: Show your Poser 13 renders!


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Thalek ( ) posted Mon, 16 June 2025 at 9:40 PM

RedPhantom posted at 9:39 PM Sun, 15 June 2025 - #4497109

Playing with caustics and scatter volume in this one

Beautiful!



seachnasaigh ( ) posted Mon, 16 June 2025 at 10:00 PM Β· edited Thu, 12 February 2026 at 3:02 PM

Oooh, like the caustics and color filtering, @RedPhantom!

I'll try to post clickable thumbnails from my gallery...

UF2 air bridge


a780d6d8e63cd0b708e1ea2562b10d8c_thumbnail.jpg?v=1750127612


Nemesis awaits...

4afe796ee7fe91b5ae765c6a4a9fab6e_thumbnail.jpg?v=1750127788

general view of Urban Future 2

41a7738c2bcc079ece8f32bddaade7ad_thumbnail.jpg?v=1750128108

LaFemme waits in the doorway

23455614d66225b82218bb0d6cb64901_thumbnail.jpg?v=1750128255

Well, not clickable thumbs, but it'll do.

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RedPhantom ( ) posted Tue, 17 June 2025 at 6:44 AM
Site Admin

Thanks so much


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Y-Phil ( ) posted Tue, 17 June 2025 at 3:13 PM Β· edited Thu, 12 February 2026 at 3:02 PM

Just in case: on Windows, there's a plugin for Chromium-based browsers: Imagus. Upon simply hovering a direct link to a picture, it displays the said pic as big as possible. Use the uppercased letter "O" on your keyboard and the pic will open on a new tab.

It is so convenient fXIBDhYXw0qn0BZs9sRCDYg9D2K7e01ipOUocNER.png

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hborre ( ) posted Tue, 17 June 2025 at 3:36 PM

Unfortunately, it is no longer available for Chrome-based browsers.  It has been reported that it no longer runs on Microsoft Edge.


Y-Phil ( ) posted Wed, 18 June 2025 at 7:12 AM
hborre posted at 3:36 PM Tue, 17 June 2025 - #4497192

Unfortunately, it is no longer available for Chrome-based browsers.  It has been reported that it no longer runs on Microsoft Edge.

It seems that there is a solution, but I haven't tested it as it still runs well on my Brave.
>>> Is there any alternative for Imagus? : r/chrome

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seachnasaigh ( ) posted Wed, 18 June 2025 at 5:27 PM

Poser 12, Poser 13, Poser 14, in feet.Β Β 

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Y-Phil ( ) posted Sat, 21 June 2025 at 6:34 AM

Gorgeous pictures, wow

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seachnasaigh ( ) posted Sun, 22 June 2025 at 6:01 AM

Dawn in Cafe' L'Homme;  LaFemme in the red dress at left, Dawn in grey camo (center), Aiko 3 coming down the stairs at right.


Thank you, @Y-Phyl!  :D

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RedPhantom ( ) posted Sun, 22 June 2025 at 7:01 AM
Site Admin

That's an interesting POV. Nice work


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


seachnasaigh ( ) posted Sun, 22 June 2025 at 7:21 PM Β· edited Sun, 22 June 2025 at 7:24 PM

Dusk and Dawn in Cafe' L'Homme;  LaFemme in foreground.  I built this bar as an interior for Stonemason's Urban Future 3.  Anyone know how to fix LaFemme's weirdly shadowed skin?

Poser 12, Poser 13, Poser 14, in feet.Β Β 

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hborre ( ) posted Sun, 22 June 2025 at 7:49 PM Β· edited Sun, 22 June 2025 at 7:51 PM

It might be a shader problem. Without seeing the material room, it's hard to determine what's going on.

Additionally, the scene is missing a significant amount of ambient occlusion.


seachnasaigh ( ) posted Sun, 22 June 2025 at 8:24 PM Β· edited Thu, 12 February 2026 at 3:02 PM

Rendering in Superfly (OptiX);  shader:

tfep1AnatmugbERrWcmh6GGmpTecTCU98Glwbdru.png


All of the bump maps are PNG;  most seem to have little range in brightness.  Perhaps the idea was to use 127/127/127 (medium grey) as the zero point, so that a map could show both indentions and raised bumps?

9AiW7qNPlTScS1uT3lePcBIxepIusGrYJeyjsTuJ.png


The great majority of the lighting is mesh lighting;  might that account for lack of ambient occlusion?


Well, at least she isn't glowing now.  ><

Poser 12, Poser 13, Poser 14, in feet.Β Β 

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hborre ( ) posted Sun, 22 June 2025 at 8:52 PM Β· edited Sun, 22 June 2025 at 8:58 PM

Even regular lights do not properly add the ambient occlusion in corners and recesses. For the most part, it needs to be faked or the scene will lack a quality of realism.  With the addition of the RGB Color Ramp node in Poser 13, the occlusion can now be easily controlled in the image.

That specular map looks horrendous. It should be toned down considerably.

I just noticed that the Subsurface scatter method is improperly set. It should be fixed random walk; otherwise you will not see any true SSS.


hborre ( ) posted Sun, 22 June 2025 at 9:03 PM

Your Diffuse Texture node is also connected to the Specular connector of your PhysicalSurface node. That might be presenting the odd render in your image.


Thalek ( ) posted Sun, 22 June 2025 at 11:54 PM
seachnasaigh posted at 6:01 AM Sun, 22 June 2025 - #4497289

Dawn in Cafe' L'Homme;  LaFemme in the red dress at left, Dawn in grey camo (center), Aiko 3 coming down the stairs at right.


Beautiful work!


Thalek ( ) posted Mon, 23 June 2025 at 12:24 AM

seachnasaigh posted at 8:24 PM Sun, 22 June 2025 - #4497305

The great majority of the lighting is mesh lighting;  might that account for lack of ambient occlusion?

Something I noticed when sunlight bounces into my home off of my car's windshield, vs. direct sunlight.

Then sun is something like 1.25-1.5 degrees wide in the sky.  (So is the Moon, btw.)  This makes the light from the sun more like a spotlight or a small mesh light, and the shadows are softer, more diffuse. You can get the same effect from artificial lighting.

The sunlight bouncing off the curves of my windshield, because the curves change the image of the sun, make it more like a point light, and the shadows are sharp edged, cleaner.  It's more like a penlight flashlight.

I suspect that it's because a  penlight is a narrow beam, so you get less interference: the left side (and the upside, of course) doesn't illuminate the opposite right side nearly as much.  The larger the light source, the more cross illumination you get, and therefore, the fuzzier the shadows.  Or such is my hypothesis.

I have never experimented with this in Poser (and in Firefly, it might not make much difference), so I have no idea if this will help or not.  You might want to see if you get ambient occlusion in artificial light to see if it works in real life or not.


hborre ( ) posted Mon, 23 June 2025 at 8:18 AM

Ambient occlusion does not work in Superfly lighting. You only get that feature in Firefly.


seachnasaigh ( ) posted Mon, 23 June 2025 at 8:27 AM Β· edited Thu, 12 February 2026 at 3:02 PM

Well, this shader renders without LaFemme either glowing or showing shadow tiger stripes:

DD5UmopSpQCslmWcaFkrpyw7LCYoYoh1K56pvvmL.png


render settings:

PB1JrcbrbDrV7W7BEi5GrDnLHSquGWjdGgeaFsAN.png


Any suggested corrections/improvements welcome!  :D

Poser 12, Poser 13, Poser 14, in feet.Β Β 

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seachnasaigh ( ) posted Mon, 23 June 2025 at 8:54 AM

Poser 12, Poser 13, Poser 14, in feet.Β Β 

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hborre ( ) posted Mon, 23 June 2025 at 9:43 AM

There is a problem with the skin being too specular. If you are going to use the alternate_specular channel on the PoserSurface node, set the Specular_Value channel to zero. Otherwise, you will be multiplying both channels and doubling the effects. Any map plugged into the Specular_Color channel should be grayscale, not a diffuse map, according to your screenshot.  The specular map needs to be plugged into both the Specular_Color and Specular_Value channels. Additionally, Diffuse_Values and Specular_Values should never be set to 100% (1.0), as nothing in nature is 100% diffuse, and 100% specularity only occurs with metallic materials.

I have completely moved away from using the PoserSurface node for Superfly rendering. Instead, I use Cycles shaders for all my renders.


