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Subject: Skylight through transparency?


nomuse ( ) posted Mon, 12 September 2005 at 10:49 PM · edited Sun, 12 July 2026 at 7:37 AM

I remember having a problem before -- Carrara 2, at least -- in getting skylight to go through a transmapped object. It appears that Carrara Pro 4 still has a problem with this...I've got a Poser import rendered with skylight only and her eyelashes are casting big solid shadows on her face (and there is a nasty shadow line from the transmapped hair as well). Is there a solution to this? Adding a light to fix this problem is not optimal for this image but I'll do it if I have to.


ShawnDriscoll ( ) posted Mon, 12 September 2005 at 11:15 PM

In your render settings, is Light Through Transparency checked? If so, you may have to fudge with the shaders for the hair and lashes by adjusting their alpha and/or transparency channels.

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nomuse ( ) posted Mon, 12 September 2005 at 11:46 PM

Did both. I could lessen the problem, but not make it go away. The thing that helped most was using Shader Ops to push the transmap a bit. As checks I tried dialing all the light settings up to maximum. Got a ten-hour test render for my pains...but the problem was still there. So pixel size, shadow size, quality, photon count ain't it. I'm doing a test now to see if I can run skylight down and indirect up to lessen the problem. It is so painfully obvious I don't see any way to fix up the face (say, with a little light) without making it obvious I've done so.


nomuse ( ) posted Tue, 13 September 2005 at 1:08 AM

Hrm. Even turning off "cast shadows" didn't do it. It's basically not a shadow...it's that skylight (and, seemingly, indirect light originating from the sky dome and bouncing off a bounce sheet), will not pass through transparency. It could be it will happen if there is enough space between transparency and object (I recall trouble with Poser eyes before on this account). Alpha channel won't fix it any more than any other materials setting. As a double-check I disabled skylight and tried a couple ordinary lights. All of these operated normally, and didn't create dark blotches below the transparency. This is very annoying. It basically blocks me from using the most attractive lighting options in Carrara on imported Poser figures.


ShawnDriscoll ( ) posted Tue, 13 September 2005 at 3:34 AM

Do you have a render to post to show the shadow problem?

www.youtube.com/user/ShawnDriscollCG


nomuse ( ) posted Tue, 13 September 2005 at 3:52 AM

Not like it really needs a render, but I'll see. Maybe if I have the patience I'll light-lab it, even. I've basically given up, tho. I'm comping this picture now...one render for the set with the lighting I want, then another render of the figure without skylight or GI.


ShawnDriscoll ( ) posted Tue, 13 September 2005 at 3:55 AM

Turn off Interpolation if the shadows look more like ashes.

www.youtube.com/user/ShawnDriscollCG


Patrick_210 ( ) posted Tue, 13 September 2005 at 8:21 AM

file_290882.jpg

I used to have this problem, but with TransPoser 2 and Carrara 4 Pro it seems to be fixed. This pic is rendered with skylight and indirect lighting, and has transmapped hair which goes over the whole forehead plus the eyelashes and eyebrows. I don'know why you're having this problem.


wolf359 ( ) posted Tue, 13 September 2005 at 11:12 AM

file_290883.jpg

I'm using Carrara Pro4 Mac OSX with TP1 included. this image uses a wizard Daylight preset and has no scene lights just the sky light as you can see the poser figure (exported from version6 SR1) has trans mapped hair that is rendering properly there may be an issue with your trans map.



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bluetone ( ) posted Tue, 13 September 2005 at 11:14 AM

And there may be an issue with gravity for her! ;)


wolf359 ( ) posted Tue, 13 September 2005 at 2:25 PM

we dont need "transmaps" to see through object in real life so who needs strict laws of physics in CG renderss??? ;-) besides alot of poser is about idealized fantasy however if you really REALLLY need to see sagging breasts hanging down to a womans kneecaps please visit your nearest retirement home and leer to your hearts content LOL!!! P.S.nomuse i hope you get your problem sorted i switched to CP4 for better lighting options for my poser scenes as well



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nomuse ( ) posted Tue, 13 September 2005 at 3:05 PM

