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Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)

 

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Subject: Shader help, anyone?


SmallFry ( ) posted Thu, 02 February 2006 at 3:50 PM · edited Tue, 14 July 2026 at 1:47 AM

I'm looking for help in creating a masked shader effect. It's to simulate 2 shaders on one object. There would be a base shader, then a second masked shader which would allow portions of the base the come through. A black-&-white mask would determine which parts of the base come through and which are used for the second shader. Anyone have any ideas? Thanks!


falconperigot ( ) posted Thu, 02 February 2006 at 4:11 PM

From the Top Shader choose Complex Shaders>MultiChannel Mixer. Then set one Source for one shader and the second Source to the other. Stick your texture map or whatever in the Blender. That's it.


MarkBremmer ( ) posted Thu, 02 February 2006 at 4:19 PM

file_323623.jpg

This should do it... You can use any black and white or grayscale image to do the mixing. And, to make matters more interesting, you can have multi-channel mixers inside of each other. Kind of makes the imagination wander a little. :D Mark






ren_mem ( ) posted Thu, 02 February 2006 at 5:18 PM

The texture channels are amazing.Spend some time on the operators...they are you friends:) I just wish I had a brush.

No need to think outside the box....
    Just make it invisible.


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