Rhia474 ( ) posted Mon, 23 June 2025 at 4:54 PM Β· edited Thu, 12 February 2026 at 3:02 PM

EZSkin's La Femme Cycles shader is excellent in my opinion and eliminates that awful plastic glow entirely.

LF standard skin ran through EZSkin Cycles:
dLQO4POBmxyhoTEfelLWFUPFWeF278cq57sIdERD.png


LF skin by Tempesta3D (Gigi LF) ran through EZSkin Cycles:
mPl8qLimfHJR7e4Dz4AJ6mx8KTxC3xTPIrIUJKVD.png


Eyes need work, but hair, background and lights are the same on both.


Y-Phil ( ) posted Mon, 23 June 2025 at 6:03 PM

Nice!

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ChromeStar ( ) posted Mon, 23 June 2025 at 8:07 PM
seachnasaigh posted at 7:21 PM Sun, 22 June 2025 - #4497303

Dusk and Dawn in Cafe' L'Homme;  LaFemme in foreground.  I built this bar as an interior for Stonemason's Urban Future 3.  Anyone know how to fix LaFemme's weirdly shadowed skin?

Whatever else might be going on, one thing that jumps out to me is that I sometimes get blockiness in shadows and specular effects if the mesh is not detailed enough. She's pretty close to the camera. Try raising the amount of subdivision.


hborre ( ) posted Mon, 23 June 2025 at 8:16 PM

That issue has been solved. I did notice a problem with the original shader set up that have contributed to the bizarre render.


Rhia474 ( ) posted Mon, 23 June 2025 at 9:38 PM Β· edited Thu, 12 February 2026 at 3:02 PM

I forgot how nicely LF1's HD hand morphs work at subdivision 2, a good color map and EZSkin3Cycles:

RatSFaxXGhITSRWLfe97i0dvw7gvivX3jbu009ev.png

I love the details.


seachnasaigh ( ) posted Tue, 24 June 2025 at 7:46 AM Β· edited Tue, 24 June 2025 at 7:47 AM
Rhia474 posted at 9:38 PM Mon, 23 June 2025 - #4497339

I forgot how nicely LF1's HD hand morphs work at subdivision 2, a good color map and EZSkin3Cycles:


I love the details.

At the risk of sounding stupid (again), what is this EZSkin3Cycles?

Poser 12, Poser 13, Poser 14, in feet.Β Β 

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seachnasaigh ( ) posted Tue, 24 June 2025 at 7:47 AM
ChromeStar posted at 8:07 PM Mon, 23 June 2025 - #4497334
seachnasaigh posted at 7:21 PM Sun, 22 June 2025 - #4497303

Dusk and Dawn in Cafe' L'Homme;  LaFemme in foreground.  I built this bar as an interior for Stonemason's Urban Future 3.  Anyone know how to fix LaFemme's weirdly shadowed skin?

Whatever else might be going on, one thing that jumps out to me is that I sometimes get blockiness in shadows and specular effects if the mesh is not detailed enough. She's pretty close to the camera. Try raising the amount of subdivision.
I had already tried subdivision;  didn't really help.

Poser 12, Poser 13, Poser 14, in feet.Β Β 

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Rhia474 ( ) posted Tue, 24 June 2025 at 9:14 AM Β· edited Tue, 24 June 2025 at 9:17 AM

seachnasaigh posted at 7:46 AM Tue, 24 June 2025 - #4497352

Rhia474 posted at 9:38 PM Mon, 23 June 2025 - #4497339

I forgot how nicely LF1's HD hand morphs work at subdivision 2, a good color map and EZSkin3Cycles:


I love the details.

At the risk of sounding stupid (again), what is this EZSkin3Cycles?
https://cobrablade.net/snarlygribbly/poser.html

EZSkin is a script to upgrade your older skin shades via a script. 

Y-Phil can expound upon this more since he was kind enough to port to new Python and updating the Cycles shaders regularly.

https://www.renderosity.com/forums/comments/4494088/permalink


The zip file comes with a full manual and explanation.


Thalek ( ) posted Thu, 26 June 2025 at 6:02 PM

seachnasaigh posted at 7:46 AM Tue, 24 June 2025 - #4497352

I love the details.

