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Poser 12 F.A.Q (Last Updated: 2025 Dec 29 5:28 pm)
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The Bump strength and distance values are off. Both noise distortions are off. If those don't help it might be the differences in the color ramp nodes
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I use Poser 13 and win 10
Your input is via object coordinates. What is the unit of the values yielded by the texturecoordinate node? If those are PNU values you probably need to correct the scale.
I understand you are accounting for anisotropy in the scale factors and assume the grain is in y-direction. The plank was defined vertically?
Beautiful texture, by the way, but probably not what you were after.
I have to say, yours makes a good burrel wood.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Hello,
I would like to stretch the texture in one direction. For this I have set the scale values in the mapping node to 1.0, 10.0, and 1.0. With these settings the texture should be stretched in one direction but it is not. Settings of the units of measurement, changes of the scaling values have no effect the render always remains the same.

The upper plane should look similar to the lower one, i.e. drawn in width.
PS: I have tried to scale in all 3 directions in the mapping node. Unfortunately without success.
1, 1, 10 or 10, 1, 1 or 1, 10, 1
Your alternative works. Well, I still have to screw something on it. But I am not satisfied. I think the error is in the mapping node. Scaling, rotating and moving do not bring any results. It seems that the node has been shut down. I will open a ticket in any case. Let's see if something comes out.
Thanks to all for the help, and have a nice weekend.
Greetings
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I built a procedural wood texture in Poser after a Blender tutorial. But the final result looks very different from the original. Am I making a mistake or is the mapping node not working correctly? Does anyone have experience with this and can help me?
With kind regards
Stephan Bayer
Here is the tutorial: Procedural Wood Material (Blender Tutorial)
Here is my rebuilt shader. I had to improvise a bit with the colorramps:
The original material:
My material:
The render: