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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Jun 01 7:15 am)



Subject: LaFemme2-to-V4 or "if the mountain won't come to Muhammad,...


JoePublic ( ) posted Sat, 10 February 2024 at 7:25 PM · edited Mon, 01 June 2026 at 5:53 AM

Content Advisory! This message contains nudity

...then Muhammad must go to the mountain."

*****************************************************************************************************************************

So, let's make LaFemme2 wear all of V4 clothing.


1. Load V4 and ZERO as well as LOCK her:

PjZTUtsxu9mZcOSEXaA25pk7xW3z8ZVwARXs9BF4.jpg

2. Turn her skin into an uniform color. This helps with the sculpting:

QChdj2KcmOQwjsOSZV98Ng4dy7DFlhmYa1zxmywR.jpg

3. Load LF2 and pose her as close as possible "over" V4. Take especially care of her hands and toes. as the fingertips and toes shouldn't be morphed too much because otherwise you will loose the nails detail. If necessary, use scaling along one or several axis to make everything fit.

PmHpKa75oYxOKA2yHs3lxaMcfBqaoLyG68lToYfV.jpg

4. I made LF2 a contrasting color to better differentiate between the shapes:

4RbayxYv3mUecDa29xcpouS4tiJ8evVbTxLtLBTh.jpg

5. Use the Morphing Brush and "Loosen as well as Tighten Fit" and V4 as the "Target" to copy V4's shape over to LF2.

s5j0kr2g0GTJJB6FKAxtOVkJySGlcjCWj7Jx7yXA.jpg

6. This is what it should look like in the end:

aUGO4Y3BLuMWwFWzyTgMtVgZWxjSx05LR5nO2pxd.jpg

If you mess up, you can use the smoothing brush as well as the restore brush. Also use the "Smooth shaded lined" figure style to check if the mesh accidently crumpled somewhere.

7.

Now it gets tricky. ALL of LF2's body parts must be named EXACTLY like V4!

Also the number must correspond. This CAN be done in Poser using the grouping tool, but it gets A LOT easier and faster in a modelling app like Wings 3D.

So export the modified LF2 mesh as an object file.

Import into Wings3D (Poser objects are tiny, so set Import size to 20.0 and export size 0.05)

DO NOT MOVE ANYTHING AROUND!!!

Select the abdomen and waist, COMBINE them into a single object and RENAME the new part to be just abdomen.

(Make sure that the spelling is EXACTLY like the corresponding V4 bodypart)

Also combine LF2's foot and metastarsal parts this way.

Also the toe part and the separate toes. V4 only has ONE single toe part on each foot.

Again, NOTE the spelling and upper/lowercase.

EXPORT the mesh as an object file.

If there are more than two figures present, Poser adds a :2 to each bodypart.

So open the new LF2 object file in a word editor, search for :2 and simply delete al instances.

(So for example "head:2" will be turned into just "head")

Safe the modified object file in a folder or your desktop.


NORMALLY you could import the new object file into Poser and use the Setup room to turn it into a figure, but Poser gets confused by LF2's face chips.

Sooo...instead put a copy of your new object file into LF2's geometry folder.

Now open LF2's cr2 with a word editor and swap the name of her original object file to the name you gave her modified object file.(There are two instances of this in her cr2. Make sure you replace both)

Safe the new cr2 file (With a new name, of course) to your Poser library.


8. In Poser, now load that cr2:

gnyAtL3m9BhSUgFWxGtCvGb0f7V1VKWZx6tSERSj.jpg

Now careful, her body might LOOK like V4, but she can't move like her (yet).

So, load a copy of V4 next to LF2.

Select LF2, then FIGURE-->COPY JOINT ZONES FROM and select V4.

This will transfer V4's rigging over to LF2.

You might have to adjust the rigging a bid, but generally this should be the result now:

Qnvj4L9bti9kTMtTvqchG2jTyzE49wKmajM1kaXW.jpg

A copy of LF2 with a working expression rig that should be able to pose like V4 and wear V4 clothing without too much fuzz.

Of course weightmapping could greatly improve her posing, but that's another story.


:-)



JoePublic ( ) posted Sat, 10 February 2024 at 8:05 PM · edited Sat, 10 February 2024 at 8:06 PM

ADDENDUM:

I had to enter the Setup room one more time to delete LF2's extra body part bones to make V4 shoes fit.

LF2 with her many extra bones isn't really the best testing mule for this type of modification.