At the risk of sounding stupid (again), what is this EZSkin3Cycles?
EZSkin creates materials based on what rendering engine or shader effects engine you use.  In addition to Firelyfly, Superfly, and Pesky Fly (just kidding), one of the shader engines uses the Cycles root node to set up the materials. (I never could get the tanlines engine, contributed by a third party, to work, but most of the others seem to work well.)

As Y-Phil converted EZkin to EZSkin3, that's who you should consult for best results.


hborre ( ) posted Thu, 26 June 2025 at 7:37 PM

The Cycles configuration is not as optimized as it should be for Poser 13. The absence of the PrincipledBsdf Node in EZSkin3 unnecessarily complicates the shader setup.


Rhia474 ( ) posted Thu, 26 June 2025 at 9:56 PM

There is a PrincipledBsdf expansion/ shader for EZSkin 3 but it keeps crashing my Poser when I try to apply it.


Rhia474 ( ) posted Thu, 26 June 2025 at 10:04 PM

Actually, today it's giving me an error like this:

Traceback (most recent call last):

  File "C:\Program Files\Poser Software\Poser 13\Runtime\Python\poserScripts\ScriptsMenu\EZSkin3.py", line 5674, in Apply

    msg = self.builder.BuildShader(material, shader, mh)

  File "C:\Program Files\Poser Software\Poser 13\Runtime\Python\poserScripts\ezskin3\Custom shaders\CyclePBSDFSkin.py", line 118, in BuildShader

    method(mat, p)

  File "C:\Program Files\Poser Software\Poser 13\Runtime\Python\poserScripts\ezskin3\Custom shaders\CyclePBSDFSkin.py", line 803, in Cyclelacrimal

    self.CycleGenSkin(mat, p, is_lacrimal=True)

  File "C:\Program Files\Poser Software\Poser 13\Runtime\Python\poserScripts\ezskin3\Custom shaders\CyclePBSDFSkin.py", line 608, in CycleGenSkin

    mat.ConnectNodes(n_invert, n_pbsdf, 'Roughness')

UnboundLocalError: local variable 'n_invert' referenced before assignment



philadam ( ) posted Fri, 27 June 2025 at 6:12 PM
Rhia474 posted at 10:04 PM Thu, 26 June 2025 - #4497424

Actually, today it's giving me an error like this:

Traceback (most recent call last):

  File "C:\Program Files\Poser Software\Poser 13\Runtime\Python\poserScripts\ScriptsMenu\EZSkin3.py", line 5674, in Apply

    msg = self.builder.BuildShader(material, shader, mh)

  File "C:\Program Files\Poser Software\Poser 13\Runtime\Python\poserScripts\ezskin3\Custom shaders\CyclePBSDFSkin.py", line 118, in BuildShader

    method(mat, p)

  File "C:\Program Files\Poser Software\Poser 13\Runtime\Python\poserScripts\ezskin3\Custom shaders\CyclePBSDFSkin.py", line 803, in Cyclelacrimal

    self.CycleGenSkin(mat, p, is_lacrimal=True)

  File "C:\Program Files\Poser Software\Poser 13\Runtime\Python\poserScripts\ezskin3\Custom shaders\CyclePBSDFSkin.py", line 608, in CycleGenSkin

    mat.ConnectNodes(n_invert, n_pbsdf, 'Roughness')

UnboundLocalError: local variable 'n_invert' referenced before assignment

Uncheck Ghostship Roughness in CFG for the face and problem will go away, apparently that part has not been thoroughly debugged.


Rhia474 ( ) posted Fri, 27 June 2025 at 7:18 PM

Nope, it crashes the entire scene even if I uncheck that. I thinkI will just not use that plugin.


hborre ( ) posted Fri, 27 June 2025 at 9:57 PM

Which figure is giving the error? 


Rhia474 ( ) posted Fri, 27 June 2025 at 11:15 PM

V4 and La Femme both.


hborre ( ) posted Sat, 28 June 2025 at 8:49 AM

I ran EZSkin 3 with V4, using the Principlebsdf node, last night and was unable to duplicate the error. Were you using specific custom settings or the default?

There are default settings with which I do not completely agree and that need correction.


Rhia474 ( ) posted Sat, 28 June 2025 at 11:36 AM Β· edited Sat, 28 June 2025 at 11:38 AM

I just tried with default settings and on M4 this time. Same thing. Script is stuck on Lacrimal and crashes Poser. I even re-downloaded the shader.


