Forum: Cinema 4D


Subject: Maxwell Glass With Dispersion Test

Becco_UK opened this issue on Aug 22, 2008 · 13 posts


Becco_UK posted Fri, 22 August 2008 at 3:21 PM

With some spare time I felt like messing about with something, So. with a TopMod mesh in a Cinema 9.6 HyperNurbs a Maxwell Render Glass material was used.

Maxwell materials have an option to activate dispersion which I don't usually bother with. All those coloured highlights are the result of using dispersion. One Cinema omni light is used which Maxwell automatically converts to a polygon based spherical light emitter.