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Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)

 

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Subject: Question on the movement


N2008 ( ) posted Sat, 15 November 2008 at 7:23 PM · edited Sun, 12 July 2026 at 7:41 AM

hi all
i have some questions i could answer that fast
Question on the movement of vehicles in a scene Render
i have a model car and I want to give the movement of natural landscape and the car speeding

Saw the picture as an example for i askit for
Image

noticed the speed of the car scene, as well as the interaction of car tires, as well as the surrounding nature scene

is there an explanation or adequate lessons, which i wonder about

nawaf3d

thanks


bwtr ( ) posted Sat, 15 November 2008 at 8:41 PM

Just a quick response.
Can spin blur be activated on the wheels?
Can horizontal blurr be added to the background?

Without checking, I feel Carrara can do this.

Brian

bwtr


N2008 ( ) posted Sat, 15 November 2008 at 9:16 PM

I should be grateful to you if

there a lesson explains this method tutorials in carrara

pls.

 


bwtr ( ) posted Sat, 15 November 2008 at 9:43 PM · edited Sat, 15 November 2008 at 9:46 PM

file_417979.jpg

This should be a starting help.

If you do a search of the Help/Manual there are 96 references to Blur--do a similar one for Spin maybe?

Brian

bwtr


N2008 ( ) posted Sun, 16 November 2008 at 9:28 AM

I can not reach a clearer explanation Please


pauljs75 ( ) posted Mon, 17 November 2008 at 6:09 PM

Some things to think of...

How to make the active camera a child object of the car. (Easy enough)
Sparrowhawke3D's wheels modifier (Free!)
Assigning the car to a motion path. (Makes some stuff simpler later.)
Activating motion blur in a render. (This effect can make renders take a lot longer though.)
Setting up nice outdoor scenery lighting.

I would also think that Carrara is plenty capable.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


pauljs75 ( ) posted Fri, 21 November 2008 at 7:59 AM

file_418394.jpg

Here's something I set up fairly quick with one of my own models. (Well, as quick as it takes to add the Sparrowhawke wheels modifier to each wheel grouping* and put on nice looking mats. Then some kind of throw-in terrain for scenery, and a motion path.) This is with the motion blur enabled in rendering, set to both directions on timeline, vector blurs, 10 frames sample (it has to re-render 10 times to calculate the blur), and strength at 80%. *All the parts of the wheel that rotate should be grouped first, then apply the modifier to that group.

The distance traveled on the path is more or less the vehicle's "speed". (So to go from MPH, you'll probably want to recalculate that to ft/s and tweak the path length and distance traveled in the rendering. Or if you're going by metric, it's probably easier figuring where to move the decimal over - but still gotta convert from hours to seconds. :tongue2: ) Sparrowhawke's wheels modifiers are great, because you get the proper wheel turn rate without guessing so it all looks natural. (You could still use spin, but that's more hit or miss.)

Last but not least, setup the camera as a child of the group containing the car which is traveling on the path. That will make the camera automagically follow the car for the shot.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


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