Forum: Carrara


Subject: Scaling a multichannel mixer?

sailor_ed opened this issue on Nov 26, 2004 ยท 20 posts


sailor_ed posted Fri, 26 November 2004 at 10:32 AM

I have a multichannel mixer shader that is tuned just the way I like it however on my object the overall scale is too large. Is there a way I can reduce the scale of the shader on the object without going in and resetting every scale slider in the shaders' channels? Maybe by adjusting the UV values? (I don't know much about this!) Thanks in advance! ED