Forum: Carrara


Subject: Spiral Procedural Shader

AndyCLon opened this issue on May 23, 2007 ยท 10 posts


MarkBremmer posted Thu, 24 May 2007 at 9:13 AM

Hi Andy, While I personally try to use procedural shaders as much as possible, a tiling texture map is actually a better solution for this. The T-maps simply play better with the spline objects UV space than procedurals do. Note: you can increase the tiling to greater than the slider allows by simply clicking on the tiling numbers and entering a value. Mark