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Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)
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I'm looking for help in creating a masked shader effect. It's to simulate 2 shaders on one object. There would be a base shader, then a second masked shader which would allow portions of the base the come through. A black-&-white mask would determine which parts of the base come through and which are used for the second shader. Anyone have any ideas? Thanks!