Departure: KoR scene 22 by restif ()
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Transport was arranged for Adrea to meet another one of the resistance group in the Agriculture Zones of Darlis. A place Adrea had never seen.
Before she left, Anna handed her a datechip.
"You'll want to take a look at this once your safe in the AG zone."
This one was fun as I did some things I hadn't before. For the back round (station/city/signs) I rendered it separately along with a couple train passengers an two other travellers separate. I used this as a backround and a shadow catcher when I set up Adrea and Anna. I knew the huge resources all the props and other figures in this would create errors in Carrara so I tried this.
Hope you like how it came out. Thanks for taking a look at the latest in the KoR series.
Image Comments (10)
NetWorthy () 5:09PM | Fri, 02 January 2009
Looks pretty good! I've had to merge layered renders before too - D/S will also roll up its eyes and gak if you have too many polys in a scene LOL. It's kind of hard to merge the lighting and shadows, but it looks like you did OK here. Great job!
PhilW () 6:11PM | Fri, 02 January 2009
Brilliantly done scene and great work layering the rendering - you have handled the complexity and lighting really well!
Darklorddc () 11:05AM | Sat, 03 January 2009
that's a good solution to the resources issue, and it worked well here. Oh, and Adrea's street clothes...rowrr!