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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 31 4:59 pm)



Subject: Rigger shoes


Tipol ( ) posted Wed, 16 September 2020 at 3:15 AM · edited Thu, 31 October 2024 at 6:10 PM

Hello, I modeled shoes in hexagon for La Femme.

Capture3.JPG

It is a heeled shoe, I had already made shoes for the Woman and had rigged them without problem but they were flat shoes. And I admit that I do little conforming and know dynamic better, but conforming is more suitable for shoes. To model my shoe I took LaFemme latest model (R1 I believe) I put a foot pose in pose and I exported it in obj. opened in hexagon and modeled my shoe on it. I try to rig it but it does not work, already my shoe does not fit the model provided in the developper ring and in addition there are several.

! [Capture2.JPG] (https://live.cdn.renderosity.com/forum/_legacy/forum_12356/thread_2952088/file_5fd0b37cd7dbbb00f97ba6ce92bf5add.JPG)

then it doesn't work and the foot is not in the shoe in the end even if I apply the initial pose to it.

Capture2.JPGCapture.JPG

Someone have a tutorial on how to rig heeled shoes? or someone to explain to me what I'm doing wrong.

thank you in advance!



RedPhantom ( ) posted Wed, 16 September 2020 at 6:01 AM
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I believe the problem is that the foot of the shoe needs to be flat when you rig it and then it gets bent with a pose after.


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bwldrd ( ) posted Wed, 16 September 2020 at 10:48 AM
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There is a tutorial here on Renderosity, that I think, may address your issue.

LaFemme - Dual Shoes Poser Tutorial

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Tipol ( ) posted Wed, 16 September 2020 at 11:42 AM

Oh wonderful, thanks this is exactly what I was looking for, I will watch this.



RobZhena ( ) posted Wed, 16 September 2020 at 12:10 PM · edited Wed, 16 September 2020 at 12:11 PM

The simple thing to do is pose LF to fit your shoe, go to the fitting room, Don’t zero LF. transfer the rigging down to the toes, and create a new figure. Return to the pose room. Zero LF. Pose the shoe to fit the foot. Back to the fitting room and rerig to the zeroed LF. Create new figure. Done.


adp001 ( ) posted Wed, 16 September 2020 at 1:04 PM · edited Wed, 16 September 2020 at 1:13 PM

RobZhena posted at 8:01PM Wed, 16 September 2020 - #4399627

The simple thing to do is pose LF to fit your shoe, go to the fitting room, Don’t zero LF. transfer the rigging down to the toes, and create a new figure. Return to the pose room. Zero LF. Pose the shoe to fit the foot. Back to the fitting room and rerig to the zeroed LF. Create new figure. Done.

Or the other way around: Pose your shoe until it fits your figure. Then run the following script (can also be used for hair)

SCENE = poser.Scene()


def set_actor(actor):
    assert isinstance(actor, poser.ActorType)
    if not hasattr(actor, "Geometry") or \
            actor.Geometry() is None or \
            actor.Geometry().NumVertices() == 0:
        raise TypeError("Actor has no usable geometry.")
    geom = actor.Geometry()
    for idx, v in enumerate(geom.WorldVertices()):
        vert = geom.Vertex(idx)  # type: poser.VertType
        vert.SetX(v.X())
        vert.SetY(v.Y())
        vert.SetZ(v.Z())

    actor.Reset()
    SCENE.DrawAll()


if __name__ == "__main__":
    set_actor(SCENE.CurrentActor())




RobZhena ( ) posted Wed, 16 September 2020 at 4:19 PM

You can’t pose an unrighteousness shoe.


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