Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)
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Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2419498
I recall seeing this asked several years ago. there was an answer given. lemme see if I can find it ...... yeah, here's the second one. http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=201589 however, they aren't showing any renders to prove it works like a real rope, in which each of the three sub-ropes further comprises small strings or threads.The subtle difference is that I was not thinking of modelling the rope. It's already complex enough because it's having to bend. So I thought it would be better as a shader. I've tried some experiments using the "Caution" shader but it's not joining up properly, I might be able to fix that in the UV editor but it was getting late when I was looking at this yesterday.

I had used a texture map initially, based on a segment of the picture first posted. But the blue was too pale and thats how I got thinking about other techniques, I also experimented with ripples and a parametric mapping to rotate them 45°.
I think my problem is actually because the rope is a vector object and there are some splits in the sides which means that the UV mapping does not work too well, I should have 1 rectangle and 2 circles but I've got 4 rectangles.
So thanks for the words of experience, I'll switch back to a black and white texture map as a mixer for the colours I want and as you've done I'll also put it in the bump channel.
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Is it possible to have a procedural shader with a spiral function to shade a rope?