SmallFry opened this issue on Feb 02, 2006 ยท 4 posts
SmallFry posted Thu, 02 February 2006 at 3:50 PM
I'm looking for help in creating a masked shader effect. It's to simulate 2 shaders on one object. There would be a base shader, then a second masked shader which would allow portions of the base the come through. A black-&-white mask would determine which parts of the base come through and which are used for the second shader. Anyone have any ideas? Thanks!