Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jun 30 12:55 pm)
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I probably didn't explain it very well. My multichannel mixer has one multichannel with lumber settings and another multichannel with noise settings.(This is a simplification. They have lots more besides. I am trying to make a realistic procedural wood shader) The blender is a simple value to balance the two multichannels. I am looking for a way to scale the entire shader. This way I could easily use it on different objects. Any clearer? Thanks for taking the time to decipher it!
Right! Reference shader is one of the things that i use almost never. I think that is a good solution... Mark, on pourpose, i've noticed that you have two shader tree in your screenshot... Why i'm able to see only one shader and not all the open shader in C4PRO? I have searched in the preferences and i haven't found nothing useful:-( Same matter with the other rooms... -TOXE
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Davide, if you edit a shader then switch back to the Assembly Room and double click a different shader, do you then not have two shaders open in the Shader Room? If not, that is bad for you. :-( There are some things different in C4 shaders that I don't like. The Single Channel Shader and Reference Shader options don't always appear which means more complex trees than necessary. Mark
OK, this is a bit of a fiddle but I think it will work. Create two new shaders, one for each channel of your multichannel mixer (Ctrl+drag to create each). Then create a (third) new multichannel mixer with the two other shaders as Reference Shaders in the Source 1 & 2 color channels, affected by Scale as before... Mark
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I have a multichannel mixer shader that is tuned just the way I like it however on my object the overall scale is too large. Is there a way I can reduce the scale of the shader on the object without going in and resetting every scale slider in the shaders' channels? Maybe by adjusting the UV values? (I don't know much about this!) Thanks in advance! ED