Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)
Visit the Carrara Gallery here.
Some things to think of...
How to make the active camera a child object of the car. (Easy enough)
Sparrowhawke3D's wheels modifier (Free!)
Assigning the car to a motion path. (Makes some stuff simpler later.)
Activating motion blur in a render. (This effect can make renders take a lot longer though.)
Setting up nice outdoor scenery lighting.
I would also think that Carrara is plenty capable.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.

The distance traveled on the path is more or less the vehicle's "speed". (So to go from MPH, you'll probably want to recalculate that to ft/s and tweak the path length and distance traveled in the rendering. Or if you're going by metric, it's probably easier figuring where to move the decimal over - but still gotta convert from hours to seconds. :tongue2: ) Sparrowhawke's wheels modifiers are great, because you get the proper wheel turn rate without guessing so it all looks natural. (You could still use spin, but that's more hit or miss.)
Last but not least, setup the camera as a child of the group containing the car which is traveling on the path. That will make the camera automagically follow the car for the shot.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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hi all
i have some questions i could answer that fast
Question on the movement of vehicles in a scene Render
i have a model car and I want to give the movement of natural landscape and the car speeding
Saw the picture as an example for i askit for

noticed the speed of the car scene, as well as the interaction of car tires, as well as the surrounding nature scene
is there an explanation or adequate lessons, which i wonder about
nawaf3d
thanks