The closer the rigging is to the target figure, the less work is needed.

But all in all, I don't think this isn't too bad for a couple hours work.  :-)


vbDPQI43yU1rn0hJc7zvTbR36umitmB35IZIkDUP.jpg


JoePublic ( ) posted Sat, 10 February 2024 at 8:24 PM

pN8KVE59mQNSWoLI43UAmFeym3KyiCau7Oany9ea.jpg

Just to show that the expressions still work.



AmbientShade ( ) posted Sat, 10 February 2024 at 9:08 PM

Clever but, why?

All you're doing is making a lower poly version of V4 (which already exists in the geometries folder) and breaking compatibility with all LF2's content, except maybe her textures. So essentially trading LF2 for V4. 

If you're going to all that trouble of morph brushing then do it on the clothing to get a better fit around LF2 after the fitting room - because fitting room results aren't always that great depending on the item.





JoePublic ( ) posted Sat, 10 February 2024 at 9:56 PM · edited Sat, 10 February 2024 at 9:59 PM

Efficiency.

LF2toV4 I only have to do once.

(So far I invested about three hours, but I have done something like this probably a dozend times.)


After that, gazillions of V4 clothing items are just one mouseclick away.


How long does using the cloth room take to just convert one piece of clothing?

(Don't laugh, but I actually never used it, because I developed my own pipeline of fitting cloths long before the fitting room)


But, anyway, this was basically just a test if it could be done while preserving the original facechip rigging.

(It still confirmed my original opinion, though, that the more "primitive" a figure is rigged, the easier it is to modify it to suit your needs)


V2 came with a V2Posette companion figure. V3 with a V3toV2 figure. (Which could even use V2 textures).

V4 had a V4toV3 companion.

DAZ did this, so that the new generation always could at least use the clothing of the previous generation, unless it could gain enough traction on its own.


People want clothing. And a fresh face.

They don't care about elaborate "clever" rigging. (Not to mention that even "primitively" rigged figures can bend very, very well, which I've proven several times in the past)

V4's wardrobe is a huge, huge mountain now.

Unless you can pay hundreds of top tier PAs to match that enormous mountain of cloths right from the start, or come up with a true "one click", ultra fast and super-accurate cloth converter, I see this as the only way to make a new figure truly competitive.

In this case, you literally CAN have your cake and eat it, too.

*

BTW, I truly despise V4's default shape with her weird triangular thighs and her non-existing knees. (She was designed that way, so she could share a cr2 with Aiko 4, given Poser's original scaling limitations)

But it's very easy to modify LF2toV4's shape into something more realistic looking, and then one-click transfer that new realistic shape into V4's clothing items.


Which brings me to the next step of this tutorial:

How to transfer V4's bodymorphs over to LF2toV4.

:-)




AmbientShade ( ) posted Sat, 10 February 2024 at 11:15 PM
JoePublic posted at 9:56 PM Sat, 10 February 2024 - #4481464


How long does using the cloth room take to just convert one piece of clothing?

(Don't laugh, but I actually never used it, because I developed my own pipeline of fitting cloths long before the fitting room)

That just depends on how different the body shapes are and how much time you spend aligning the clothing with the figure you want it to fit before starting the fitting session. Fitting room will shrink the clothing to match the new figure's shape, which could be a few seconds or several minutes depending on your PC's specs and how many iterations you set. But depending on how complex the item's geometry is it could do a good job or a not great job. You can use the morph brush and magnets on the clothing before going into the fitting room and get it completely the way you want it, then just transfer the rigging without doing any fitting iterations at all. The rig transfer itself is just seconds. It will transfer groups too, or spawn a new obj and you can modify the groups yourself. So it might be more time consuming per item but you only need do it once per item and the benefit is that you're adding to the figure's wardrobe, not replacing it. You can do shoes in fitting room too, but they tend to require more prep work usually.


V2 came with a V2Posette companion figure. V3 with a V3toV2 figure. (Which could even use V2 textures).

V4 had a V4toV3 companion.

DAZ did this, so that the new generation always could at least use the clothing of the previous generation, unless it could gain enough traction on its own.


Yes but that's not the same as the method you're doing here. This method breaks compatibility with existing LF2 content because you're changing rigging and body groups. Also Daz owns those figures, so they can do what they want with their shapes. Any 3rd party would have to come up with a script to transfer shapes from one figure to the other or do it manually and only for personal use. That's why the fitting room was created, basically a more advanced version of PhilC's wardrobe wizard and the setup room combined, as I see it.

