Forum: Carrara


Subject: Question on the movement

N2008 opened this issue on Nov 15, 2008 ยท 7 posts


pauljs75 posted Fri, 21 November 2008 at 7:59 AM

Here's something I set up fairly quick with one of my own models. (Well, as quick as it takes to add the Sparrowhawke wheels modifier to each wheel grouping* and put on nice looking mats. Then some kind of throw-in terrain for scenery, and a motion path.) This is with the motion blur enabled in rendering, set to both directions on timeline, vector blurs, 10 frames sample (it has to re-render 10 times to calculate the blur), and strength at 80%. *All the parts of the wheel that rotate should be grouped first, then apply the modifier to that group.

The distance traveled on the path is more or less the vehicle's "speed". (So to go from MPH, you'll probably want to recalculate that to ft/s and tweak the path length and distance traveled in the rendering. Or if you're going by metric, it's probably easier figuring where to move the decimal over - but still gotta convert from hours to seconds. :tongue2: ) Sparrowhawke's wheels modifiers are great, because you get the proper wheel turn rate without guessing so it all looks natural. (You could still use spin, but that's more hit or miss.)

Last but not least, setup the camera as a child of the group containing the car which is traveling on the path. That will make the camera automagically follow the car for the shot.


Barbequed Pixels?

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