SewerRat opened this issue on Jan 27, 2000 ยท 4 posts
SewerRat posted Thu, 27 January 2000 at 6:57 AM
I was reading a tutorial on applying textures to models in 3dsmax I'm wondering if, after applying UV co-ords etc. and making the texture map line up on the model, if I then export, and import into poser, would this existing texture work on the model in poser, or is it a kinda max-only deal? I'm thinking, if I could make the UVmap before I start to modify the parts I could come up with a much nicer map I guess the other option would be to export an object, say a box, with the right number of vertices, UVmap this, then export the "real" geometries, and apply these as a morph, so I can have "flat" mapping to them or am I just going about this the totally wrong way? SewerRat