Forum Moderators: CHMedia Forum Coordinators: Kalypso
Cinema 4D F.A.Q (Last Updated: 2024 Aug 27 11:07 am)
| C4D Gallery | Speed Modeling Sessions | C4D Freestuff |
what are all those colored spots?
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/

For a good test of Maxwell light dispersion, I tried rendering a prism scene ages ago but my old pentium 4 system couldn't really cope. Earlier in the year I assembled a new quad core system so I've come back to the prism test again.
This is a simple scene converted from a .dxf scene downloaded via the Maxwell forums. The light source is probably one of the most important things with this type of render. Inside the 'light gun' body is a long black diffuse cube, the front end is deleted and the rear end is split from the cube and asigned a Maxwell emitter material. This simulates a nice stream of light without much speading.
The prisms are just 3 sided Cinema cylinders. The body of the prisms uses a Maxwell 'glass' with an refraction value of 1.850 with dispersion activated. The prism end caps use the same material but with roughness used. This is how some of educational usage prisms are constructed.
There is an overhead light being used just to light the scene a little.

White light exits the 'light gun', enters the first prism, exits in rainbow colures, enters second prism and exits coninuing it's journey until it projects on the wall.
Yes, the current price of Maxwell is relativily expensive but I got it during its earlier pre-order development period (and suffered those terrible RC versions!). For people that make money from commercial renders then a good render engine soon pays for itself. whether it be Maxwell, Vray or whatever.
Render farms are useful for these sort of time consuming renders.
The latest render has been going many hours and is now at sample level 25. I stop it to do other things and when its feeding or TV time I resume the render (that feature of Maxwell is often overlooked and taken for granted)
Render time has no significance to me for this kind of test - I'm fascinated that a render engine can even do accurate spectral dispersion. However, the big problem with path tracers such as Maxwell is that they can't seem to cope with rendering the reflections of caustics (a reflection of the 'rainbow' colours should be present in the prism glass.
All this reminds me of the early 80's when computers struggled to do a decent ray traced image - the fascination never dies!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.

With some spare time I felt like messing about with something, So. with a TopMod mesh in a Cinema 9.6 HyperNurbs a Maxwell Render Glass material was used.Maxwell materials have an option to activate dispersion which I don't usually bother with. All those coloured highlights are the result of using dispersion. One Cinema omni light is used which Maxwell automatically converts to a polygon based spherical light emitter.