Again, default settings and getting error:

Traceback (most recent call last):

  File "C:\Program Files\Poser Software\Poser 13\Runtime\Python\poserScripts\ScriptsMenu\EZSkin3.py", line 1122, in Defaults

    if not value is None: ezctl.SetValue(value)

  File "C:\Program Files\Poser Software\Poser 13\Runtime\Python\poserScripts\ScriptsMenu\EZSkin3.py", line 610, in SetValue

    self.control.SetValue(str(value))

AttributeError: 'StaticText' object has no attribute 'SetValue'

Traceback (most recent call last):

  File "C:\Program Files\Poser Software\Poser 13\Runtime\Python\poserScripts\ScriptsMenu\EZSkin3.py", line 1152, in Reset

    ctl.Reset()

  File "C:\Program Files\Poser Software\Poser 13\Runtime\Python\poserScripts\ScriptsMenu\EZSkin3.py", line 601, in Reset

    self.SetValue(self.initValue)

  File "C:\Program Files\Poser Software\Poser 13\Runtime\Python\poserScripts\ScriptsMenu\EZSkin3.py", line 610, in SetValue

    self.control.SetValue(str(value))

AttributeError: 'StaticText' object has no attribute 'SetValue'


hborre ( ) posted Sat, 28 June 2025 at 1:00 PM

I would let YPhil know about this. I am unable to duplicate this problem, even with default parameters. I don't remember if I am using older settings for EZSkin or the more recent set available. So far, it is working with V4 & M4.


hborre ( ) posted Sat, 28 June 2025 at 8:31 PM

Update: At this moment, I would not recommend using the EZSkin3 principlebsdf cycles method to enhance the skin texture on any character. I have come across a serious error where the shader does not apply correctly between the arms and the torso. It appears that something is getting internally broken at that point. I have seen it with V4. La Femme, and M4. Oddly, the legs appear fine, considering that they are from the same map.


Rhia474 ( ) posted Sat, 28 June 2025 at 9:25 PM

Thanks, will keep using my own shader for principledbsdf, based on Ghostship's.


Y-Phil ( ) posted Sun, 29 June 2025 at 9:13 AM Β· edited Thu, 12 February 2026 at 3:02 PM

HI

Sorry for the problems. The source of the error was a bad management of a setting used only for the face in EZSkin's configuration:

ZujuKXVIWhsPpgzx1AOOQqMqVNHzOx9S1TXYnL6K.png

HK0lCzXzo1oEaAa5GWL8SolUZQcbNRDcYLA7AbR6.png

The fact that that error popped up on your system lead me to think that the plugin was not up to date, I have probably forgotten to update the version at disposal.
Sorry for this.
So just to be sure:

- EZSkin's last version: https://kdrive.digital-paradize.com/app/share/116364/ae7a51aa-8f4f-4792-99ff-abdd1b2a863b

- The last version of the PrincipledBSDF version of human skin: https://kdrive.digital-paradize.com/app/share/116364/7a305ed4-4dec-48a5-a61e-58ab586e9002

I've tested on a V4, with both checked and unchecked, and it ran fine.

Historically, on EZSkin's versions for Python2.7, there was a small node setup that SnarlyGribbly built to simulate human pores. One day, Ghosthip said in a thread that he was not finding it convincing enough. That's why there's an option in the common part, not active by default, to use the human pores simulation, and a separate option only for the face. Note that I can easily extend this setup to the rest of the skin but I put it on the face only, thinking that it was probably more for close-up of a face.
And that Ghostship's roughness is not active by default.

I have never encountered that error because I'm using the given Bump almost systematically.

Don't hesitate to tell me  if you encounter another error go8RIbK48UneA8HrXLGPFAIvLhnbEFXZZL2wH0aE.png

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πŸ‘ΏΒ Nas 10TB
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Rhia474 ( ) posted Sun, 29 June 2025 at 11:39 AM

Thank you sir, will try this out today and report back!


hborre ( ) posted Sun, 29 June 2025 at 11:53 AM

Thank you. Sir. You are a gentleman and a scholar.


