AndyCLon opened this issue on May 23, 2007 ยท 10 posts
AndyCLon posted Thu, 24 May 2007 at 12:58 AM
The subtle difference is that I was not thinking of modelling the rope. It's already complex enough because it's having to bend. So I thought it would be better as a shader. I've tried some experiments using the "Caution" shader but it's not joining up properly, I might be able to fix that in the UV editor but it was getting late when I was looking at this yesterday.