I think you could still combine your method of the morph brush with using the fitting room, and fit the clothing to your morphed figure while preserving the rigging. That is how (as I understand it) the LF1 to LF2 method works.




PinkCloudSlippers ( ) posted Sun, 11 February 2024 at 11:58 AM

Super interesting. My wish yould be a hd version of the whole Generation 4. (V4 M4 A4 H4 ST4 K4 F4 The Girl4 Shefreack, And V4Male.


JoePublic ( ) posted Sun, 11 February 2024 at 3:21 PM · edited Sun, 11 February 2024 at 3:23 PM

Actually, all 4th Gen meshes ARE pretty much HD compared to the newer figures:

V4  66,830

Genesis  18,872

G2F  21,098

G3F  17,000


*

The MorphBrush actually CAN do create decent HD morphs, but it starts to run out of memory once yousubdivide too often

I DO LOVE the MorphBrush already AS IS, but improving it would have been way, way higher on my priority list for a better Poser than trying to shoehorn a freebie render engine into Poser's ancient code.

If the MorphBrush were (almost) as powerfull as Z-Brush, think of the things we could do with even the most ancient Poser meshes.

I already now can rig Posette in a way that would make G9 look like a stick figure.

Think what could be done with a Z-Brush like MorphBrush, everything fully integrated into Poser.

*

But let's not forget that there are also hardly any good Poser artists left that are able to create good HD morphs.

Those who do, went over to DAZ long ago, because working with Genesis is a lot more profitable.

*

So, back to V4: She'd be actually be too high polygon already for HD morphs. BUT the 17K versions would be pretty much ideal for such an undertaking.



Afrodite-Ohki ( ) posted Mon, 12 February 2024 at 6:04 AM

You do realize I already have a freebie that essentially does your steps 1-6 there.

And as mentioned before, with this you're losing LF2's body shape, her better body part bends, etc etc.


Instead, what one could do is use that freebie morph to make a prop similar to LF2 Pro's props to help convert LF stuff to LF2. And then use the same steps to use that, but from V4 to LF2 instead of from LF to LF2.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


JoePublic ( ) posted Mon, 12 February 2024 at 9:41 AM · edited Mon, 12 February 2024 at 9:41 AM

Content Advisory! This message contains nudity

MIKI (Yes, that old mesh from 2005) had several problems: A ridiculously high polygon count and very, I mean VERY poor rigging.

But her body was an exact duplicate of porn actress Aneta Keyes. And I do mean EXACT. Almost as good as a LIDAR scan!

So, naturally, I copied that bodyshape over to various meshes, including V4.

As V4 and LF2 now share the same shape, this allows Poser to easily transfer bodymorphs between them.

So, If you dislike V4's stylized default bodyshape (like me), here's something more natural looking:

S8ED6BF34GKzq4E5wtrDdbFbOGfhiR2vb8DID5VP.jpg

As I said: Efficiency.

Once you have created ONE "translator" figure, you gain acccess to all of this figures content.

In this case, the new shape includes single-axis scaling. Which makes cloth adaption to this new bodyshape much easier.

But I also could export that new bodyshape as a morph, then tell Poser to create new joint centers. This would allow me to create even better joints for more natural looking nude renders.

But given her convoluted mesh topology and here overcomplicated face rigging, LF2 surely is not the best model to demonstrate what's actually possible in Poser.

But I think I could proof that cloth support doesn't have to be complicated. It can be just "one click" as usual.

And that still doesn't mean that every figure needs to look the same.

This was a custom V4 morph I transfered, but you could also transfer all of V4's original bodymorphs. (Remember that The Girl 4 or Aiko 4 also just V4 morphs. Or how about Kids 4? Or Stephanie 4)

The possibilities are endless, once you go down that rabbit hole.

*

Finally, I wasn't happy with LF2's default look, so I made me a new one:

k2pcsnY9vCcQxWqXvoca93Vu6PPPJeCouHhVDApu.jpg

(The ears are still weird, sorry!)


And also sorry, no, I won't support LF2, as I already have a lot of other figures to spend my time with.

But if you're a diehard LF2 fan, now you know what can be done to expand her possibilities.

Thanks for the look.



AmbientShade ( ) posted Mon, 12 February 2024 at 11:23 AM · edited Mon, 12 February 2024 at 11:27 AM

Porn star does not always equal attractive, just sayin.

Her proportions are strange and not very feminine, at least not in the classic sense.



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