Well...I am pretty unhappy now. I recall being told the solution CSP4 offered was alpha channels. Transposer does indeed apply alpha channels for the transmapped objects. In distant, spot, or bulb renders the transmapped lashes and hair work perfectly. In skylight or indirect light they don't work at all -- they appear to be completely opaque to the light. I've turned on and off every function I can think of here. Well...I'm gonna light-lab this with a transmapped grill and a plane, and see if I learn anything.


bluetone ( ) posted Tue, 13 September 2005 at 3:56 PM

My understanding is that sky-light and insirect light work like HDRI lights and don't generate shadows in the same way, and as such don't deal with transparencies in the same way. Look at a different thread here on HDRI lighting in the last week for more (and better) info on the topic. Good luck!


nomuse ( ) posted Tue, 13 September 2005 at 5:05 PM

Just installed the 4.1 updater, and it appears after a quick light-lab the results are now useable. The results are, however, absurd. I'll have to run a more complete light lab to create a full truth-table, but what appears to be the new behavior in 4.1 (OSX), is that objects either DO inhibit passage of skylight, or do NOT. I've placed the transmap both in transparency channel and in alpha channel, and in both cases the object became invisible to the skylight -- regardless of it's own visibility. I'm working now to see if this behavior translates to a Poser import. So far, I've discovered Transposer uses neither alpha nor transparency channel per se, instead creating a mixer between two multi-channel shaders -- one with transparency on, the other not.


nomuse ( ) posted Tue, 13 September 2005 at 9:15 PM

file_290884.jpg

Okay, here we go. Imported a Poser scene into CarraraPro 4.1, using the TransPoser1 included in the package. Figure is one of the Mil kids, with a Thornworks texture package. Deleted all the lights from the Poser scene and set up custom lighting in Carrara.

Top render is with a single Distant Light, all default settings.

Middle render is with the Distant Light set to invisible and "Sky Light" enabled in the Global Illumination box. Notice the dark eyes. In fact, the outline of the actual eyelash mesh is quite obvious, and that is what appears to be casting a shadow. I did a couple of renders with no transmap at all and the lashes set to 100% transparency for the same effect.

Lower render is best result after ten hours of work. Notice the render settings. Setting the engine to tens of thousands of photons, changing the photon map, including indirect light, clicking and unclicking "light through" or "shadows," setting quality to highest or lowest -- none made a significant diference to the shadows.

The lower, incidently, is with the TransPoser-created channels tossed and a new shader that uses alpha channel with the transmap below a Shader Ops filter. Of course "no light interactions when fully transparent" is checked.

She has black eyes, but I'm the one who's ready to cry.


GWeb ( ) posted Tue, 13 September 2005 at 11:53 PM

Have you tried adjusting lighting quality and accuracy?


nomuse ( ) posted Wed, 14 September 2005 at 12:31 AM

Sorry....that was the FIRST thing I tried. I ran the lighting all the way up to "Best", at 1-pixel accuracy, 50,000 photons, 100% photon map, Full raytracing. 0.5 pixel shadow....pretty much the top of every slider on the panel. Made essentially no difference. The shadows were nicely rendered. This ain't in my imagination. I don't know what is the difference between the results I'm getting and the results others are reporting, but I'm getting pretty tired of people repeating the obvious.


GWeb ( ) posted Wed, 14 September 2005 at 12:43 AM

Can you cut the head with eyelash and save teh scene. Post the Car file in txt format. Some of us will take a look at it.


nomuse ( ) posted Wed, 14 September 2005 at 12:52 AM

Mm. Thanks for the offer. I'd prefer to recreate the behavior with another prop, tho (I did the light lab with a pair of planes, one with a simple map containing one black spot I made in GraphicConverter) -- the meshes I'm using are of course DAZ property and all that rot. Just to make sure I did it right the first time (and the fourth, and the eighth) I'm rendering one more test shot with everything but total photons cranked up to the top of the slider. Looks to be another four hours before THAT finishes! Meantime I have a solution that will work for at least this image, perhaps others. Render twice, combine in PhotoShop, use alpha channel to reveal the spot-lit render only where it is needed to clean up eyelashes, hairline, and other problems with the GI render. Oh...I tried another cute trick in the interim. Scaled the entire scene 100x. It changed a bit, but the black shadows didn't move enough to notice.


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