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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Dec 08 4:56 pm)
Being a little slow on the uptake, I only figured this out a couple of days ago- it is much, much easier to pick the correct polygons in Max and apply a material to them, and as Foxhollow said, the Habaware exported will pass them through, if you have the texture buttons on. I'll never, ever, use the dreaded Poser grouping tool again!
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I was reading a tutorial on applying textures to models in 3dsmax I'm wondering if, after applying UV co-ords etc. and making the texture map line up on the model, if I then export, and import into poser, would this existing texture work on the model in poser, or is it a kinda max-only deal? I'm thinking, if I could make the UVmap before I start to modify the parts I could come up with a much nicer map I guess the other option would be to export an object, say a box, with the right number of vertices, UVmap this, then export the "real" geometries, and apply these as a morph, so I can have "flat" mapping to them or am I just going about this the totally wrong way? SewerRat