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(Last Updated: 2026 Mar 15 4:04 am)



Subject: Render not matching camera view


anniemation ( ) posted Mon, 22 September 2025 at 9:33 PM · edited Mon, 23 March 2026 at 10:26 AM

This happened in Poser 13 and 12.  Help please.XIEzFobKz6v3Q0hfIHo7s93Z3n3Z9V23t01we6DQ.png3kxxW4eNCxiI32yqi3dyZ3oUqExDUGActa3h3MKI.png

adL683u43gJ0q2g35SxIShst2eCGUMIpYbjVvqpJ.png.N7tMmF0GcAJWKTu00WDa666eICig5qZgN1fjFuSN.png


RedPhantom ( ) posted Tue, 23 September 2025 at 8:11 AM
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It looks like you have a wall that isn't showing. Either the wall is set to wireframe or outline, or it's one-sided, and you have to remove backfacing polys checked.

Another possibility is that you have a displacement on the wall that is set too high, and it's moving the wall.


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Y-Phil ( ) posted Tue, 23 September 2025 at 5:19 PM · edited Thu, 12 February 2026 at 3:02 PM

Something you can do also, if you're not sure where your render cam (generally the Main one):

- Switch to the top camera
- in the hierarchy window: turn on the cameras
- make your camera visible (this will select the camera at the same time)
- menu: Display > Object > Cartoon (it's an example)

And you'll  get something like this:

ODSBUR4scqGx7uXOStuGPaQjkroWSMfrZbWWyYc5.png

And it will ease the process to position correctly the said camera, when there are walls or any object not visible in the preview.
Then with the camera still selected, use the Translate/Pull tool to move it UeukMbutS1YKyZfNgnbMYEpq3OHrw3bJ1W05A778.png

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anniemation ( ) posted Tue, 23 September 2025 at 6:11 PM

Thank you!  Yah the wall had flipped normals.


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