Y-Phil ( ) posted Mon, 30 June 2025 at 5:45 PM Β· edited Thu, 12 February 2026 at 3:02 PM

Most welcome f0VsyWfedMe6RjQvw9HS5uzVQtqPQ33aXAGYsWPT.png

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(っ◔◑◔)っ

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πŸ‘ΏΒ Mac Mini M2, Tahoe 26.5, 16GB, 500GB SSD
πŸ‘ΏΒ Nas 10TB
πŸ‘ΏΒ Poser 13 and 14 ❀️

π‘€π“Ž π’’π’Άπ“π“π‘’π“‡π“Ž


Rhia474 ( ) posted Mon, 30 June 2025 at 7:43 PM

It works well now, many thanks!


Y-Phil ( ) posted Tue, 01 July 2025 at 1:08 PM

Cool, thank you for the feedback pQWoE4M0KU1eexqkKV0WwreUIXetG42XfcYEx2p3.gif

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πŸ‘ΏΒ Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gaming, Asus Tuf Gaming RTX 4070 OC Edition, 1+2 TB SSD's, 6+4TB HD
πŸ‘ΏΒ Mac Mini M2, Tahoe 26.5, 16GB, 500GB SSD
πŸ‘ΏΒ Nas 10TB
πŸ‘ΏΒ Poser 13 and 14 ❀️

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Y-Phil ( ) posted Tue, 01 July 2025 at 1:46 PM Β· edited Thu, 12 February 2026 at 3:02 PM

Content Advisory! This message contains nudity

Here is Aiyana, a naturally toned Vic4, ported to Sasha16.

The last time I did a beautiful render of her, it was during December, 2020, using Poser 11 and Octane. With a splendid result using RedSpec' Octane-specific settings.
I took this as a challenge: retrieve a similar quality using EZSkin.
To achieve this, I have used "(0.0096, 0.0034, 0.0022)" instead of "(0.00482, 0.00169, 0.00109)" in the EZSkin configuration for the plugin.

we0I5VxunMrhMQuXFji1aw3p2ntXWBhATZhzkVX0.jpg
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But as I was not completely satisfied by the PrincipledBSDF's specularity (probably something I'm missing...) I have added a second layer to the skin parts:

vs3KFtrfh97X6ATc0dBIkebm11A66crrLc4IwbGY.png

When it comes to a Gloss layer, my toolbox includes a script that detects the Bump file and adds it to the Normal input the of AnisotropicBSDF node (labeled Gloss Effect here). As sometimes adding the Bump doesn't add any particular effect, an option let me opts out this, skipping the Bump2Normal and the Bump map nodes.
The Gloss Level is a simple MixClosure node.

If you think that this specific option could be interesting to add to the PrincipledBSDF-based plugin for EZSkin, let me know.
Just as a reminder, the said plugin can add a gloss layer, provinding that the skin part is configured as a "skin_gloss" instead of a "skin", but it actually does not use the Bump, that could be an option to add.

The lighting comes from a front cylinder set in emission mode (5400K) plus a side area lamp (5200K). The StudioBackground Prop comes from archives I had completely forgotten on an almost lost hard drive, forgotten somewhere in my mess, found thanks to a crisis of tidiness... 7kgPPfk8bDRS3rn2HFrKYpxevrxBjUNZQ7LCI1EY.gif
Probably as old as RuntimeDNA MZ0ednONC8ocPRpCT8SccbmwGakKQrLVLylxPsJW.gif


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πŸ‘ΏΒ Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gaming, Asus Tuf Gaming RTX 4070 OC Edition, 1+2 TB SSD's, 6+4TB HD
πŸ‘ΏΒ Mac Mini M2, Tahoe 26.5, 16GB, 500GB SSD
πŸ‘ΏΒ Nas 10TB
πŸ‘ΏΒ Poser 13 and 14 ❀️

π‘€π“Ž π’’π’Άπ“π“π‘’π“‡π“Ž


hborre ( ) posted Tue, 01 July 2025 at 5:06 PM

YPhil, thank you for your insight and troubleshooting.

In reviewing the last few entries of this thread, I must point out that the addition of the Pores features causes more problems than intended. I have noticed that when pores are added to the texture, it causes a major texture separation between the torso and the arms. It confounded me for some time until I discovered that the pore feature was the source of the problem. By removing it, the entire texture from head to toe became homogeneous. I caution everyone not to activate this feature, I think it causes considerable render issues and hours of unnecessary troubleshoot for individuals not familiar with EZSkin.


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